
A party of goblins, granted magic by an ancient spirit, wanders the archipelago, fighting back the terrible Fog. Wield elemental power with wild repercussions in this open-world tactics RPG.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent game! Lots of content if you choose to follow the side objectives. Nice strategy game with no one meta, at least seen with my current playtime. Grab on sale for sure if you like turn based strategies.
muhallebi çocuğu taktiks renkli grafikleriyle göz alıcı bir dünyada yaratıklarla dolu bir maceraya atılıyorsunuz en güzel yanı tabi ki oynanışı, çok basit ve sizi içine çekiyor neredeyse yaptığınız her savaşta bir önceki uyguladığınız stratejiyi baştan değiştirmeniz, veya üstüne bir şey katmanız gerekiyor, böylece hiçbir savaş tekrar tekrar aynı şeyi yapıyormuşsunuz gibi hissettirmiyor bu da oyunun tekrar oynanabilirliğini arttırıyor atmosferi ve müzikleri de oyunun dünyasını size çok iyi özetliyor, büyüsüne kapılıyorsunuz benim de şahsi olarak en sevdiğim yanı hiçbir şans unsuru bulundurmaması, ki bunu kendileri de "No random miss chances. No damage ranges." diyerek açıklamışlar. yaptığınız her hareketin sizin yüzünüzden başarılı veya başarısız olacağının farkında olarak oynuyorsunuz, bu da kendinizi geliştirmenize olanak tanıyor çevre etkileşimi de oyunun en önemli mekaniklerinden birisi yalnızca çevre ile etkileşime geçerek bile (doğa unsurları: bataklık, volkan, dağ, çukur oluşturma vs.) bazı savaşlarda hiç silah kullanmadan galip gelebilirsiniz baştan sona oyundaki her şeyi bitirmeniz 30-40 saat civarı sürüyor
The game bugged out for me right away, and I had to look up a walkthrough on how to end a turn in combat. The graphics are so bad, I'm not sure what I'm supposed to be seeing. Clicking on markers on the map causes the characters to try to walk to the horizon, as the click on the icon apparently aligns with some point on the horizon? Bizarre unfinished game.
Tenderfoot Tactics was much better than I even expected, with very deep Final Fantasy Tactics-like combat involving a lot of environmental effects, including shifting elevation, fire, ice, and water. I had a lot of fun building moats to hide my ranged units behind. Class progression also works out a lot like FFT, and unlocking them all was my primary motivation to keep playing. It's very unique in that it has a large traversable overworld, but only fragments of maps available that you have to piece together and use triangulation to get around. It can definitely be frustrating, but also ultimately rewarding when you figure it out. Dying has little consequence other than sending you back to your last home base, so it's fun to just stumble around and see what you can find.
This might just be me but I found the visuals to be fairly unclear, despite the obvious art style of choice. When in battle, I found party members to die too easily unless you play a certain way of sniping and baiting out enemies to gang up on. Other than this, I couldn't figure out what to do or where to go so I stopped playing.
bore
Upon thinking about my favorite games of all time, I came to look at this steam page and found that it still only had slightly more than 200 reviews. So I came to write this, even though I played this over 5 years ago. This is a fantastic take on the FFT formula. Besides great, flavorful, highly-differentiated classes, the game takes the immutable terrain height of tiles FFT and gives you paths to actually manipulate heights: you can actually CREATE your own "high ground" advantages. In addition to this, you have environmental tactics similar to in Larian's Divinity Original Sin games and Baldur's Gate 3. Grass catches on fire, fire spreads to all connected patches of grass. What can you do with a unit that makes grass grow? What can you do with a unit that makes height differences more extreme and a unit that can fill a small area with water? The world is sparse at first so it feels lonely and dangerous - if you see a figure in the overworld, it's highly likely hostile. But there are little pockets of community and inhabitants that feel that much more precious when you can find them because of that, too. Excellently designed, good f*ckin game.
Eso es un juego de: * Combate por turnos * Exploración * Un banda sonora muy distinta y que comporta muy suavemente con la onda del juego * MuchÍsimas opciones de desarollar tus unidades Es importante de notar que cada elección de Tenderfoot Tactics va a impactar la dificultad. Al comienzo es mejor que evitar los combates cuando puede porque las unidades, tus duendes, son frágiles y faltan las especializaciones. Hay que buscar plantas, mapas y nidos de ave para ganar experiencia de tipo gratis y por eso ganar una mejor vista de donde se ubica. Sí, MAPAS, porque una característica del juego es utilizar imagenes del mundo de los duendes para saber los lugares de las mazmorras, las masmorras en lo que uno puede combatir otros duendes para desbloquear nuevas clases y artículos más poderosos. Su ubicacion no es marcada automtáicamente como muchos juegos, pero eso es uno de los duendes en un mundo lleno de duendes. También, navigar ese mundo es un placer porque tiene diferentes modos de correr y un barcito chulito. Tenderfoot Tactics, mientras no conocen la mayoria de la gente, es uno de los mejores juegos de tácticos por turnos que puede encontrar y tiene la pasión de explorar un mundo original. Además, ya es todo traducido al español.
I really wanted to like this game, I really do, but I can't get past the difficulty of the game (and I only played on the base set difficulty). I'd prefer to either play as the fog (being ominous and creating monsters) or have the game for free to tinker with the party, but I won't hold my breath. Your game looks lovely, but the gameplay isn't very beginner friendly in my opinion.
The game contains a very poor sense of direction and progression, which the graphics and direction don't supplement and coax into a boon. The tactics are simple and the the number of strategic options is low. The game demands too much discovery and commits the immense sin of punishing that progression. The scaling is completely off. Its almost a great game. 3/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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