
Ten Seconds Trillion is a unique clicker game with simple goals but addictive gameplay. Can you reach one trillion value just by clicking and buying upgrades?
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
[h1]Ten Seconds Trillion — кликер от Пельмени Геймс или настоящее испытание для твоих нервов?[/h1] [hr][/hr] [b]Ten Seconds Trillion[/b] — это та игра, которая выглядит как «кликер», но на деле предлагает тебе больше стресса, чем полка с пельменями в морозильнике. Нет, это не простая расслабляющая штука, где ты тупо нажимаешь кнопки. Это кликер с угрожающим таймером, где ты успеваешь дважды кликнуть и уже проиграл. [h2]✅ Что понравилось:[/h2] [list] [*]Кликер, но не обычный — у тебя есть 10 секунд на выбор, и ты либо успеваешь, либо не успеваешь. Стресс и адреналин, как на экзамене по физике. [*]Простота механик — буквально 1-2 кнопки, чтобы понять, что делать. Всё, что тебе нужно — это уметь кликать быстрее света. [*]Минималистичный дизайн — никаких замудрённых графиков, всё просто и понятно. [*]Мозговой штурм за секунды — нет времени на раздумья, приходится принимать решения за долю секунды, что делает игру интенсивной и динамичной. [*]Зависимость — если ты один раз погрузишься в эту дичь, то каждый следующий клик будет всё более напряжённым. [/list] [h2]❌ Что не понравилось:[/h2] [list] [*]Как это обычно бывает с кликерами, они не дают тебе многого в плане разнообразия — ты как только понял механику, всё, ты пошел кликать снова и снова. [*]Нет особого прогресса — иногда кажется, что ты просто повторяешь одно и то же. Где-то через пару десятков уровней становится всё однообразнее. [*]Если ты не любишь кликать, то это просто кошмар — это не игра, это марафон для пальцев. [*]Реиграбельность — тоже под вопросом. Всё равно игра не даст тебе чего-то нового, когда ты уже всё освоил. [*]Отсутствие гибкости — никаких вариантов выбора или изменений, всё только однотипные 10 секунд с таймером. [/list] [quote]“Что может быть хуже, чем кликать на кнопку, когда на тебе давит весь этот таймер? О, подожди... ещё одно нажатие, и всё... прошёл.”[/quote] [h2]⚖️ Вердикт:[/h2] [b]Ten Seconds Trillion[/b] — это кликер для тех, кто готов сразиться со временем и не боится повторений. Ты будешь прокачивать свои реакции, но с каждым разом игра будет становиться всё более однообразной. Если ты фанат жанра и не ищешь глубокого контента, то игра может стать забавной. В противном случае — скорее разочарование. [b]Оценка: 6/10 — хочется больше, чем просто кликать на кнопку, но для любителей жанра это ещё ок.[/b] [hr][/hr] [url=https://steamcommunity.com/id/Marakesher/]Кликни, если хочешь узнать больше об играх, которые обещают всё, но на деле заставляют тебя кликать быстрее![/url]
não tem muita coisa pra fazer além de possivelmente adquirir tendinite. comprei o jogo por 3,50R$ e ele me proporcionou uma horinha ai de boas. não recomendo tanto, mas também não achei horrível. mas aí, será que realmente vale a pena?
Ok game, but overpriced even at $3. You can beat it without getting close to the lesser achievements, requiring you to play a lot more just to get 100% Completion for 0 amount of fun.
Ten Seconds Trillion isn't really a proper game, it's just a lazy 2D browser/Flash-tier "number incrementer" game where the object of the game is to increase the in-game currency by clicking, and sometimes buying things that increase the rate at which your currency/score goes up. It's an incredibly shallow game loop, to the point you might as well just run a program that does "i=i+1; print i" and watch the numbers go up automatically, and just watch it. You'd get the exact same outcome. If this sounds completely mindless, you're not wrong. There's a "goal" to this clicker, much in the same way Vice Principal Skinner had the goal of seeing how many times he could bounce a basketball in an hour on that episode of the Simpsons, you have to reach a score of 1,000,000,000,000 within 10 seconds... which seems impossible one click at a time. The thing is you can spend your "clicks" on upgrades that increase how much you get per click, and these persist each time you reset the counter. So eventually you will have enough upgrades that you can click a few times and hit the score. I don't think adding a goal to the incredibly shallow and pointless clicker gameplay that incrementers have really makes any kind of difference... it's barely a game, there's free clickers on the web if you really want to do this, and yet the developer wants cash money for this one on Steam, and that's where we really come to the problem with this. If you decide you really want to play this anyway, you shouldn't, because it compares badly to thousands of better PC games. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's an ugly screen filter meant to make the game look even more obsolete... like the game looks bad enough already, but they actually went out of their way to make it look worse. There's no way to turn this off. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game interface is mostly just text boxes/dialogs and features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/HTML games from the 1990s. While that might be fine for the 1990s, gaming has evolved a lot since then, the ATI Rage became mainstream in 1996... it's 2024, and that kind of thing just won't fly anymore, it's just not visually up to scratch. The controls can't be customised because the game doesn't really have any interface beyond menus and simple UI controls no different from dialog boxes in Windows Explorer. If you think about it, this barely counts as an "interactive" game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play fully immersive games with deep, rich control schemes and interaction. You'll get none of that here. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Ten Seconds Trillion is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Was fun for an hour and a half -- then beat it. There's an INT overflow at the end of the game after you get going too quickly lol
Uma das melhores experiencias que ja tive em vida, e olha que ja comi strogonoff, Impressionante jogo, mudou minha visao de vida
good game and worth it 3 bucks time 1hour waste is good
Ideia de jogo clicker incremental muito bacana, talvez se os multiplicadores fossem menores ele duraria bem mais, pois tirando a conquista de 1 milhão de cliques, foi bem rapidinho.
Jogo é bem divertido e rápido, porém eu não consegui zerar ele, porque eu upei tanto que meus multiplicadores ficaram negativos me impedindo de zerar, mas eu recomendo
I recommend the game because it’s really fun and engaging, especially at the start. The mechanics, graphics, and early progression totally hooked me. But my experience took a nosedive when I realized my prestige upgrades didn’t work. None of them did, and that made progressing super frustrating. Even though the game has its good points, this issue completely killed my interest.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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