
Unique idle game with endless gameplay mechanics. Hardcore goals but fair possibilities to reach them. Use the power of multipliers, create the most powerful income generators and be the best among all players!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
You can only restart when you have bought an update, so to get the progress you want to get a bunch of points and only spend a little bit of it before restarting so you get leftovers to buy the bigger things you need later on, but this means it really is a game of waiting endlessly while not really getting the feeling that you grow stronger. There is also no offline progress, so you have to keep the game running.
Y'all can see the other reviews already. What they are saying still applies at the time of writing this review. Simple Multipliers is a REALLY idle game. It is extremely slow, painfully so at the start. The basic premise is that you have a bar that fills up (see the photo, its the "Generator" bar). When it fills, you get the amount of points that you see right about it. The bar starts at filling up once per minute. And it gives you 1 point after it fills. You can buy an upgrade for 1.5 points to make it give you more. The upgrade makes it go up to 2 points, so you get 2 points per minute. You can upgrade again for slightly more points, etc etc. This is the first mechanic. The second mechanic, the one that is really the thorn in the side of the game, is the "Converter" (in the photos its the thing to the right, underneath "Multipliers Points"). As you generate points, you can spend them to buy Multiplier Points. You can then spend these multiplier points to buy upgrades that will make the game faster in some way. Each Multiplier Point you buy doubles the price of the next one. It starts at 50 points, then 100, 200, 400, 800, 1.6k... You get the point. You use these Multiplier Points to buy the Multiplier upgrades below it (again, see the photos for reference). Each upgrade starts at costing 1 Multiplier Point, and goes up with 1 point each time you buy it. The upgrades are: [b]Power "Generator Income".[/b] This increases the Points you get (not multiplier points) by 1x each time you buy it. This means you get 2 points by default every minute, and when you buy the first generator upgrade, you get 4 points instead of 2. The next one increases it to 3x, then 4x, 5x, etc etc. [b]Speed "Generator speed".[/b] Increases the speed of the generator. This is by division, so divided by 2, then 3, then 4, and so on. It starts at /1, which is 1 minute. So buying this once makes it go down to 30 seconds per generator "cycle", aka it makes you literally get points at DOUBLE the speed. The next upgrade (/3) makes the generator go down to 20 seconds instead, since it divides the original 1 minute generator speed. So here you only get 10 seconds of increase, not 30 seconds. As you go on with these, they cost more (one more Multiplier Point each time, just like the others) and give less. [b]Price "Generator Price Reduction".[/b] This divides the price of the Generator point upgrade. Before, it started at 1.5 points to upgrade, so and then it increases very fast. This makes it scale slower. Again, it is division, so divided by 2 at first, then 3, then 4, 5, 6... The scaling is insanely aggressive, and the generator point upgrades start to cost a ton very fast even with many upgrades into this. These are the main 3 upgrades you wanna get. So you can increase the amount of points you get, you can decrease the waiting between getting points, and you can decrease the price-scaling for getting upgrades for more points. All in all, this is a pretty nice and satisfying idea. There are 3 more Multiplier upgrades, let's go through them too, it will become relevant later. [b]Price "Converter Price Reduction".[/b] This works the same as the price reduction for the generator points. It is divided by 1 per default, then divided by 2, then 3, etc. It costs 20 Multiplier Points to upgrade at first, then 40, then 60. So it seems to go up by 20 each time, instead of 1. This makes the Multiplier Point purchases I mentioned earlier way easier. Points go from costing 50 to start, to costing 25 (then they double just the same). Since when you get this, you've already gotten many other upgrades of the types we talked about before, so you probably get 25 points within the first 30 seconds. Easy Multiplier Points, right? Well, we'll get to that... The final two upgrades are Critical Chance and Critical Multiplier. These two are, as far as I got into the game, fairly useless. If you look in the photos again, in the Generator window with the progress bar, you can see it says "Critical", a percentage, as well as "Multiplier" and a number like x1.1, or x1.5. This is your chance to get a critical, and when you do, how much it will increase the points you get. You start the game with a 1% chance to crit, and a 1.1 multiplier. Aka you go from earning 1 point to having a 1% chance to earning 1.1 points. This is useless, as the Multiplier Point upgrades add extremely little to these. The Multiplier Point upgrade for critical chance says "x1" so you might think a single upgrade will make it go to 10%? No. It makes it go to 2%. The critical multiplier upgrade makes it go from x1.1 to x1.2. This is absolutely useless and no one uses it to gain more points. Now that we have explained all of the upgrades, let me take you through why this is an absolutely horrendous system. When you get enough points to buy a Multiplier Point, the price increases for the next point, to double, like i mentioned earlier. When you, using that Multiplier Point you just got, buy a multiplier upgrade, lets say the Generator Speed, so you don't have to deal with waiting a full minute, you need to RESET to get that upgrade. You can see this in some of the photos on the store page. When you reset, you start over (obviously) with the upgrade you now have. Your Multiplier Points do not reset, so if you bought 5 in the last run without resetting, and you spend 1 on an upgrade, you still have the other 4 left. Your generator points reset however, and so does the amount of points needed to buy Multiplier Points. If you bought 5 in the last run, it would have costed 50, 100, 200, 400, 800. Now the price is back to 50 points! Pretty sweet... Right? A very smart person will already see the problem here, but it is quite complicated still, so let me keep explaining. Each time you buy an upgrade, you need to reset to get the upgrade to work. Each time you buy Multiplier Points, they increase in price. Whenever you buy something with Multiplier Points, the next upgrade increases in price. After a certain point, you have to do longer runs to be able to even buy a SINGLE upgrade, so you can reset. Lets say you wanna get the 20 Multiplier Point upgrade to make the converter price not go up as fast... How would you do it? It will cost 52,428,800 Generator Points to get that. If you make 250 points per cycle, and a cycle is 10 seconds, thats still 209 000 cycles. You aren't gonna do that. But remember how the price of the Multiplier Points reset when you reset after buying a Multiplier Upgrade? So if you get Multiplier Points for a while, buy a cheap upgrade, one that costs like 4 Multiplier Points, and then reset, you will more easily be able to get those 4 points back, since the first 4 points cost 50, 100, 200, 400. The game becomes a slog when you realize this. You sit and wait, trying to balance waiting for another 3 hours so you can make 1 more Multiplier Point, then you buy A SINGLE UPGRADE, never EVER more. You reset, and you try to do the same thing again so you can get a few MORE points than the upgrade costs. You slowly inch forward, over days of gameplay, and with every time you do this reset, the upgrades get slightly more expensive, remember? They increase with 1 each time, but the price to get 1 more Multiplier Point always DOUBLES. So for each upgrade you get, you get less, but the price to get more points is always higher. When you realize this, you're days into the game, and you have probably made the FATAL mistake 40 hours ago where you got 3 Multiplier Points, bought the upgrades to Price reduction, Speed, and income IN THE SAME RESET. And you reset right after that too, didn't you?? You could have made 5 points in the first reset, then bought 1 upgrade, gone down to 4 points, gotten another 6 for a total of 10, gone down to 9, gotten another 6, gone down to 14... You hopefully get the point. When you have realized this... You have to restart the whole game to do it better, but WAY slower. Not good.
是挂机游戏,但是规则并不传统,有自己的创新。 这个游戏文字很少,建议加入中文。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Is an amazing idle game, genuinely one of the best I've seen. This game has one issue, one major issue that makes it totally unplayable. If your PC crashes, game progress is lost, not only is it lost its irrecoverably lost. If you blue screen for any reason while the game is open, if your PC freezes and you need to forcefully restart for any reason you're just out of luck and have to restart completely. Emailed the developer about it and he just plugged his ears at me and went lalala doesnt exist, told me to make manual backups of my saves, a ridiculous solution to a ridiculous problem that shouldn't exist. Avoid this game if you value your progress being saved <3
I find the game loop very punishing. The fact that you cannot prestige to gain points without buying an upgrade quickly makes you grind to a halt where you have to wait for days or even weeks to make any meaningful progress even early on in the game.
No way to reset without spending, so have a ton of fun waiting days on end to get to a single prestige as you have to constantly go 2 steps forward and 1 step back. Inch-worming for progress is just terrible. If this were addressed, this could be a fun game.
Simple Multipliers isn't really a proper game, it's just a lazy 2D browser/Flash-tier "number incrementer" game where the object of the game is to increase the in-game currency by clicking, and sometimes buying things that increase the rate at which your currency/score goes up. It's an incredibly shallow game loop, to the point you might as well just run a program that does "i=i+1; print i" and watch the numbers go up automatically, and just watch it. You'd get the exact same outcome. If this sounds completely mindless, you're not wrong. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard, just like the gameplay fails to approach any standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game interface is mostly just text boxes/dialogs and features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/HTML games from the 1990s. While that might be fine for the 1990s, gaming has evolved a lot since then, the ATI Rage became mainstream in 1996... it's 2024, and that kind of thing just won't fly anymore, it's just not visually up to scratch. These technical defects push this game below acceptable standards for any modern PC game. The game never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this game every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Simple Multipliers has the pathetically optimistic price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
esse jogo é uma MERDA só to platinando pq DAVI LUNARDI me dropo
The game has an excellent concept, but is PAINFULLY SLOW even for an idle game. I am well aware that the entire appeal is that it is supposed to eventually get faster, but the game is so slow that I generally feel as though I won't be able to get to an acceptable speed within the year. If I didn't know any better I'd assume it was a mobile game with in-app purchases to speed up the grind. Furthermore, the player can't really do anything except upgrade. Maybe allow the generator to be clicked to skip 1 second at a time? In any case, as I said, nice concept, extremely slow. Only buy if you have something else to do in order to let it run in the background.
A real idle game indeed. Just leave it running and go do something else, buying upgrades from time to time
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Tricky Cat | $442.9 | 54 | 83% | $0.59 |
| Nya Nya Nya Girls 2 (ʻʻʻ)_(=^・ω・^=)_(ʻʻʻ) | $442.7 | 65 | 71% | $0.99 |
| Black blood | $442.1 | 57 | 65% | $0.49 |
| Wizard Lady | $445.9 | 72 | 83% | $0.99 |
| PALM BLOCKS | $438.9 | 64 | 70% | $0.49 |
| Dragon Perception | $438.3 | 59 | 27% | $0.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
| Project Zomboid | $239.1M | 460.8K | 94% | $19.99 |