
An IDLE game for your fun and relaxation. Multipliers based prestige system and various gameplay possibilities
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
It's pretty boring. Not much to do but once in a while click to get random multipliers. But really only 4 of 7 actually do anything. Then restart, and start over again and again until you get to get the global multiplier. Then restart from the very beginning again. Then restart over and over until you get to the next global multiplier, then from the very beginning again. Then restart 10 more times from the very beginning. Could take days. I just generally start getting bored and sleepy.
Sorely needs a buy max button for the upgrades. It just grinds to ta halt.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 21 reviews with recorded playtime.
An Idle Game without Offline Progress?
This is a very fun game if you are into incrementals. It is a pretty basic game but pretty fun.
After one hour that I spent in this game, I'm still interested and want to play more. I think this is already a good result, considering the crappy quality of modern triple-A games ¯\_( •︠ ‿ ︡•)_/¯
Pretty good at first but without being able to buy the multipliers in bulk like X5, X10, X100 it just makes the progress way too slow for me.
Liked the game. Quite addictive multipliers mechanic with constant anticipation of future progress. Don't know how long it will take to finish the game, but I will definitely spend many more hours playing it.
A generic idle game with no offline progression and is main source of timely progression (MP) being boiled down to RNG, where you'll be waiting upwards to over a minute to roll a 1/7 chance of multiplying the frequency of getting a certain tier of MP, which you'll need a certain amount to start earning the next tier of MP that will take twice as longer to accumulate than the last tier, rinse and repeat...
купил ключ за 9 руб а выпала пaрaшa
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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