
Temptation - a game about a medieval priest who is suddenly possessed by a demon. Your goal is to perform an unusual ritual of exorcism to banish the demon from himself!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Наверное, одна из самых загадочных в моем опыте игр. Интересный философский вопрос, какого волка лучше кормить в своей душе: доброго или злого. Уютная графика, понятные статы и открытый финал
Schlafen, aufstehen und Kätzchen töten, weiterschlafen... Interessantes Leben haben Mönche. Halbstündiger Snack, für die Errungenschaften/Vervollständigung ganz okay im Sale für einen Euro oder so. Ich mag den sarkastischen Ton. 6,5/10 persönliche Wertung.
Игра просто фантастика! Ставлю лайки!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
123
OMG was ein besch***enes Spiel.... Wer Errungenschaften will kann sich das holen. Aber selbst die bezahlten 0,32 € waren 0,32 € zuviel ! Purer Dreck !
Temptation is a small arcade-oriented indie game that takes the familiar idea of demonic possession and turns it into an intentionally absurd struggle for salvation. Developed by DIEDEMOR STUDIO GAMES and published by Laush Studio, the game places the player in control of a medieval priest who has been possessed by a demon. The unusual twist is that conventional holiness will not save him. Instead, the priest must deliberately commit various sins to weaken the demon and ultimately free himself from its influence. It is a peculiar concept that immediately gives the game an identity, even though the mechanics built around it remain relatively simple. The core experience revolves around accumulating different forms of sin while trying to prevent the demon from becoming overwhelmingly powerful. The priest can perform actions associated with anger, gluttony, laziness, and greed. Killing chickens contributes to anger, eating them represents gluttony, sleeping embodies laziness, and collecting gold satisfies greed. These activities are not merely comedic distractions because they form the central survival mechanic. Committing sins pushes back against the possession, creating an amusing reversal in which immoral behavior becomes the character's only practical path toward liberation. What keeps the concept from becoming completely passive is the way accumulated sin diminishes over time. The player cannot simply complete every activity once and consider the problem solved. As the effectiveness of previous actions decreases, the demon continues growing stronger, creating constant pressure to move between objectives and maintain sufficiently high levels of sinful behavior. The resulting structure feels closer to an arcade management challenge than a conventional action-adventure game. Success depends on recognizing which activity requires attention, performing it efficiently, and maintaining control before the possession becomes too powerful. This system can produce entertaining moments because there is rarely much incentive to remain stationary. Different difficulty options further influence the amount of pressure placed on the player and provide an opportunity to return after learning the basic mechanics. The challenge is less about mastering complicated combat and more about managing priorities under increasingly demanding conditions. Players who enjoy chasing better results or optimizing simple routines may find this appealing, particularly because the rules are straightforward enough to understand quickly. The simplicity is also the game's most significant weakness. Once the player understands the relationship between sins and the demon, there are relatively few major surprises remaining. Temptation does not develop into a deep role-playing game, extensive medieval adventure, or elaborate simulation. Its central idea carries much of the experience, and repetition can become noticeable when the same activities must be performed repeatedly. A larger selection of sinful actions, stronger progression mechanics, more environmental variety, or additional unpredictable events could have given the concept greater longevity. The visual presentation uses a stylized cartoon approach that complements the strange premise surprisingly well. Medieval imagery and darker supernatural elements establish an appropriately gloomy setting, while the exaggerated appearance prevents the experience from taking itself too seriously. The contrast between a possessed priest, demonic imagery, chickens, food, gold, and deliberately sinful behavior gives the game much of its personality. It is visually modest rather than technically impressive, but the presentation is appropriate for the scale and tone of the project. Sound contributes additional atmosphere through music designed to reinforce the mysterious and supernatural nature of the situation. The combination of sinister themes and intentionally ridiculous gameplay produces a distinctive tonal mixture. There is mature material involved as well, including violence and gore, so the cartoon appearance should not automatically be interpreted as meaning that the content is intended for younger audiences. The game approaches its darker subject matter with exaggeration, but its themes and certain visual elements remain deliberately provocative. Achievement hunters have some additional motivation through nine Steam achievements. These provide secondary goals and complement the score-oriented, repeatable nature of the gameplay. Multiple difficulty settings similarly encourage players to improve after becoming comfortable with the mechanics. Even with these incentives, however, replay value will depend heavily on whether the fundamental cycle remains enjoyable. Players who need substantial narrative development or continuous mechanical progression are likely to exhaust the available ideas relatively quickly. Steam Deck compatibility is not officially categorized by Valve with a clear Verified or Playable rating on the Steam store listing. Because the game is primarily designed for Windows and lacks an official Steam Deck compatibility designation, it should be treated as an unverified experience rather than assumed to be fully supported. It may potentially run through Proton, but players should expect that controls, interface behavior, performance, or other compatibility details could require adjustment. For someone purchasing specifically for Steam Deck use, the absence of an official compatibility rating is worth considering. Overall, Temptation succeeds most strongly through originality rather than complexity. Turning sin into a weapon against demonic possession is a memorable foundation, and the constant deterioration of accumulated sins gives the player enough pressure to keep the basic gameplay active. Unfortunately, the limited variety prevents that clever foundation from developing into a particularly deep experience. It works best as a compact arcade curiosity for players who appreciate unconventional indie concepts, dark humor, straightforward mechanics, and short bursts of escalating pressure. Those expecting extensive exploration, sophisticated combat, a detailed story, or substantial progression will probably find it too limited. Its personality makes it worth noticing, but its repetitive structure prevents the concept from reaching its full potential. Rating: 5/10
악행을 저지르지말고 악마의 힘을 낮추는 게임입니다. 가이드보고 도전과제를 다 깼습니다. 난이도는 상당히 쉬운편입니다. 추천하지는 못할거같네요.
This game offers about 10 minutes of gameplay. The first 5 minutes is just trying to figure out what the game is about and what your trying to do in it. Finally I realized it's supposed to be an edgy arcade game where you rack up a high score called depravity. It doesn't have much to offer. The last 5 minutes I dorked around with it until I became convinced this game was about as entertaining as a loaf of stale bread.
I don't even know what to call this game but it's not worth your time, especially not your money. 100% Only took 10-15 minutes, most of which was spent trying to beat the "hard" mode which is more a puzzle than a real challenge.
Задумка имела возможность быть хорошей если бы не ляп в виде очищения грехов... другими грехами? В целом игру есть смысл проходить только ради 9 ачивок
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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