
A psychedelic soundscape in the sky. Puzzle through the seasons by conducting chaotic Tempopo to rescue musical flowers. Design and populate your melodic garden, then let the music play!
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When Hana’s garden of musical flowers are scattered across a sky full of beautiful islands, she must turn to the magical Tempopo for help returning them. Chaotic and uncoordinated by nature, the Tempopo rely on Hana’s conducting skills to keep on the right track, and solve each island's puzzle.
Each island is a challenge of planning and execution. Experiment with different configurations and routes, instruct every Tempopo to play their part as they smash, block, lift and push each other through the puzzles that span all four seasons.
A bright and joyful world that’s permeated with music, where every living element moves in harmony with a rhythmic heartbeat. With a soundtrack by BAFTA award-winning composer & audio director Jeff van Dyck, every note is a joy.
With each puzzle you solve, the flowers you rescue become a part of your very own melodic garden. Each type of flower sings its own tune, and you can synthesize their melodies to enjoy unique musical performances.
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Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game might look like a simple kids' game at first glance, but don’t be fooled. Behind the adorable art style is a surprisingly strategic puzzle game that really makes you think. The music is lovely and fits perfectly with the relaxing but thoughtful vibe. Each round gives you just enough of a challenge to keep things interesting, and once you finish one, it is hard not to jump right into the next. If you enjoy puzzle games that are both charming and clever, Tampopo is a hidden gem worth checking out.
Extremely good game. Tempopo is a [url=https://en.wikipedia.org/wiki/Programming_game]programming game[/url], a subgenre of puzzle games. You have inputs (the pink Tempopo); you have to "alter their state" (grab flowers); and then you have to direct the Tempopo to the output square. But, true to the game's (user-defined) Psychedelic tag, this carries much nicer and wackier vibes than more straightforward programming games. The music is also exceptional, and it's pretty easy to zone out while thinking about a tricky puzzle in the later sections. The large amount of extra content. Tempopo's sandbox music editor (the Melody Garden) has *tons* of room for creative expression -- it's also a relatively early unlock. The various additional challenges are really cool, too: there are the official challenges from the devs in at least two forms, but (IMO) players can create/share their own unique challenges.
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Languages: English*, French, Italian, German, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Japanese, Portuguese - Brazil +1 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
recommending this because I like WitchBeam but with a very big caveat: this is strictly a game for kids, or for someone dipping their toes into puzzle games. because the solutions are extremely pre-canned, you aren't really solving puzzles so much as you're just doing trial-and-error runs until you've used the pre-set amount of items in the right location. you can set stuff down in the wrong place, but mistakes are immediately obvious and you can't use the wrong amount of items, because each level gives you exactly the amount for the exact solution they intend. i don't mind a puzzle game with exacting solutions, but i do mind there's no real way to mess things up because it makes the game incredibly simple and easy.
Finished all the seasons and am currently working through the challenge puzzles. This puzzle game is super happy and gorgeous. I enjoy testing out the items to see what will happen to the environment in order to get the Tempopos to pick up flowers and make it to the portal. After you complete each season, you unlock a musical performance with Hana singing along with flowers doing the instrumental parts. The music is pretty and upbeat. The game puts me in a all around happy mood. I can't recommend it enough if you like cute puzzle games with gorgeous graphics and music.
Nice relaxing puzzle game. Excellent work on the audio and all the puzzle combinations.
A nice puzzle game that looks daunting at first, but is honestly very inviting and intuitive. You'll find mechanics click very quickly only for the game to really ramp it up at the end. Don't worry though, there are hints to help you navigate even the most challenging puzzles out there! Check it out, it's a pleasant and fun time :)
Adorable and full of great puzzles. Easy to pick up for a little bit at a time between tasks as a refresher. I love it!
aaaaah cute fun and addictive. Body totally moves while I play, and I find myself messing up on purpose just so I can play and hear the music longer. Such a unique puzzle game <3333
It's really fun! Relaxing and intriguing puzzle game, and the music and audio is very satisfying.
Witch Beam. Con cada juego, prueban un género nuevo. Y, en mi opinión, siempre lo bordan... al menos en lo que respecta al cariño y cuidado del resultado final. Me da la impresión de que sus juegos están infravalorados, la verdad. Y espero equivocame... porque éste es uno de los estudios que estoy dispuesto a comprar todo lo que saquen, así de salida. Respecto a Tempopo, me recuerda a Lemmings: sólo que planificas las acciones antes de que los bichejos en cuestión se pongan en movimiento (el primero que llega a este punto, empuja; aquí, rompe la pared; al llegar aquí, conviértete en un ascensor...). El número de acciones es limitado, y en el modo "fácil" te indican los puntos en los que habría que poner alguna orden. En cualquier caso, ya se ve que a los Witch Beam les va el diseño infantil tipo cartoon (ya lo vimos en Cactus), pero el juego a los niños se les va a quedar grande. A menos que lo jueguen junto hermanos mayores, o en compañía de sus padres. Porque realmente es un juego para todas las edades que, tras unos niveles iniciales que hacen presagiar la cosa más simple del mundo... bueno, bienvenido al caos. Prepárate a reformular planes y a mucho ensayo-error. Personalmente, me encanta.
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