
Temple of Xiala is a smart puzzle game where you control the gravity, and have to move boulders in slots to clear a path to the next level.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jeu très rapide avec peu de niveau à faire, mais les énigmes sont très costaud, par contre la direction artistique est simple. A conseiller pour ceux aimant le genre et ceux voulant avoir des succès facile.
C'est un mystère pour moi de dire d'où je tiens ce jeu ... Mais que dire de ce dernier, si ce n'est que je suis ravi de ne pas l'avoir acheté ? Simpliste à l'extrême, on doit déplacer des cubes dans une direction pour combler les trous. Même si la difficulté est progressive, l'ennui s'installe vite, car 3 modifications de gameplay viennent améliorer notre expérience. Le dernier niveau fini, retour au menu principal, et c'est tout ? Bref, un embryon de jeu qui ne devrait même plus se trouver dans le magasin, car abandonné. Sans bug, mais sans saveur
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love pixel-art based games. I love puzzles. I love well made sounddesign. This game has all three. The only downside is that it basically was over too quick.
I would really like to recommend this game, but know that you are getting a very short puzzle game that has since been abandoned with no actual ending. The final stage does not even return to the menu screen, you have to quit out. It's misleading for it to still be labeled early access, because it's well past it's release date and there are no plans to finish it. Sound design is very minimal and no music to really speak. It's a smaller note, but the rooms all seem to only have one solution and the game by design only let's you move that many times per stage. So it would have been nice to have an option to turn that off.
推箱子游戏,没有什么新的东西,都是些常见元素。推箱子限制步数,感觉每关应该都是单一解法,个人不喜欢这种单一解法的游戏,还是喜欢那种你随便推,过关了算我输的模式。游戏目前一共也就21关,21关通关后连通关动画都没做,甚至都不会给你跳回主界面,就静止在那了。游戏取名Xiala寺庙,但内容跟标题目前似乎没有一点关系。就目前的质量来讲,就是品质一般的小黄油的游戏性,这样的话还不如。。。1/10
Meh...
Fun but short
It's a fun little puzzle game only has 20 levels takes maybe 15 minutes to complete, enjoyable, I understand why people feel a little underdelivered on but steam has worse games at worse prices.
It presents a handful of simple, occasionally enjoyable puzzles, but that’s about where the positives end. The game has been in early access since its release in 2018, with the last recorded developer update dating back roughly seven years. While the price has reportedly dropped over time, even at $2.99 the experience feels hard to justify. The entire game can be completed in roughly 30 minutes. It feels more like an unfinished prototype than a full release. Unless you’re specifically curious about short puzzle experiments or abandoned early-access titles, it’s difficult to recommend, regardless of the low price.
Simple puzzle game. Quick to 100% achievements. Took me less than an hour to complete.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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