
Temple of Xiala is a smart puzzle game where you control the gravity, and have to move boulders in slots to clear a path to the next level.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's just 21 levels with 3 different mechanics and then it abruptly ends. This feels more like a proof of concept or a demo.
Good little puzzle game
It'll take you longer to read through a review than to finish this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun, albeit small, puzzle game
A fun little puzzle game with nice mechanics!
Even $2 is overpriced. There's about a half hour to hour of puzzles and then the game just stops. No end screen, no credits, nothing. It just sits there on the last completed puzzle.
It's okay... Got it through Humble Bundle I wouldn't buy it though. Very short.
打完直接給我卡在那
While this is technically an early access title, after years of inactivity it appears to be abandoned. Going with that assumption, we're left with a sliding block puzzle game that only has 21 levels, takes less than an hour to complete, and has no ending. [spoiler]The character walks off screen on the final level and the player has to quit out manually.[/spoiler] It's functional, but if the best I can say about the game is that it technically works then it would be a pretty poor recommendation.
A short puzzler, Temple of Xiala was able to wrack my brain with some of it's later puzzles but ultimately isn't something worth spending money on. I was glad to derp around with it for a while as I got it as part of a giant Yogscast 2018 Jingle Jam Humble Bundle, but i could not recommend anyone purchasing it directly for it's own sake.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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