
A turn-based roguelike dungeon crawler where you maneuver to collect items enabling you to fight enemies. Pick your hero, craft your deck, unlock powerful artifacts and forge your path through dungeons filled with ruthless enemies, dangerous traps and cataclysmic events!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Düşmanlarla savaşmanızı sağlayacak öğeleri toplamak için manevra yaptığınız, sıra tabanlı, rogue benzeri bir zindan tarayıcısı. Kahramanınızı seçin, destenizi yaratın, güçlü eserlerin kilidini açın ve acımasız düşmanlarla, tehlikeli tuzaklarla ve dehşet verici olaylarla dolu zindanlarda yolunuzu çizin!
Overall a very unique game, with a very good game loop. If you like turn based games that are Stressful i strongly recommend.
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Great game! It's more challenging than I initially thought, and that's a good thing! I've played many runs, but I still discover new tricks each time that help me go farther. The gameplay is simple but interesting. It reminds me a little of Fidel Dungeon Rescue (one of my favorite puzzle roguelike games) I'm really loving ito far!
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[h1]分かりやすい[/h1] HPやシールドを分かりやすい引き算でやり取りしてやっていくローグライクゲーム。ルールはものすごく分かりやすいが、状況は運に左右されるので何度も遊べるタイプ。スマホ向けかと思ったUIだけれど、PCでも操作しやすく全く問題ない。 [h3]良いと思ったところ[/h3] ・分かりやすいルール。 ・なんとなくプレイできる気軽さ。 [h3]気になるところ[/h3] ・カメラの移動。 ゲームそのものはほぼ完成されており、バランス以外は何がどうのこうのと言うことは出来ない印象。たぶんこれは完成形の1つだと思う。 ただ、ゴールへのカメラのフォーカス何かが強制的に行われるので、クリック位置がずれてしまう場合がある。結果的にゲームオーバーに直行することもある。我々がゲームにちょっとした心のゆとりは必要だなと思うそれがここにはある。クソだ。 テーブルゲームとしては気軽に何度も楽しめるのでオススメ。
Temple Crawler is what looks like an app store reject, it's a simple cartoony "roguelike" game where you swipe your finger around on your iPhone screen to pretend you're playing a real game. The quality here is really quite low. The game features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. This is indistinguishable from a mobile app, but they put this on Steam instead of the app stores by mistake. Was it rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all)?. Regardless, for all intents and purposes Temple Crawler might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you download this game? Is this one of the best of the 100,000+ games on Steam? Nope. I wouldn't even download this on my phone. What were they thinking? [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] This is a little disturbing as the developer indicates they started stalking me and feverishly reading through my reviews... either just obsession with me on their part, or desperation to try find something in one of my other reviews that would somehow change the objectively terrible quality of this failed "game". Whatever their motivation, creeping on reviewers like this is [b]not okay[/b]. The first thing the developer wants everyone to know is that they are "The Main Character". You, as a gamer, don't matter. They breach Valve guidelines for developers just to complain about a fully accurate and informative review (with facts their ego doesn't like). It's evident from their attitude that they never created this product with gamers in mind. They did so to stroke their own ego. When developers, especially failed ones who would never be able to get a professional job in the industry, put themselves before gamers, we end up with garbage products like this. That explains how this trash ended up on Steam, but it doesn't excuse it. At least we finally got to meet THE MAIN CHARACTER. The developer is so arrogant, it's all about them, so what's good for gamers is something that never crossed their mind. The developer admits they didn't hire a team of talented staff to produce the game and tried to do the whole thing on their own, instead. This is a lot like boarding an airplane, and halfway through the flight, having the pilot come out and serve peanuts. It's going to end in disaster. It requires a team of competent people to do a complex job properly, and that's not what has happened here... another explanation for the poor quality of this game. The developer complains, after their put their game up on the exact same platform as professionally and competently developed games by real developers, that this product has been compared to actually successful products. The developer is outraged by... well... their own failure, apparently. If the developer did not want their awful product to be compared to other products on the same platform, [i]they shouldn't have put it on that platform![/i] But this shows clearly the developer never considered the needs of you, the gamer, and your experiences and options on the Steam Store, they only thought about themselves. They're angry that you have better choices. What arrogance. You can see how the Main Character's inflated ego and aggressive, exlusive sense of self importance led him to think it would be okay to dump a garbage, unfinished pile of junk with no value for gamers onto Steam. Because it never occurred to him what gamers would want to have. The developer then goes straight into attacking me personally for "unprofessional" reviews (when he is guilty of the lowest level of professionalism I've ever seen from a shovelware amateur "dev" wannabe), and accuses me of being a "hater". Why would the developer attack a reviewer like this? It's a mental coping mechanism. If the developer attacks other people, he doesn't have to face the brutal truth he's mentally unable to cope with... he's an utter failure as a game developer. This is not opinion from me, the SteamDB figures that show a peak player count of only 3 people, whose lives were immeasurably worsened by playing this garbage, is an undeniable proof of abject failure and incompetence from a weird, creepy stalker. Who makes it pretty clear he thinks he's The Main Character. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this failed garbage to anyone.
This is a 3/5 from me. Fully functioning, simple and no detected bugs => good. Very monotonous for the time i played it => bad. But it works.
8.5/10 Minimalistic TBS/roguelike TLDR: A deep and addictive minimalistic TBS. The low downloads I can explain only by the casual gfx style. If you don't hate mobile out of principle, this game is certainly worth a download! Good: + free (and no in-apps!) + the gameplay here is in keeping up your HP and shield stats while moving around on a hex board where random enemies and collectibles appear. Despite the seeming simplicity, there is a definite puzzle-like feel here together with minimalistic strategizing. Depth comes from character upgrades that you can choose, 1 out of 3 each time. It's definitely addictive. Reminds Hoplite the most probably, though it's clearly different So-so: +/- gfx are in casual style, hinting that the game was made for mobile first (?) yet the monetization was cut out from the Steam version entirely. Well, yeah, with the relatively simple gameplay, mobile might have been a good choice as the main platform to target. Yet, had this game been in some more hardcore-friendly setting (like, dunno, robots, aliens, even WW2 or fantasy), it would have far more appeal to hardcore gamers. The fact that it only has 8 reviews after almost 1 year on Steam feels like criminal neglect of such a well-made game. Though if one thinks of it, I'd guess most players were just turned off by the casual mobile gfx +/- no story +/- can't pick the character avatar. E.g. I'd much more prefer a female face. Or maybe a kitten (if it's casual) +/- there is a certain sense of too much randomness and a Bejeweled-like feel that you actually can't plan past the next turn because you don't influence and can't foresee what will come up in the appearing tiles. Maybe at least the the outer border of the board should have had 1 extra loop of tiles around it, shaded, with "future" monsters/loot on them? This would make the game feel more strategical(?) while still staying pretty randomized +/- music is fairy generic, casual-fantasy, and gets repetitive after a while Bad: - nothing! [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
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