
Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 15 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.
Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 11-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed...
Relive classic RTS base building with fast, fluid, and hard-hitting combat
Command 2 unique rosters of units as either the GDF (Global Defense Force) or the Tempest Dynasty (with the third playable faction, the Veti, coming in the future.)
Experience 2 epic single player campaigns with voiced mission briefings
Wage war alone or with friends in 3 game modes: versus AI opponents in Custom Game lobbies, in 1v1 and 2v2 Multiplayer Matchmaking, or solo in skirmish mode with up to 500 units per team and two unique superweapons to compliment each faction’s playstyle.
Dominate the competition and climb the leaderboards in Ranked matchmaking, utilizing the Glicko-2 rating system
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Drone war economy so good it was made into a game Would play again 100% recommend GDF! GDF! GDF!
Great throwback to a classic C&C days
I'm a big fan of the older Command & Conquer games. I was back playing C&C 3 when I first heard of Tempest Rising and decided to try it. It's still early in the game but I absolutelly love this game. I play solo so I'm not able to play the Veti faction.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Russian, Simplified Chinese, Korean, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wirklich gutes Spiel! Der beste (wenn auch inoffizielle) C&C-Nachfolger; und das alles in modernem Gameplay.
Not a bad RTS, the story and units are basically 80% C&C Tiberium series and 10% Red Alert and 10 % General. I wouldn't pay full price for it at this current state, you can get it else where for like $5. Game needs some balancing and more story depth, most missions I just spam air units and its very easy. Dynasty construction way is kind of weird as well. 6/10
This was my young self dream to see Command and Counquer this beautiful. This title is on point with the vibe and gameplay.
BON JEU
"Nostalgia bait.. kind of, did they succeed.. yup, does it deliver.. oh yes it does" So I got this game, not knowing what it will be, of course besides that it is a RTS and, just something I wanted to play, but oh boy was I suprised when I got to the gaming part. All I can say that this is a amalgamation of all the Command & Conquer games in one, you can feel the "Red Alert", blue vs red's, and the touch of Tiberian all in one. The only thing this game is missing the cringy live action cut scenes. Story wise, some spoilers might show up past this point.. so bad guys vs the good guys with unexpected common enemy by the end of the game. So each faction pulling the rug to who will get the most out of it. It's a simple premise, but I would say well executed. You have the GDF, that would be like Allies from RA, technically advanced, in the way they build and the arsenal they have for the troops, equipped with drones, stealth units and intel and range, but for the downside of being a bit less on how much heat they can take and dish out. The other side of the Coin is the Dynasty, the more Soviet type from RA. A bit less on the tech they have bit more punch and power, more focused on brute force, but with some special elements as well. And then.. you have the Veti, a common enemy of both factions that appear by the end of the game for each campaign. The Veti seem to be ancient beings from past or.. well aliens, this faction, at least at this point does not have a campaign of their own, but as some manuscripts in the forums say, they might.. maybe.. at somepoint. Besides that you do have that old feel of playing the campaign, and you can take your time, or rush in.. I like to take my time building my base in a way that it would look cool.. although it does not change anything, but hey.. Im just having fun, but the base building for each faction is different and fun, they do have the same structures, but the way you build them does differ a bit. Besides that, you got your air, ground units aaand... they have good old veterancy, meaning.. the more they shoot, the longer they live, the stronger they get. Along with that, almost every unit has a special ability, now some say it can be a bit troublesome to use all of the skills once you are in the field, but that might apply more on MP, less so in campaign. Besides that, you have you structure upgrades.. but before you even get into the battle you have armory and doctrines, where you can spend points and money to boost your troops in so many ways, perks you can change for each mission to tailor your battlement and your troops in the way you see fit. Where do you get the points and money, well by completing each mission and the secondary mission objectives in each one of them. That is also a nice touch, that there not only main mission, but a side step for each mission as well. Well in short, that about covers it, well.. the only sore parts of this game might be that there is multiplayer.. or well there is not, because.. you can't find a match.. at all, but playing against AI it seemed fine, but I wish devs would stop putting MP achievements for games that are not exclusively MP only. And the other sore part would be the pathfinding, your units if in a large group and engaging the enemy, if you would try to send one of your injured unit back, it will not circle around your units, it will try to squeeze through them, but they do no budge so it will leave your unit jittering in it's place while getting bombarded by the enemy. In conclusion, I really enjoyed this game, much like I enjoyed the older C&C games, this is what RA3 should of been, but was far from it. So if you like RTS campaign games, this is for you, if you want a bit of nostalgia feel same thing. I do reccomend this game, it's fun, interesting and at least for me never seemed dull.
Excellent jeu de stratégie ! Les différents protagonistes sont équilibrés, les graphismes et le Gameplay sont bons. Un mélanche de Command & Conquer mais également de mécaniques plus modernes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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