
Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 15 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.
Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 11-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed...
Relive classic RTS base building with fast, fluid, and hard-hitting combat
Command 2 unique rosters of units as either the GDF (Global Defense Force) or the Tempest Dynasty (with the third playable faction, the Veti, coming in the future.)
Experience 2 epic single player campaigns with voiced mission briefings
Wage war alone or with friends in 3 game modes: versus AI opponents in Custom Game lobbies, in 1v1 and 2v2 Multiplayer Matchmaking, or solo in skirmish mode with up to 500 units per team and two unique superweapons to compliment each faction’s playstyle.
Dominate the competition and climb the leaderboards in Ranked matchmaking, utilizing the Glicko-2 rating system
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Veti哪去了? 好了,27号晚上Veti终于出来了,按欧洲的时间算也得下午了...... 希望快点能玩到永久的第三阵营吧,这次还是限时测试,平时就两个阵营真的不过瘾,第三阵营做得差不多了就先放单机遭遇战里让大伙爽不行吗?非要等平衡调好了才永久开放啊..... 7月10日,Veti战役demo出了,可喜可贺,就是战役要额外花钱......不过说实话星际2的额外战役也要花钱啊,不知道有些人为什么反应那么大........ 另外我个人任务制作组还是要注意不要急于去搞合作模式,优先把战役剧情搞完,星际2的合作模式无论是关卡还是指挥官都取材自丰富的战役,战役没做完就做合作任务就是无根之木。另一种方向就是学红警3,把后面剧情战役直接做成可以双人打的倒也是个办法。
Stella who? I had to ask Claude because I have never spoken to her or seen her.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Russian, Simplified Chinese, Korean, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game might as well be a Command and Conquer mod/reskin but it is brilliant. I am having a lot of fun with it so far. I haven't enjoyed and C and C game as much as this since the earlier days of the series. Highly recommended if you're a fan of C and C or Starcraft and have an RTS itch that needs scratching.
Ребята это супер крутая игра: как в старые добрые времена: Критически не хватает людей для игры по сети
nach bestem wissen und gewissen, einer aus der C&C ära stammenden .... mir fehlen die worte . wollte eigtl. positiv bewerten aber kann es nicht, mir fehlt der Wiederspielfaktor. Grafisch siehts toll aus
Simple. Not many units and tech. But big badaboom and fun. Runs well on CachyOS.
Отличная игра
the game lacks character -> Not even close to C&C 3 Tiberium Wars. The campaign and story -> meh. We had it way to good back then. I guess I'm spoiled ;-(
Got up to mission 8 which had a time limit, so i uninstalled the game
这款游戏的 RTS 情怀价值给到位了,但我很难说它是一款优秀的 RTS 游戏。 首先是画面方面,各种 UI 元素和场景美术使用了高饱和度的配色,长时间游玩会导致视觉疲劳。任务队列毫无调度,一口气给你蹦出多个任务的同时还让你看语音字幕。(作为对比,红警3中的任务发布流程通常是:音画播报→醒目主要任务提示→醒目次要任务提示,每个阶段都有足够的阅读时间) 载具的建模有种塑料质感,虽然隔壁红警3也是这种情况,但好歹过场 CG 里的载具还是很有金属质感的。 操作方面存在左右脑互博的奇观,按住 Shift 可以选择多个单位,但我按 Shift 试图选择多个编队你怎么就给我合并编队了? 而当我发现飞行器可以拾取地面宝箱的那一刻我释怀了,也许这款 RTS 游戏更注重竞技而非战役,但我不打 PvP 我无法评价这一点。 至于迟迟没有端上来的第三阵营,我只能说我少玩 50 块。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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