
Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
Modeled estimate, not a reported figure. How we estimate →
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About
Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.
Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 11-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed...
Relive classic RTS base building with fast, fluid, and hard-hitting combat
Command 2 unique rosters of units as either the GDF (Global Defense Force) or the Tempest Dynasty (with the third playable faction, the Veti, coming in the future.)
Experience 2 epic single player campaigns with voiced mission briefings
Wage war alone or with friends in 3 game modes: versus AI opponents in Custom Game lobbies, in 1v1 and 2v2 Multiplayer Matchmaking, or solo in skirmish mode with up to 500 units per team and two unique superweapons to compliment each faction’s playstyle.
Dominate the competition and climb the leaderboards in Ranked matchmaking, utilizing the Glicko-2 rating system
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Russian, Simplified Chinese, Korean, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 110 reviews with recorded playtime.
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
C&C clone... but a good one.
好玩即時戰略遊戲買少見少, 一定要給讚
rts a la command and conquer !!!
супер
最接近紅色警戒系列的高畫質遊戲
Great game, loved the C&C games and this is just like tiberium wars with quality of life improvements, regularly updated and devs are great at keeping the community up to date on what's next
Superbe jeu de stratégie qui reprend les bons éléments de C&C et également un peu de StarCraft II. Le jeu est dynamique, agréable à prendre en main et cherche continuellement à évoluer. Pour le moment, il n'y a que 2 factions et 6 joueurs max, mais encore une fois, le jeu évolue constamment : une 3e faction (Veti) est en bêta et des cartes personnalisées à 8 joueurs sont déjà disponibles sur le Workshop. [b] Je le recommande ! [/b]
Tempest Rising is a love letter to C&C with inspiration from others from the old golden age of RTS, and that tickles the right combination of nerves for me. Like old C&C, the two factions are asymmetrically designed with their own unique gimmicks, both familiar and new-ish, and they both play very well. There's also a third faction on the way, and they look promising as of the public beta. The campaign plays more like Firestorm or Tiberium Wars than Red Alert or Tiberian Sun, with what looks like two sides of a single, over-arching story instead of two separate ones. Overall, highly recommended for both new players interested in the RTS genre and us old folks wishing to see a bit of of that old Tiberian Sun magic again. A word of warning, though: the skirmish AI seems a bit over-tuned. I can handle the Easy AI well enough, but I can't beat the Normal AI without resorting to cheap gimmicks like rushes or infantry spam. Maybe the old C&C AIs were just that lobotomised, or maybe I just got too rusty with age.
A great successor to the Command and Conquer games. Good luck to the Dev team!
Best RTS on the market right now. If you were hoping for something like SC3 you'll be serve
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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