
"Rogue Celestial, seek out your own path to the heavens." An Ecstatic-class Stylish 2D Action Game controlling Tenshi Hinanawi, as she runs all around the realms of Gensokyo! You are the path of righteousness itself! (A derivative game inspired by the Touhou Project universe.)
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好
这地图是真牢啊我说 搓招也很难搓
动作打磨的挺不错,就是最后的要石技能纯陷阱,经常打中了没判定
동방 2D 게임 중에서 가장 좋아하는 게임. 예전 동인 게임으로 나왔을때 많이 플레이 했고, 스팀에 올라오자마자 구매한 게임. 압도적인 타격감과 6장을 제외한 시원시원한 플레이, 회피로 상대의 기를 읽은 뒤 검으로 베어 날씨를 얻은 뒤 이용하는 캐릭터 컨셉에 걸맞는 시스템, 보스전때 한 번도 넉백되지 않고 클리어하면 마지막 스펠이 달라지고, 화려한 보스 스펠 등등 여러모로 신경 쓴 게 보인다. 아쉬운 점으로는 분량, 그리고 후반으로 가면 갈수록 높아지는 난이도와 퍼즐 요소가 강해지는 스테에지. 플블 캐릭터는 한 명, 스테이지 구성도 변함 없음, 다회차 요소는 플블의 기술 해금 및 보스 도전 뿐이라 분량 문제가 좀 크다. 그런데 1.5만원에 이 정도면 혜자 아닌가?
阴间跑图
虽然是13年的老游戏,但还是很不错的,优秀的打击感,灵活运用天气系统推进关卡,难度也很适中
boss战演出很精彩。中间比较难,存档点少且会有秒杀点。天子很帅,好评。
You just found a hidden gem of a game congrats.
不好玩,搓招和地图很坐牢,不知道是不是我技术的问题,但是天子很可爱。
Really wanted to like this game but have to give up on it. The killing point was the difficulty being too random at one of the bosses. I'm all for challenges, and have enjoyed quite a few Touhou games, but this boss was overly just RNG with not enough patterns that you could work at and master. Paired with the messy control scheme and and spell setup, it got very meh. The later levels just got annoying. Whats worse, at one point it took me an hour of guessing to figure out what even to do. A lot also went right though: The art and flashy moves are super dope! Music is good enough. Overall theme and feel is awesome! If any cleanup occurs, I'd give this game another shot in a second.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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