
Discover the epic conclusion of the long-time clan warfare between members of the Mishima family. Powered by Unreal Engine 4, the legendary fighting game franchise fights back with stunning story-driven cinematic battles and intense duels that can be enjoyed with friends and rivals.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 68.1Kreviews | 83% | — | $46.1M |
| $49.99 | 40.6Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
함 해보셈
хватит драться уже
É mais do mesmo. Tekken não evolui desde tekken 5, sejamos honestos aqui. Até a porcaria da pose de customização de personagens é a mesma. Com soul calibur? Mesma coisa, tudo reciclado do soul calibur 3. Aqui adicionaram mais coisinhas, um modo focado na familia mishima e mais historinha que não vai a lugar algum. Se street fighter stompa esse jogo é porque a namco ficou preguiçosa e permitiu-se ser stompada. Não vale os preços exorbitantes cheios jamais. Mesmo para o maior fã de tekken esses últimos que saíram estão fraquíssimos. Não comprem, de verdade. Votem com a carteira. Exijam uma qualidade melhor. Nós demos para eles milhões de dólares ao longo de décadas e o retorno é minúsculo. Eles ficam com a maior parte da grana e nós recebemos um produto barato e imbecil. Poderiam ter reformulado a física, adicionado novos frames, aperfeiçoado o que já funcionava, mas não. Eles apenas mudam uma skin e criam uns dois ou três personagens novos e já está bom. Em vez de criar personagens novos deveriam é trazer os clássicos e fazê-los mais bonitos. E chega desse hiperfoco em briguinha familiar que já deu! Nós sabemos que vocês não vão matar ninguém. E quem morre sempre volta. Chega dessa palhaçada. Já vimos os filmes, já sabemos como é. Que tal dar uma respirada e trazer ares novos? Chega de inventar moda de trazer especialzinho pra copiar outros jogos de sucesso. Isso é tekken, cara... a gente joga pela variedade de arquitetar combos e midcombos da forma que desejarmos, desencadeando combinações diferentes. Não é pra trazer poderzinho, não é pra fazer golpe que arranca metade da vida. Isso é um jogo de luta, a gente quer lutar. Isso não é truco que você bate e já era.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
I like it because there's a jackass character
Dus bão!
ada beberapa bug yang harus di perbaiki seperti, bug pada hit box beberapa karakter terutama karakter cewek menurut saya terlalu kecil sehingga sangat menyusahkan saat mau melakukan kombo saat melawan karakter tsb karena combonya jatuh terus, menurut saya ini kurang adil dan tidak ada alasan jelas mengapa karakter wanita harus diberi hit box yg kecil, dan frame atk yg luar biasa cepat, menurut saya juga update pada beberapa karakter, terlalu berlebihan jujur saya karakter yang sering sya gunakan juga terkena dampaknya, setelah update kemarin feel menggunakan karakter tsb terasa lambat dan malah susah untuk mem-punish, saya harap segera di fix
гуд
Even though I have played countless fighter games before (even being pretty much competitive in shadow fight arena), this game has a pretty hard learning curve. Despite its difficulty, I like the characters, nice looking visuals and the variety of moves the game offers and for that reason, I have to give tekken 7 a positive review. Good game!
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.4M | 76.8K | 90% | $9.59 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $2M | 3.9K | 94% | $24.99 | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $24.9M | 60.9K | 86% | $19.99 | |
| $18.9M | 58.4K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.2M | 72.8K | 93% | $19.99 | |
| $45.9M | 30.2K | 80% | $49.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $46.7M | 147.6K | 97% | $19.99 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $45.5M | 139.4K | 92% | $29.99 |