
Teddy Terror is a 2D Roguelite Horror with the environment as your weapon. Escape a child's nightmare and face horrifying creatures and vile titan horrors, by using only your surroundings.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Well, no. I finished the game in under 40 Minutes. That's not worth nearly it's price. Maybe if the project hadn't been abandonned long ago... But in it's current state, don't buy it, even at a discount. If you are still reading: The game consists of different stages. In the normal stages, you'll have to destroy some monsters by luring them into traps or using toys (which you only get at bosses) or some treasures. But each stage only has 2-4 monsters, so they are really short. Then there are treasure stages where you have to reach a treasure in time avoiding traps. And you'll have some boss fight stages. This is mainly dodging the attacks of the boss and activating traps that harm them. And occasionaly, you'll get a bonus stage where you can collect a treasure if xou have a key or heal a heart if you have candy. If you die, you'll get experience depending on the number of enemies you killed and can use level-ups to upgrade starting lives, max lives or speed. That said: I only reached level 5 before defeating the final boss. As you only get an upgrade point every second level, I had just upgraded 2 times... Yes, the game is very poor in content and as there is anly a very faint chance that someone will add something in the future, I really wouldn't recommend this at any price except for free.
喜+1抽到的。还挺好玩的。哈哈
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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