
Techotron Defense is a stylish tower defense game with relaxing soundtrack and deep and hardcore tower defense gameplay
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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I've been on a tower defense kick recently and bought seven tower defense games at once; Technotron is the first out of the batch I played. It was cheap and I was attracted to its bright retro aesthetic. In terms of tower defense, Technotron is the barest minimum. If, like me, you found your love for tower defense by playing browser TD games two decades ago, you'll find Technotron is nostalgic of the era and has nothing new to add, nor does it do well at the bare minimum. The retro aesthetic makes it hard to differentiate one type of tower from another, not to mention one upgraded tower versus its lower-tiered brethren. Waves start, come and go, and lives are taken without any indicator at all, oftentimes making it hard to make sense of the neon mess on screen. Upgrades are standard (+ to damage, range, etc.) and don't seem to help enough to justify the cost. Technotron is the type of TD game where you can set towers and/or walls down to block certain paths and make enemy pathways longer. The amount of money you start with is so low that any strategy utilizing this is slow to start and even slower to develop (as you'll want to upgrade towers to defeat increasingly harder enemies before you can afford to buy towers/walls to block paths). There's no indicator to show you when a tower is ready to upgrade; you have to click through each one to figure out if you can afford to make it better. There's also no indicator for when you unlock new towers, nor which buttons control what. For example: I clicked pause at the beginning of a level to plan my strategy and figure out what the towers were, and the wave started anyway. I later found out I had paused [i]the music[/i], not the game. The soundtrack's pause button is in the top right corner of the screen, where most TD games have their control commands. Let's talk about the bugs, which have been mentioned in other reviews. For an excessively simple game, Technotron has a lot of them. Waves fail to spawn. Menus get stuck. Most egregiously, halfway through a level my mouse input stopped working. Literally everything I tried to click on had no response. I couldn't upgrade towers, pause the game, or do anything but go to the menu, so I lost the level after spending time and energy setting up my strategy. That's when I decided my time with Technotron was done. Out of nearly 1600 games in my library, Technotron Defense is only the second I've refunded. The soundtrack is decent if you like 80s synth music (I do), but I didn't buy the game for its soundtrack, nor will I hear it if the game itself isn't good enough to spend time in. Unlike many gamers, I don't need my tower defense games to add new things to the genre in order to play and love them. Technotron doesn't, but it also doesn't excel at the standard or even manage to work up sufficient excitement, particularly considering its myriad of bugs and issues. This game gets a hard pass from me.
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Hours played at review time, across 29 reviews with recorded playtime.
For the price, this game is very easy to recommend. Even if you just play long enough to hear the entire soundtrack once or twice it is worth the experience, because this game does have quite a bit of personality. However, I bought this game because I thought it was going to be super chill and casual but that was definitely not the case. I wound up pretty much giving up on being able to complete the campaign because the later levels are just plain rediculous.
I bought it for the soundtrack and was not disappointed. The game is very simple, there barely are any controls, but the 80's neon punk feel it brings is just amazing. For the price it's a nobrainer. Just buy it, because it's almost free, while also being an amazing 80's nostalgia trip with some TD mixed in that actually is not just a self playing game. I did find some challenge in it and have to admit that thre is fun in the gameplay as well, as there is awesome music.
Decent simple tower defense game, with a fun aesthetic. A few key elements are not explained at all (such as how to build a detector) but with enough clicking around I found everything. There are a few waves I wasn't able to solve with towers alone, but manipulating the pathing mid-wave beat them. It took around 6 hours to get though all of the missions. The Trials mode pits you against unlimited waves in a randomly generated map. It sounds cool in theory, but there's no score at the end so you don't have a way to compare plays. This one feels like a wasted potential. Some bugs I ran into include occasionally not being able to click on a tower (which makes it impossible to upgrade or sell), and Trials mode setting my starting money to whatever I had left in the last game I played (which can make things hilariously easy or impossible to buy anything). All bugs I saw were fixed by restarting the game. Despite the oddities the main game is worth a play through if you're into this kind of game.
This is a very bare bones tower defense game with a unique visual approach. Nothing pushes the genre forward, but it is a decent timewaster. Be warned that in my short playtime I had several waves fail to spawn, leaving my game stuck on x3 speed and no way to finish the level. Get it on sale.
Music and art style create a soothing atmosphere contrasted by challenging and fast-paced gameplay. Pros: - Great soundtrack - Simple clean art - Very difficult, later levels require solid shaping plan and build order - Great price Cons: - No simple way to restart the level before failing it. - First wave comes too quickly, forcing level review offline - No targeting priority options - No Achievements
Der VaporWave Stil ist perfekt getroffen; die Grafik besticht durch Simplizität. ABER. Es müssen dringend Bugfixes her. Erstens macht der Sound, was er will. Manchmal sind die Sounds der Geschütze zu hören, dann wieder nicht - und es läuft nur der (großartige) Soundtrack. Problem zwei: Die Steuerung. Vertikales und Horizontales Scrolling nur mit der Maus? Tastaturbedienung lässt sich beim besten Willen nicht aktivieren. Größtes Manko: Aus den Ingame-Screenshots geht hervor, dass die Kamera rotieren kann. Auch das funktioniert (bei meiner Installation) nicht. Lieber Developer, eine Antwort wäre ganz hervorragend. Der Titel ist jedenfalls vielversprechend.
Thirty minutes in, and I feel I can already write a review on this one. Basic bare-bones TD game. It seems to work, with a few odd bugs (For example, I have never gotten a score, even though I have beaten quite a few levels) and from the look of it, no support. To be fair, I am not returning this game, and expect to play it thru to the end, TD games are too few and far between. That said, the look is nice, mimicking the vector graphics of some arcade games from the eighties. (Battle Zone comes to mind, easy to imagine them being in the same universe.) The techo-music is pretty cool as well. There is pathing, though so far the options are pretty basic. There are flying units, and I guess there will be cloaked ones as well, as there is a tower that reveals them. One interesting idea is that the blocks you use for pathing, which are often simply cheap and do nothing, can be upgraded to do a few things, see cloaked, zone of slow, zone of buffing other towers and one other that slips my mind. Tower upgrades are lackluster, up a time or two with no options or choices. You don't get the option to decide how the towers targets the enemies, none of the bells and whistles that should be standard by now. That said, I am enjoying it, can't give it a thumbs down. Get it on sale if you can, but worth a play.
Super Spiel Allerdings crash immer. crash report 2017-12-27 183756
actually kinda good
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