
A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Manage teams, drivers, finances, engines, and regulations in a fully customizable, ever-changing world where no two seasons play out the same.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to Team Principal: A Racing Manager. Initially a passion project, this game has become much more for me. It is a completely customizable grand prix/motorsport manager game, with a simplistic top down 2d race view. Most of the game is in the in-depth management aspect. Some key features include:
- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simulate ANY era in this sandbox with infinite possibilities and infinite replayability. This game can handle ANY era, or season of racing in a realistic manner, with over decades of seasons of content.
- In-depth race simulation complete with REAL physics, live speeds, hyper-intelligent AI, setups that impact your actual car speeds in corners/straights, customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.
- Easy to use in-game editor, and save editor, so you can have your career mode the way you want.
- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.
- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.
- In-depth regulatory system that can change the environment of the game season to season.
- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers/staff.
- Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.
- AI who compete with you every week of the season, on and off the track, in engineering, developing, strategy, and signing talents.
- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.
- In-depth chassis, aero, engine, ERS, driver aids, and tyre development.
This game aims to be a FULLY customizable racing management sandbox experience for racing in any era. Every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.
This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is amazing and has so much potential with mods and databases I don't remember the last time I lost track of time like this in a game
need to add scouts and more financial aspects, then it will become the best version of itself
One of the most detailed racing management games, despite being in early access you can already play for many many hours. Needs some UI/UIX work but for a fan of the genre, it's the best that is out there.
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Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I usually get overwhelmed by busy interfaces, but if you give this one just a few minutes, the UI clutter fades into the background. The game is packed with fun details and is definitely way more engaging than Motorsport Manager.
Just had Eddie Irvine going from Ferrari to Forti for 1997 in the 1996 Mod xd so can recommend it :)
Man, I love this
This game is everything I've looked for since the original F1 manager which was a generation ago. It goes way beyond that of course and the regular updates from the developer are great to see. The depth of the simulation and the passionate modders make it a joy to use. Highly recommended.
Don't expect this game to be polished: It's not. The UI is a mess, and systems aren't explained properly, but wow, does this game have great potential. The systems in the game are just SO good, and it's amazing to see how this motorsport world develops: Teams come and go, change names, get new title sponsors and so on... Kudos to the developer and I'll be on the front row looking forward to what's to come.
Il miglior manageriale di Formula 1 dal leggendario GP World. Consigliatissimo a tutti gli appassionati del genere. Già in questo early access è ampiamente meglio di qualsiasi altro prodotto simile in commercio.
If you think you'll like it, you probably will. Basically F1 Manager but on steroids. Super highly customizable and has a tight-knit community pumping out mods which make it infinitely more enjoyable. Im only a few hours in and have no idea what im doing, but watching the world build storylines as I try to figure it out has been really fun so far. Excited to see where this game goes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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