
A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Manage teams, drivers, finances, engines, and regulations in a fully customizable, ever-changing world where no two seasons play out the same.
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About
Welcome to Team Principal: A Racing Manager. Initially a passion project, this game has become much more for me. It is a completely customizable grand prix/motorsport manager game, with a simplistic top down 2d race view. Most of the game is in the in-depth management aspect. Some key features include:
- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simulate ANY era in this sandbox with infinite possibilities and infinite replayability. This game can handle ANY era, or season of racing in a realistic manner, with over decades of seasons of content.
- In-depth race simulation complete with REAL physics, live speeds, hyper-intelligent AI, setups that impact your actual car speeds in corners/straights, customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.
- Easy to use in-game editor, and save editor, so you can have your career mode the way you want.
- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.
- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.
- In-depth regulatory system that can change the environment of the game season to season.
- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers/staff.
- Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.
- AI who compete with you every week of the season, on and off the track, in engineering, developing, strategy, and signing talents.
- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.
- In-depth chassis, aero, engine, ERS, driver aids, and tyre development.
This game aims to be a FULLY customizable racing management sandbox experience for racing in any era. Every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.
This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.
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Languages: English
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you liked Grand Prix World, you will like this. You can tell its a passion project as there's so much attention to detail which I love. The only negatives for me is the navigation around the menus and the race screen. I struggle to see where my cars are on the track and in the standings. It would be nice to have them highlighted. Looking forward to v1.
I love myself a Zero to Hero... using a 2019 mod, already in 2020, got 16 teams on the grid, can't get out of P29 and P30... Perfect lmao.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Una carta de amor a la F1. Su punto principal es que busca la inmersión a través de las mecánicas del juego intentando recrear de la forma más balanceada y profunda posible los entresijos de la F1. Haciendo el símil facilon, este juego es el Football Manager de la F1 y los demás juegos que he probado del género serian un modo carrera del FIFA. Además, cabe destacar que desde que lo compré en mayo hasta ahora (junio) el juego ha evolucionado tanto que parece otro. El desarrollador está mimando el juego y ampliándolo a pasos agigantados en una dirección muy ilusionante. El potencial de este juego es infinito, y aún más infinito con lo fácil de modear que es
I absolutely love this game but I don't know if I class as a player of it. I really enjoy the spectator mode watching theseason develop and creating past drivers and just enjoying watching dots and stats. Its brilliant if you just get on with work and have it running and watch the universe develop This isn't to say the other parts of the game are not good - I haven't tried them I enjoy the spectator mode too much If you want to hire me to improve your staff morale I can update you on how Nigel Mansell is performing V Max Verstappen
This is a great managerial game. One of the best F1 with deep and good balance. With 90s mod is incredible and enjojable. A great community and a fantastic developer. Better than F1 Manager series for sure
Muy buen manager en general, lo que lo diferencia de los demás sin dudas es la extensa cantidad de variedad y personalización que tiene, uno puede moldear la experiencia a su gusto sin prácticamente restricciones impuestas por el juego, lo cual para un sandbox manager es lo mejor que puede haber. Con ganas de ver que mas puede llegar a ofrecer en el futuro aunque se que tomara tiempo ya que es solo 1 dev por el momento.
I'm giving it a thumbs up because it has a potential, is cheap and i want to support further development, but i can't really recommend playing it right now. From what I've looked at so far, it's rich in features, but also in friction. Many of the features are clunky, underdeveloped and it really is as close to an excel simulator as management games can get. UI/UX is awful at this point. There is next to no flavor. And race weekends have massive load times between sessions (maybe that's a bug though? At least it feels like it is, since the game window just freezes for a minute or so without any feedback, which is a critical issue that almost made me refund) So all in all, it's just not very enjoyable to play right now. (at least for me. Others clearly had a different experience) That said, the new race simulation is very believable, it is technically fully playable and it does some unique things that at least on the surface seem interesting. My personal recommendation until release would be to polish, polish, polish UX. If the full release is supposed to be in a year from now, that's already an extremely tight timeline for one person (especially if you have no UX experience).
Played many hours with this prior to the Steam release already, the game is the most in-depth management experience out there for open-wheel racing, fully moddable and still developing quickly. The developer is super responsive, friendly and has a great vision for the game, would 100% recommend.
It's similar to RTW3 in that its a pretty rich excel simulator with no ui, tooltips or help. May be a bit too clunky for a casual player but has potential to improve in that direction. It's alright for the price.
Very enjoyable game, reminds me of the old Grand prix World game. I imagine I will be spending quite a lot of time on this.
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