
A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Manage teams, drivers, finances, engines, and regulations in a fully customizable, ever-changing world where no two seasons play out the same.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to Team Principal: A Racing Manager. Initially a passion project, this game has become much more for me. It is a completely customizable grand prix/motorsport manager game, with a simplistic top down 2d race view. Most of the game is in the in-depth management aspect. Some key features include:
- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simulate ANY era in this sandbox with infinite possibilities and infinite replayability. This game can handle ANY era, or season of racing in a realistic manner, with over decades of seasons of content.
- In-depth race simulation complete with REAL physics, live speeds, hyper-intelligent AI, setups that impact your actual car speeds in corners/straights, customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.
- Easy to use in-game editor, and save editor, so you can have your career mode the way you want.
- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.
- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.
- In-depth regulatory system that can change the environment of the game season to season.
- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers/staff.
- Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.
- AI who compete with you every week of the season, on and off the track, in engineering, developing, strategy, and signing talents.
- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.
- In-depth chassis, aero, engine, ERS, driver aids, and tyre development.
This game aims to be a FULLY customizable racing management sandbox experience for racing in any era. Every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.
This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bad UI, lack in game documentation, but otherwise very fun and highly customizable, I recommend it
Team Principal a racing manager is basically F1 manager 2024 but on 2d mode instead, the aim of the game is to win the drivers and teams f1 world championships season by season, it is fun, entertaing, competitive, it is a classic and enjoyable, it is a 9/10.
There might be a great management game in there somewhere, but it's buried under a lot of work that has to happen. As it is, it's full of Claudeisms with a general feeling of being not very well made. Blurry text, inconsistent and inadequate design, weirdly clunky navigation, no sound whatsoever... hopefully I will remember to check again in 2030
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Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This might genuinely be the most complete racing management game I've ever come across. Truly in-depth with a ton of replayability, and a very active developer. If you've wanted to play a game with the ability to create new timelines with racing history, this is the one for you.
the game is very immersive and fun. i love being a nerd at something and this game is keeping me from touching grass :)
Ich habe das Spiel kurz angespielt. Mein erster Eindruck ist hervorragend. Die Möglichkeit, praktisch alle Details anzupassen (auch während eines laufenden Spiels) finde ich grossartig. So kann ich mein F1-Universum stetig anpassen, wie es mir gefällt. Das Spiel hat ein unglaubliches Potenzial. Der Entwickler ist sehr aktiv. Ich erwarte hier eine sehr positive Entwicklung. Mit den vorhandenen Mods macht das Spiel übrigens noch viel mehr Spass.
The UI legitimately gave me eye strain after just a few minutes, I'm sure there's a great game hidden underneath it, but I unfortunately will never find out. Please hire a competent UX designer and I will repurchase.
This game surprised me positively after tons of time in older F1 Manager Professional, Grand Prix World Manager and F1 Manager 24. Game lacks UI / UX glamour at this stage but it's already enjoyable to play. I would jump with joy if this game has better art, UI, tooltips, sponsor logos placed on 2D / 3D car model, and generally be more visually rewarding. But I hope its in the develpment roadmap. Recommend to everyone. Go and try it.
Function over form, the best way I can describe this game. It has the best depth of any motorsport manager game, and because of that, it really makes you feel like someone running a team in motorsport. The way you manage team assets, drivers and the race weekend, it all feels very authentic. I think there are some quirks to the game which will probably need ironing out (some have been addressed already during my short time playing), but for an early access game made by 1 developer, it is amazing. At first, the game is very overwhelming, but once you understand the systems, it's actually quite simple to understand. I'm so glad I came across this game. It is my favourite in the motorsport manager genre. Some of the UI elements need looking at, but I do believe the dev is aware of these and is making improvements with recent patches. But even in the current state, with so many season mods available, I would highly recommend this game to anyone interested in motorsport at a deeper level.
Il miglior manageriale di Formula 1 dal leggendario GP World. Consigliatissimo a tutti gli appassionati del genere. Già in questo early access è ampiamente meglio di qualsiasi altro prodotto simile in commercio.
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