
A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Manage teams, drivers, finances, engines, and regulations in a fully customizable, ever-changing world where no two seasons play out the same.
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About
Welcome to Team Principal: A Racing Manager. Initially a passion project, this game has become much more for me. It is a completely customizable grand prix/motorsport manager game, with a simplistic top down 2d race view. Most of the game is in the in-depth management aspect. Some key features include:
- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simulate ANY era in this sandbox with infinite possibilities and infinite replayability. This game can handle ANY era, or season of racing in a realistic manner, with over decades of seasons of content.
- In-depth race simulation complete with REAL physics, live speeds, hyper-intelligent AI, setups that impact your actual car speeds in corners/straights, customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.
- Easy to use in-game editor, and save editor, so you can have your career mode the way you want.
- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.
- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.
- In-depth regulatory system that can change the environment of the game season to season.
- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers/staff.
- Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.
- AI who compete with you every week of the season, on and off the track, in engineering, developing, strategy, and signing talents.
- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.
- In-depth chassis, aero, engine, ERS, driver aids, and tyre development.
This game aims to be a FULLY customizable racing management sandbox experience for racing in any era. Every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.
This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.
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Languages: English
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely love this game but I don't know if I class as a player of it. I really enjoy the spectator mode watching theseason develop and creating past drivers and just enjoying watching dots and stats. Its brilliant if you just get on with work and have it running and watch the universe develop This isn't to say the other parts of the game are not good - I haven't tried them I enjoy the spectator mode too much If you want to hire me to improve your staff morale I can update you on how Nigel Mansell is performing V Max Verstappen
I think it's one of the better manager games out there, a lot of depth (and a spectator mode!) A lot of the detail is, however, hidden due to the poor UI. Once that is fixed, the game will be the best!
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish management games with 3D car models had the depth of this game
peak management game highly recommend it to anyone getting into manager games
the game is very immersive and fun. i love being a nerd at something and this game is keeping me from touching grass :)
I love the game, but I have the issue that sometimes more than six drivers get a DNF in a single race because of engine problems or other damage. Could someone please explain how to fix this in the editor? In the second season, it was even worse—more than half of the drivers failed to finish the races. Other than that, the developer is honestly crazy—in the best possible way. Every evening, I excitedly check whether there is anything new, and I am constantly amazed that they have added even more new features. The game could honestly cost more considering the incredible amount of work that has gone into it.
This game is like a work of art. All game aspect impact matters. The community has kept maintening great mods like F1 89, 95, 2026 and many others. TBH I didn't even try the oval mode and its related mods. The devs had been improving and bringing new major features and improvements regularly. I can't wait to see what they do next!
If you liked Grand Prix World, you will like this. You can tell its a passion project as there's so much attention to detail which I love. The only negatives for me is the navigation around the menus and the race screen. I struggle to see where my cars are on the track and in the standings. It would be nice to have them highlighted. Looking forward to v1.
It's a work in process but you can be involed it. Great game and mos
Ich habe das Spiel kurz angespielt. Mein erster Eindruck ist hervorragend. Die Möglichkeit, praktisch alle Details anzupassen (auch während eines laufenden Spiels) finde ich grossartig. So kann ich mein F1-Universum stetig anpassen, wie es mir gefällt. Das Spiel hat ein unglaubliches Potenzial. Der Entwickler ist sehr aktiv. Ich erwarte hier eine sehr positive Entwicklung. Mit den vorhandenen Mods macht das Spiel übrigens noch viel mehr Spass.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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