
Who are you fighting for? My usual job turns into a big mission. An easy-to-understand system reminiscent of the old barrage STG. Pave the way with powerful PowerShots!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Vietnamese, Traditional Chinese, Japanese
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Don't ask me why.
Страшная тайна Джакса
1や2とは打って変わって軽快でおちゃらけた雰囲気のストーリーで、わいわいワクワクな感じです。 基本的なシステムは2を踏襲していますが、ゲームの難易度を動的に変更するランクシステムと、750パワー以上あるときに打てるパワーショットが追加されて、それらの扱い方に慣れるまではかなり複雑なシステムになりました。 稼ぎは2作目とはガッツリ異なり、稼いだコンボ数が直接点数に繋がるシステムになってます。そのため如何に被弾せずにたくさんコンボを稼げるかがポイントになります。 パワーショットを駆使し始めるとゲームを根本的にぶっ壊せる方法もあり、慣れてくるとゲームバランスが不安定に感じます。 でも、普通に遊ぶ分には弾避けゲームとして面白いし、音楽も良いし、キャラも慣れてくるとかわいいのでおすすめです。
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TCSTRIKERS3 is a very generic, construction kit style 2D retro pixel bullet hell/shoot 'em up of particularly poor quality. It's one of those ones where instead of a spaceship, it's an anime girl. No matter what blob of pixels you're controlling here, it's still shovelware. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic low quality art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals. The developers didn't design the game for modern gaming PCs, as such the game resolution caps out at under 1080p, a very low resolution that became mainstream back in 2006 and became obsolete when 4K entered the mainstream in 2014. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. TCSTRIKERS3 has the gamer gouging price of around $6 USD, it's not worth it given the defects and shortcomings with the product.
Kimin için savaşıyorsun? Her zamanki işim büyük bir göreve dönüşüyor. Eski baraj STG'sini anımsatan, anlaşılması kolay bir sistem. Güçlü PowerShot'larla yolu açın!
☀️
Fi
This one is really easy but fun. You play as a fat girl, which I wouldn't mention except the game mentions it too, who flies around and shoots enemies. Holding "shift" grants a laser and also shows her dot hitbox which of course makes the game much easier during boss fights. The end is super abrupt which I found disappointing, but it's not bad at all for a free game. I enjoyed playing it.
免费 有繁体中文 没成就 TCS 打击者 3 “胖,胖,胖……” “这孩子怎么这么没礼貌!” “不是的,我没说胖。” “哦,那没事了?” “对了,昨天咱们说的那事怎么样了?” (手机传来的声音)O 岛出现火山喷发迹象。 “我猜这地方……” 噜噜噜噜噜(手机铃声) “抱歉打扰了,我是〇〇开发部的。” “是关于火山的事吗?” “没错。那座岛几百年来一直风平浪静,怎么突然就……” “我也没想到。早就有喷发的迹象,我还以为再也不会发生了。咱们去现场看看吧?” “走吧,只能静观其变了。” “你呢?” “我去!” “我在酒店等着,以防泰科出事。” “…… 好……” 操作指南 Z 键:射击(确定) X 键:炸弹(取消) C 键:能量射击 Shift 键:激光 对话跳过 对话界面长按射击键与炸弹键即可跳过 炸弹 消耗 250 点能量。 发射激光时移动速度减慢。 得分翻倍机制(最高 3 倍)。 * 即便选择全屏模式也无效,请按下 Alt + 回车键。 能量升级方法 能量提升 击败道具携带者,会掉落 P 道具。 持续触碰 P 道具即可完成能量升级。 子弹类型 敌人发射的子弹部分可摧毁,部分不可摧毁。 可摧毁子弹可通过射击击碎。 激光无法摧毁任何子弹。 锁定状态 常规状态下被击中,将进入锁定状态。 锁定状态 无法使用炸弹。 攻击等级固定。 再次被击中即判定失败。 机体下方将显示解锁剩余时间。 解锁时长 锁定次数 ×20 秒 * 最后一架剩余机体解锁时长固定为 20 秒。 操作失误将重置锁定次数。 触碰 P 道具可减少解锁剩余时间。 消耗剩余机体解锁 锁定状态下长按炸弹键 1 秒。 将消耗一架剩余机体,解除锁定状态。 等级提升 0.7。 等级系统 原版模式将启用等级系统。 等级提升,游戏难度随之增加。 等级提升条件 发射能量射击。 解除锁定状态。 通过关卡中点。 击败道具携带者。 消耗剩余机体。 其他条件。 等级降低条件 被敌人击中。 发射炸弹。 能量射击 使用方法 能量值达到 750 及以上时,按下 C 键即可释放。 1. 能量射击释放末期长按 C 键,可持续发射。 2. 能量射击击中敌人后,将转化为得分道具。 3. 能量射击期间,收集得分道具可提升连击数。 4. 能量射击过程中,连击数不会下降。 技术射击 各关卡首领战最终阶段为技术射击环节(特殊情况除外)。 该环节中被击中无任何惩罚。 技术射击奖励 剩余时间 × 当前等级 × 基准分值 等级点数(重要) 技术射击环节结束时的当前等级,将转化为等级点数。 第五关结束时,若等级点数超过标准值,将进入隐藏最终关卡。 得分获取方式 得分道具计算公式:连击数 × 当前等级 * 连击数 100 及以下时,固定为 100 点 × 当前等级。 连击保持条件 击败敌人。 激光命中敌人。 触碰 P 道具(连击数不增加)。 能量射击期间收集得分道具。 能量射击过程中连击数持续保留。 所有关卡均可达成全连击。 游戏攻略 部分敌人无需摧毁即可使其离开战场。 优先击败耐久度高、停留在战场的敌人。 每个敌人拥有专属的子弹发射类型。 例如,锁定我方机体的敌人,即便关卡切换,仍会持续瞄准我方机体。 敌人种类较少,易于记忆。 进阶技巧 能量射击期间持续触碰道具,可延长技能释放时长。 锁定状态下消耗剩余机体解锁,等级额外提升 0.2。
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