
Survive as Tawa, a tiny mouse in a dinosaur-ruled prehistoric world. Manage health & stamina, follow Phiso, read Luma’s warnings, and escape predators with stealth.
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About
You are small. The world is ancient. And dinosaurs are not legends — they are the law.
In Tawa: Lost in Time, you play as Tawa, a tiny mouse torn away from her family by a violent cataclysm. You wake up in a prehistoric wilderness where every sound can betray you and every shadow can be a hunter. Dinosaurs roam their territories, patrol routes, and react to movement, noise, and proximity — turning the entire world into a living threat.
Travel across distinct biomes: bright coastal shores, dense forests with towering roots, misty swamps where visibility collapses, ruins reclaimed by nature, and unstable volcanic lands where the ground itself feels unsafe. Each zone has its own atmosphere, its own rhythm, and its own predators. Learning these rhythms is how you survive.
A discreet HUD tracks health, stamina, and fatigue. Sprinting might save your life, but exhaustion can be just as deadly. You’ll need to rest, eat, and choose the right moments to move. Survival is a flow: observe, breathe, wait, then act.
You are not alone. Phiso, a watchful crow, occasionally guides you from above, hinting at safer routes or points of interest. And Luma, a fragile dragonfly, reacts instinctively to nearby danger — warning you through movement and light when predators are close.
There are no weapons to “win” against dinosaurs. Your tools are stealth, timing, and knowledge. Hide in tall grass, slip under roots, freeze when heavy footsteps pass, and learn how predators behave. The more you understand, the farther you go.
Survive among dinosaurs – Listen for roars, watch patrols, and use cover to stay unseen.
Manage your condition – Health, stamina, fatigue, and recovery shape every decision.
Explore at animal scale – A puddle becomes a lake, grass becomes a wall, and distance feels immense.
Follow subtle guidance – Phiso hints the direction; Luma warns of danger without breaking immersion.
Tawa: Lost in Time is built to make you feel the scale of a prehistoric world — not as a conqueror, but as something fragile trying to make it home.
Dinosaurs are not set dressing. They inhabit spaces, keep routes, and respond to disturbances. A sudden burst of speed can echo through open ground, while a careful pause can prevent a predator from investigating. You learn to read the land: what hides you, what exposes you, and what carries sound.
Some threats intimidate by scale, others by speed. The safest path is rarely the shortest. Progress comes from attention: spotting movement at the edge of vision, recognizing patterns, and choosing the right moment to cross.
Phiso and Luma support your instincts rather than replacing them. Their presence helps you interpret danger and direction, but survival still depends on your choices: when to rest, when to move, and when to disappear.
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Languages: English, French, Italian, German, Spanish - Spain
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забавно наблюдать как огромный аллигатор или его предок сражается с еще более огромным условным ти рексом, не шарю, а потом они оба переключаются на безобидную крошку мышку, размером с их ноготь, хотя учитывая что до этого мыша как не в себя съела более 4 яиц больше ее самой в раза 3, то как бы все встает на свои места и почему отношение такое и почему они до сих пор живы. это кстати в игре было, еще из прикольного это сеттинг, их мир динозавров, особенно с ракурса, с пола. насколько он огромен и правдив не знаю, знаю то что КАМЕРА в игре отвратительная, может расчет на геймпад? знаю что UI в игре ужасный, накладывается друг на друга уже в меню. что нет обучения адекватного, но это мелочь, игра вроде ведет нас, попей воды поешь но на что нажимать иди в меню с этим ui. короче за 10 минут вроде и угарнуть успел и понять что она еще очень сырая.
Game needs a looot of work. I can see the premise in the game, and maybe it'll get better in the future as time goes on, but it's so annoying that I'm constantly taking damage from enemies that are nowhere near me. Crocodiles on my tail? Sure, I can understand that. But raptors chasing and damaging me from a mile behind or even giant dinosaurs that would NEVER know a tiny little mouse is there and are trying to attack me is just ridiculous. They can hit you from 100 feet away at least. Movement speed of everything is so slow. Why am I taking 30 business days to jump over a rock in slow motion? Some of the assets also use AI garbage and that's an immediate red flag for me. :/ AI also has to be disclaimed per Steam policy so people know whether to play or not. I want to like this game, but between all the issues and using AI, I just can't recommend it, at this moment. Remove the AI with actual art and clean the game up a bit. I hope this game gets better because I do like the idea of playing as a mouse trying to navigate a scary prehistoric world.
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Hours played at review time, across 25 reviews with recorded playtime.
The game offers a unique perspective by letting players experience the world as a small creature, making the environments feel massive and immersive. The variety of biomes and the improved lighting help create a strong sense of exploration. However, the game still feels very much like an Early Access title. The lack of a tutorial, clear objectives, and quests can leave new players feeling lost. Combat lacks impact, animations feel stiff, and both the UI and visual presentation need more polish. There are also a number of visual bugs that still need attention. Overall, the game has an interesting concept and a solid foundation, but it needs more guidance, polish, and content to keep players engaged long-term.
Grafik naja, auch die Steuerung lässt zu wünschen übrig. das genaue Ziel wird auch nicht wirklich beschrieben. Deutsche Oberfläche habe ich leider auch nicht gefunden. Es wirkt leider auf mich wie ich will und ich kann nicht. Hätte interessant sein können, leider aber ein flop
免费没中文 没成就 《塔瓦:迷失时空》(Tawa: Lost in Time) 关于游戏 ——《塔瓦:迷失时空》 《塔瓦:迷失时空》是一款叙事生存冒险游戏。玩家将化身为一只名叫塔瓦(Tawa)的小老鼠,用它脆弱的小爪子探索广阔而残酷的史前世界。一场强烈的地震让塔瓦与家人失散,它孤身一人置身于这片被恐龙和原始地貌主宰的古老土地。为了生存,塔瓦必须在这个充满敌意的生态系统中艰难前行 —— 在这里,它并非捕食者,而是猎物。 本作主打沉浸式单人体验,将情感叙事、潜行玩法与环境谜题融合,打造出一段电影级的冒险旅程。游戏无任何对话与传统 HUD 界面,故事完全通过动画、音乐与环境线索来呈现。 核心特色 沉浸式史前世界 探索五大独特生物群落 —— 海岸沙滩、茂密森林、火山悬崖、神秘遗迹与孤立的中央岛屿。每个区域都拥有独特的视觉风格、动态音景,以及布满远古生物、精心设计的危险地带。 潜行与生存机制 躲避捕食者的追踪,藏身于高高的草丛中,钻进树根下的洞穴,或静止不动以避免被发现。时机把握与细致观察至关重要。塔瓦无法发起攻击,但它可以凭借智慧智取敌人、逃离险境并顽强求生。 叙事驱动的探索 体验一段关于坚韧、恐惧与希望的无声故事。塔瓦的旅程是一场视听盛宴,由它所处的环境及其对环境的反应共同谱写而成。 自然主义游戏系统 塔瓦的耐力、生命值与感知力均受环境条件影响。雨水、高温、饥饿与疲惫,都会改变它的移动方式与反应状态。玩家必须像动物一样去感知和理解这个世界。 动态视听线索 游戏无小地图及任何干扰性界面。远处的隆隆声响、捕食者的嚎叫、灌木丛的沙沙声与变化的光线,都是导航与生存的信号。 情感充沛的深度主题之旅 《塔瓦:迷失时空》的核心主题围绕脆弱、亲情,以及在一个漠视个体存在的世界中寻找生存之道展开。这是一场植根于自然主义、充满静谧张力的诗意哲思体验。 适用人群 《塔瓦:迷失时空》深受喜爱氛围营造、故事丰富的独立游戏及自然主题冒险游戏的玩家青睐。喜欢《奥日与萤火意志》《迷失》《Inside》《庇护所》或《北方之魂》等作品的玩家,能在本作中找到熟悉的元素 —— 生存主题、环境叙事与情感共鸣。 这款游戏尤其适合以下玩家: 寻求非暴力、富有深度思考玩法的玩家 自然爱好者与史前主题粉丝 电影级平台跳跃游戏及沉浸式视听设计爱好者 对独立游戏叙事与象征意义世界构建感兴趣的玩家 技术细节 平台:PC(计划推出主机版本) 引擎:Unity 类型:冒险、生存、叙事 模式:单人 语言:通过视觉与声音实现全球通用理解(无语音对话) 开发状态:抢先体验版 demo 即将上线 ⣠⢤⣀ ⢰⠋⠉⠒⢄ ⣠⠤⠔⢒⠎ ⠈⠳⣤⢤⡀ ⢀⡏ ⠔⠉ ⢄ ⠘⢦⠈⠑⢤⡀ ⢀⣤⣤⡀ ⢸⢠⢆ ⠈⡆ ⢈⠆ ⠙⢔⠋⢀⡼⠃ ⠸⢨⠊ ⠈⠃ ⠈⢯⠁ ⡰⠁ ⠈⡆ ⣰⠁⢀⣀ ⣷ ⡇⣂⢸⣿⠂⠠⣀⡠ ⢰⣿⣷ ⣀ ⡏ ⢳⡀ ⠉⠁⠐⠄ ⢀⡜⠁ ⠙⢤⡀ ⣀⡴⠋ ⠉⠉⠒⠒⠦⠤⠤⣤⣤⣤⣤⣤⠤⠤⠶⠒⠚⠉⠁
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Игра "Tawa: Lost in Time" - это удивительное приключение, погружающее в мир, полный загадок и опасностей. Главная героиня, Тава, случайно перемещается во времени и должна найти способ вернуться домой, попутно раскрывая тайны древней цивилизации. Визуальный стиль игры поражает своей красотой и детализацией. Локации проработаны до мелочей, создавая атмосферу таинственности и увлекая в исследование. Головоломки, встречающиеся на пути Тавы, заставляют поломать голову, а сюжетные повороты держат в напряжении до самого конца. Несмотря на некоторые шероховатости в управлении, игра предлагает захватывающий геймплей и интересную историю. Персонажи прописаны хорошо, и к ним быстро привязываешься. "Tawa: Lost in Time" - отличный выбор для любителей приключенческих игр с элементами головоломок и захватывающим сюжетом. Рекомендую!
C'est tout pourri. Quand on est dans l'eau, on a un gros soucis qui fait qu'on tombe au fond de l'eau comme si on était sur la terre, on peut sauter et tout, et d'un coup le personnage remonte à la surface de l'eau. Le contrôle est horrible. Il est gratuit, mais qui voudrait payer pour ce jeu fait pas des intérimaires :D J'ai pas joué 10 mn ... poubelle direct. Edit : deuxième essai, je confirme, jeu sans aucun intérêt. Il est moche à un point. Même pas digne d'un jeu de Nintendo 64 :/ et ce contrôle, ces collisions ... why?
→→→ EDITED SECTION ←←← The only thing this game has going for it is great music and concept. Original bug list remains until the patch is released →→→ EDITED SECTION ←←← The game is a great concept. Who doesn't want more dinosaur games :D The problem is that, it needs massive polishing if this game is to go anywhere. → 1st time playing: The game lagged at 2 FPS on default settings. → 2nd time playing: The game ran normally at max settings. → 3rd time playing: The terrain disappeared. Bugs: → You can't speak to the first lore bird. → You lose hurt for attacking the lore birds. → Both food and enemies are missing. I saw 1 piece of food and 1 enemy? that was stuck on terrain. (It was a giant PT). → Don't enter the lift beams. They'll lift you up and then deal fall damage. → Dying doesn't end the game or load the last checkpoint (if there are any). Additionally, if you delete save and reset position, you have a chance to spawn under the map or in the dead state. Relaunching the game fixes it. → There is no map boundary. If you fall off the map, you're falling forever in the void. → Your dragonfly companion doesn't render in when the camera is fully zoomed out. → Don't fall down a steep slope. You will be softlocked in place in the falling animation and will clip through the floor. → Idling with the digging animation pushes you to the right, even on flat ground. → Audio settings do nothing. Master volume? Nope. Sound effects? There are no sound effects. Your left click attack makes a sound and that's it. You don't even make a sound when losing 1 hp to hail. Yes, there is weather and a little bit of a day cycle; night is skipped. Music does nothing. The actual music is bound to a slider called "Other". The only good thing i can say: The music is amazing.
The atmosphere is one of the strongest parts of the game. The world feels alive, and dinosaurs behave naturally, which adds realism to survival gameplay.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.