
Survive as Tawa, a tiny mouse in a dinosaur-ruled prehistoric world. Manage health & stamina, follow Phiso, read Luma’s warnings, and escape predators with stealth.
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About
You are small. The world is ancient. And dinosaurs are not legends — they are the law.
In Tawa: Lost in Time, you play as Tawa, a tiny mouse torn away from her family by a violent cataclysm. You wake up in a prehistoric wilderness where every sound can betray you and every shadow can be a hunter. Dinosaurs roam their territories, patrol routes, and react to movement, noise, and proximity — turning the entire world into a living threat.
Travel across distinct biomes: bright coastal shores, dense forests with towering roots, misty swamps where visibility collapses, ruins reclaimed by nature, and unstable volcanic lands where the ground itself feels unsafe. Each zone has its own atmosphere, its own rhythm, and its own predators. Learning these rhythms is how you survive.
A discreet HUD tracks health, stamina, and fatigue. Sprinting might save your life, but exhaustion can be just as deadly. You’ll need to rest, eat, and choose the right moments to move. Survival is a flow: observe, breathe, wait, then act.
You are not alone. Phiso, a watchful crow, occasionally guides you from above, hinting at safer routes or points of interest. And Luma, a fragile dragonfly, reacts instinctively to nearby danger — warning you through movement and light when predators are close.
There are no weapons to “win” against dinosaurs. Your tools are stealth, timing, and knowledge. Hide in tall grass, slip under roots, freeze when heavy footsteps pass, and learn how predators behave. The more you understand, the farther you go.
Survive among dinosaurs – Listen for roars, watch patrols, and use cover to stay unseen.
Manage your condition – Health, stamina, fatigue, and recovery shape every decision.
Explore at animal scale – A puddle becomes a lake, grass becomes a wall, and distance feels immense.
Follow subtle guidance – Phiso hints the direction; Luma warns of danger without breaking immersion.
Tawa: Lost in Time is built to make you feel the scale of a prehistoric world — not as a conqueror, but as something fragile trying to make it home.
Dinosaurs are not set dressing. They inhabit spaces, keep routes, and respond to disturbances. A sudden burst of speed can echo through open ground, while a careful pause can prevent a predator from investigating. You learn to read the land: what hides you, what exposes you, and what carries sound.
Some threats intimidate by scale, others by speed. The safest path is rarely the shortest. Progress comes from attention: spotting movement at the edge of vision, recognizing patterns, and choosing the right moment to cross.
Phiso and Luma support your instincts rather than replacing them. Their presence helps you interpret danger and direction, but survival still depends on your choices: when to rest, when to move, and when to disappear.
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Languages: English, French, Italian, German, Spanish - Spain
Engagement
Reviews
Unfortunately, it seems quite a few of the art assets are AI-made rather than handmade. Along with the litany of bugs (which I am okay with!), the AI is disheartening and makes me less forgiving. A project with handmade art, even "bad" art, is better than AI. Unless the devs plan on removing this eventually and replacing with real art, I don't plan on returning to the game... which SUCKS, because this was a cute-looking project otherwise :(
Tawa: Lost in Time, oyuncuların uçsuz bucaksız ve acımasız bir tarih öncesi dünyada kaybolan küçük bir fare olan Tawa'nın kırılgan pençelerine adım attığı bir hikaye tabanlı hayatta kalma-macera oyunudur. Güçlü bir depremle ailesinden ayrıldıktan sonra...
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 25 reviews with recorded playtime.
[quote][b] Tawa: Lost in time[/b] est un petit survival assez intéressant et gratuit qui dans l'immédiat contient certes des problèmes, mais aussi beaucoup de bonne idée.[/quote] [i]Merci d'avance d'avoir lu mon évaluation, bonne journée à vous et surtout n'hésitez pas à vous abonner à notre curateur L'escadron Griffons si vous ne voulez pas rater les prochaines qui arriveront sous peu[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3550566352 [list] [u][b]Point positif[/b][/u] [*]Une bande-son que je trouve très belle et douce, même si certains passages devraient obtenir un son un peu plus glauque. [*]Un style graphique que je trouve très sympa, même si ça mériterait sûrement un peu plus de netteté. [*]J'adore l'idée de ne pas pouvoir se défendre. Que peut faire une souris face à des dinosaures. [*]Le système de nourriture est pour l'instant, en tout cas, très clair. [*]La map est plutôt grande, nous permettant de nous balader et de découvrir ses territoires. [*]Le jeu est gratuit donc bon... difficile de faire moins cher. XD [/list] https://steamcommunity.com/sharedfiles/filedetails/?id=3550566236 [list] [u][b]Point négatif[/b][/u] [*]Il me fut impossible de donner à boire à mon personnage... un bug sûrement. [*]Un manque clair d'objectif... c'est quoi ce nom de vallée qui apparaît à droite? Je dois y aller? Il faudrait sûrement me dire où c'est caché... [*] À quoi sert le bouton de repos? Nous n'avons pas d'endroit sûr où nous reposer, sinon je ne les ai pas trouvés. [/list] https://steamcommunity.com/sharedfiles/filedetails/?id=3550566298 [list] [u][b]Axe d'amélioration[/b][/u] [*]J'ai eu un bug m'empéchant de boire passer la première fois... [*]Il faudrais accélérer la vitesse des dinosaures et réduire la taille de notre personnage. La fuite éffréné pour la survie n'en serais que mieux.^^ [*]La possibilité d'avoir une map serais un plus non négligeable. Une map comme Shelter 2 serais je pense une bonne idée pour ne pas dénaturé le jeu. [*]Un manque relatif de faune et de flore qui je suis sûr seras peu à peu ajoutés. [*]Un bug dans lequel je m'enfonçais dans le sol dés que je tentais de descendre une vallée... assez énervant en vrai. XD [*]Un dernier bug encore plus énervant à regler... une fois de temps en temps en lançant le jeu je restais sur un écran noir en début de partie... [/list]
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the game kept glitching taking me underground and crashing or making me fly, i couldnt hide or sneak without being caught and i couldnt see on the map my location so had no idea were i was.
[i]#1407[/i][h1]Tawa : Lost in Time[/h1] Wcielamy się w małą mysz o imieniu Tawa, która trafia do prehistorycznego świata pełnego dinozaurów i innych pradawnych stworzeń. Naszym głównym zadaniem jest przetrwać, wykorzystując niewielki rozmiar bohaterki, możemy skradać się, eksplorować zakamarki otoczenia i obserwować majestatyczne, ale niebezpieczne bestie z bezpiecznej odległości. Gdy sytuacja robi się gorąca, Tawa potrafi błyskawicznie uciec z opresji, co dodaje rozgrywce dynamiki. Choć gra nie porwała mnie na dłużej, a błędy techniczne często są widoczne, widać, że twórcy aktywnie pracują nad aktualizacjami i poprawkami. Styl graficzny ma swój urok, a pomysł na świat widziany z perspektywy małego gryzonia wśród gigantycznych dinozaurów jest naprawdę ciekawy. Polecam sprawdzić.
Español Es un juego divertido, pero falta pulir. Por lo demas esta bien. Claro que es una DEMO y cuando salga una version final, sera (o eso espero) mucho mejor. 6,5/10. El desarrollador es muy majo!!!, si teneis algun inconveniente siempre esta abierto a sujerencias. Spanish It's a fun game, but it needs a polish. Otherwise, it's alright. Of course, it's a demo, and when a final version comes out, it will be (or so I hope) much better. 6.5/10. The developer is very nice! If you have any issues, he's always open to suggestions.
C’est vrai que certains aspects demandent encore un peu d’optimisation : quelques collisions étranges, des animations parfois rigides ou des textures qui popent un peu tard, mais rien qui empêche de profiter de l’expérience. Les points forts, pour moi : L’atmosphère est à la fois douce et inquiétante Le concept de survie minimaliste, sans HUD ni interface lourde La sensation d’exploration et de découverte à chaque zone (le deuxieme niveau gros problème de collision avec les fleurs)
Die Steuerung ist absolut schlecht (warum kann man den Blick nicht unabhängig von der Laufrichtung bewegen?), Grafik ist auch nicht so super... da hätte man noch keine Demo von machen müssen. Und warum sollten riesen Dinos eine mini kleine Maus jagen wollen?!
This game has a really strong atmosphere and a genuinely interesting world to explore. I often found myself moving forward not because a quest forced me to, but simply because I was curious about what kind of creatures or locations I might encounter next. The ambient sounds and music do an excellent job of pulling you into the environment — this part is done very well. That said, the game is still in Early Access, and there are some rough edges that can affect the experience. In certain moments, things don’t always behave as expected — parts of the world can feel a bit unstable and inconsistent, which can break immersion, thats how I felt. I understand that the game is being developed solo, and that’s completely fair, but these issues do stand out and would really benefit from being addressed sooner rather than later.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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