
A cozy visual novel about running a tavern in a D&D-inspired fantasy! Gather rumors, serve magical drinks, and meet adventurers on a life-changing quest.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.43/day in the week after.
About
This is not a management game!
🧝♀️ Play the tavern owner.
📜 D&D inspired story: Over 20 colorful characters.
🏳️🌈 LGBTQ+ positive representation.
📖 At least 12h of immersive reading on your first play-through.
👀 Multiple endings.
🍹 Casual drink mixing & quest building.
🚫 No tavern management, no economy.
⚠️ Content warning. mentions of death, grief, and violence.

…and get to work! You are the owner of the Wayfarer’s Inn, a popular watering hole in the fantasy land of Asteria.
But you’re no ordinary barkeep. Be it a potion of seething fury or prancing swords, the drinks you serve can change your customer’s destiny forever. You can also turn the rumours you hear at work into intrepid quests for your patrons!
Befriend a colourful cast of adventurers as they brag about their latest triumph – or commiserate an utter failure. Whether it’s relaxation or a fresh thrill, you’re on hand to give each patron what they need.
Beyond the walls of this cosy tavern, a world-threatening danger is brewing. Every quest, rumour and conversation is intertwined with the ultimate fate of the land.
Find Your Family
The Wayfarer's Inn is a safe haven to a colourful cast of characters inspired by TTRPGs. Get to know their unique personalities, and help them find a place that feels like home.

Brew Up A Storm
Serve an ever-growing menu of magical drinks to your patrons, but choose carefully, as your choice will alter their fates.
Whip Up Some Quests
Gather rumours from the tavern-goers and use them to create quests for your adventurous guests.
Connect the Dots
Piece together the fragments in your little study and uncover the secrets of an ancient evil threatening the land.
Cherish the Space
As adventurers return from their mighty quests, they’ll bring back trinkets you can use to decorate your tavern. Your choices shape the snug interior of the Wayfarer’s Inn!
Page localized by LocQuest
Like in every good Pen & Paper campaign, Tavern Talk touches topics that may hit right in the feels. Please be aware that there will be mentions of death, grief and violence.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lovely story with a wide range of queer characters. True, it's mostly reading for 15 hours with the occasional drink-mixing, decision-making and quest creation in between. Some may find that boring. I, however, loved.
This is truly an epic D&D story that has its emotional ups and downs. If you're a fan of visual novels, and fantasy stories I really recommend this game. The additional cameo of polly and howl from Monster (technically Road Trip) was a great fun moment, and I do like the fun references throughout the game! All in all, it's a really good time :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.1K | 71% | $26.99 | |
| $1.1M | 724 | 86% | $59.99 | |
| $1.1M | 1.9K | 73% | $19.99 | |
| $1.1M | 3.1K | 74% | $19.99 | |
| $1.1M | 1.6K | 87% | $19.99 | |
| $1.1M | 9.3K | 74% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $461.6K | 670 | 87% | $17.99 | |
| $247K | 545 | 90% | $14.99 | |
| $4K | 26 | 96% | $7.99 | |
| $612 | 1 | 100% | $14.99 |
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese, Korean, French
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was good. There were some fairly emotional beats that I really liked. But I think I'm learning that these style of games just aren't for me. If I could have had one ask, it would be for there to be voice actors for the dialogue. Big ask I know, but just reading for hours on end without many conscious decisions for me to make and keep me engaged is a little boring to me. It's still a good story though and work just a casual playthrough.
I loved the characters not so much the game. I was genuinely invested in each and every one of the characters. their story, their development, relationships, etc. I loved watching them grow as the game progressed but I was quite bored. The drink mixing is boring and repetitive. Your in game choices are very limited. I found myself wanting to actually go out and explore this world and be part of the story (although that is kinda the point). All this said though I do recommend this game if you like visual novels and I will def be getting Dreamwalker.
Gosto muito de Coffee Talk e achei que seria a mesma proposta, em alguns aspectos até que é, porém de uma forma onde temos caixas de diálogos enormes, cansativas e mega desinteressantes, e os diálogos são tantos que o jogo fica com 300h, queria muito ter gostado, tanto que insisti bastante, mas desisti
Love D&D but want a break from being on the frontlines of your adventures? Tavern Talk introduces coziness to the genre with a focus on relationships and character arcs. Help guide adventurers with drinks that influence the fate of their quests and hear how they tell their stories. Great LGBTQ+ rep, beautiful art and music, and easy to play.
Визуал игры - идеален. И на этом все плюсы игры закончились. Гг просто вафля, который ничего не делает. Дварфиха была права насчёт того, что он нпс, ИБО ОН ДЕЙСТВИТЕЛЬНО НПС. Особо ничего не говорит, ничего не делает - и это просто невыносимо. Остальные персонажи сами всё делают, а Гг существует лишь для того, чтобы сказать "угу". Геймплей при этом ещё более ужасный, чем Гг. Все персонажи всегда заказывают один конкретный напиток. При этом есть попытка в диалогах показать, что они просят что-то другое, но на деле оказывается, что это всё тот же самый напиток.процесс приготовления ещё хуже: буквально налей три раза одной фигни, один раз этой и вот этой. Казалось бы, с введением в игру топпингов, которые баффают один стат, одновременно дебаффая два других, геймплей должен был хоть как-то развиться. Но, увы, такие мизерные дебаффы никак не влияют на игровой процесс. В той самой легендарной браузерной игре про Бармена глубины в 100 раз больше, чем в этой игре.
A bit simplistic but the world building has been great and the art is amazing
Tavern Talk is a game that I would mostly describe as not for me. The drink mixing gameplay barely exists, creating quests is just linear script with some interaction slapped on top. This leaves us with plot and characters to carry the game. For the first half of the game I found myself uninterested, while the characters were charming and fun the game felt too... fluffy. Nothing felt like it had real stakes and I was disappointed. But then towards the end of Act 2 and during Act 3 it really picked up and the idea of being an Innkeeper a DnD style fantasy world really started feeling realised as well as it could, finally making it a somewhat decent experience in the end.
All in all it's a beautiful, story-driven cozy game to come have some fun times in at the end of the day. The characters are all unique and inspiring, seeing relationships unfold is rewarding, and the branching story outcomes make for some decent replayability. There are times when tedium can set in, but if you're patient and are willing to just go do something else for a while and take the game in bite-sized chunks, it's quite lovely. Towards the end of the game, tensions are quite high and the Innkeeper takes some (not strictly undeserved) heat. While they are not owed an apology by any stretch, you aren't ever offered one for any of the hurtful (and occasionally ignorant) words thrown your way, which can sting a little bit. Just something of note. But all of the relationships are about growth, learning, and healing. Even though it may put a sour taste in your mouth at first, both retrospection and introspection on the game will soothe that feeling. There's a lot of emotional punch when it comes to the twist at the end of the game and I'm still not wholly over it, haha. A lovely game that I vastly enjoyed my time with.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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