
A cozy visual novel about running a tavern in a D&D-inspired fantasy! Gather rumors, serve magical drinks, and meet adventurers on a life-changing quest.
Modeled estimate, not a reported figure. How we estimate →
Media
About
This is not a management game!
🧝♀️ Play the tavern owner.
📜 D&D inspired story: Over 20 colorful characters.
🏳️🌈 LGBTQ+ positive representation.
📖 At least 12h of immersive reading on your first play-through.
👀 Multiple endings.
🍹 Casual drink mixing & quest building.
🚫 No tavern management, no economy.
⚠️ Content warning. mentions of death, grief, and violence.

…and get to work! You are the owner of the Wayfarer’s Inn, a popular watering hole in the fantasy land of Asteria.
But you’re no ordinary barkeep. Be it a potion of seething fury or prancing swords, the drinks you serve can change your customer’s destiny forever. You can also turn the rumours you hear at work into intrepid quests for your patrons!
Befriend a colourful cast of adventurers as they brag about their latest triumph – or commiserate an utter failure. Whether it’s relaxation or a fresh thrill, you’re on hand to give each patron what they need.
Beyond the walls of this cosy tavern, a world-threatening danger is brewing. Every quest, rumour and conversation is intertwined with the ultimate fate of the land.
Find Your Family
The Wayfarer's Inn is a safe haven to a colourful cast of characters inspired by TTRPGs. Get to know their unique personalities, and help them find a place that feels like home.

Brew Up A Storm
Serve an ever-growing menu of magical drinks to your patrons, but choose carefully, as your choice will alter their fates.
Whip Up Some Quests
Gather rumours from the tavern-goers and use them to create quests for your adventurous guests.
Connect the Dots
Piece together the fragments in your little study and uncover the secrets of an ancient evil threatening the land.
Cherish the Space
As adventurers return from their mighty quests, they’ll bring back trinkets you can use to decorate your tavern. Your choices shape the snug interior of the Wayfarer’s Inn!
Page localized by LocQuest
Like in every good Pen & Paper campaign, Tavern Talk touches topics that may hit right in the feels. Please be aware that there will be mentions of death, grief and violence.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese, Korean, French
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Das Konzept klang toll. Allerdings sind die Dialoge teilweise belanglos und man klickt sich nur so durch. Auswahlmöglichkeiten an Gesprächsbausteinen gibt es hier selten und wenn, dann hat das Ganze eigentlich keine Auswirkungen. Ich hätte es auch schön gefunden, die Pronomenauswahl bei Bedarf ausschalten zu können. Über das "xier" in den Sätzen stolpere ich jedes Mal. Da das aber nur wenige Figuren betrifft, kann man es noch einigermaßen wegignorieren. Eine Auswahlmöglichkeit wäre da schön gewesen. Wer Wert auf Pronomen legt, soll sie auswählen können, wem das schnuppe ist, der sollte es ausstellen können, weil es den Lesefluss einfach stört und meiner Meinung nach hier nichts zu suchen hat. Aber da kann man sich ja streiten. Auch das Mixen der Getränke hat eigentlich kaum Auswirkungen. Man beeinflusst damit nichts. Noch dazu wollen die jeweiligen Figuren meistens immer das gleiche haben. Das Zusammenstellen der Quests ist mir persönlich auch zu gelenkt. Sobald man drei Gerüchte zu einem Thema hat, blendet automatisch der Questbildschirm auf und man sucht sich drei Schnipsel zusammen. Etwas Auswahl wäre schön gewesen. Es wurden in einigen Rezensionen Grammatik- und Rechtschreibfehler angemerkt. Davon konnte ich nicht viele finden. Insgesamt kann man das Spiel zwischendurch mal ein bisschen durchklicken, aber Tiefe in der Geschichte oder INTERESSANTE Dialoge, sowie Experimente beim Mixen (zum Beispiel das Entdecken eigener Getränke) sucht man hier vergeblich. Schade.
I got the access code for this game from a HumbleBundle! This was probably one of the best games I have gotten this year. As someone who is overwhelmed by everything in my own life, and everything around me, this was a really nice game that overlaps A lot of my interests. Really recommend this game to anyone wanting something slow, fun, and very pretty. Not a difficult game at all so far.
So first of all, this game is SO charming. I haven't played many games like it before, but it absolutely sucked me in with the beautiful queers, the art and the setting. Secondly, every single reviewer that has complained about the fact that you don't leave the inn has COMPLETELY missed the point. Of course you don't leave your inn and go off on adventures; you're the innkeeper, not an adventurer. That's the whole point. Not everyone is a fearless hero gallavanting around saving the world. Tavern Talks gives a great insight into how it would be to be an "NPC" in a world of adventurers, where you must trust that the heroes will show up when needed. and they'll save the day from the various apocalypses that tend to threaten fantasy worlds. The only criticism I have is that sometimes when choosing dialogue I felt like I was having to guess, because I hadn't been given as much context I would have liked. For those that want an adventuring high fantasy game where you go off questing, this is not for you. For those that want a cosy game about personal growth, the power of friendship and love and grief and regret, this is it. 10/10 will play again
FR - > Franchement, j'ai été très surprise par la richesse du lore. Je m'attendais à un petit jeu cozy où l'on sert des clients et discute avec eux, mais il y a bien plus que ça. Petit à petit, on découvre un univers fantasy vivant, rempli de personnages attachants, de mystères et d'histoires qui donnent vraiment envie d'en apprendre davantage. Étant une grande fan de jeux comme Coffee Talk, j'ai tout de suite retrouvé ce que j'aime : prendre le temps d'écouter les personnages, découvrir leur histoire et profiter d'une ambiance chaleureuse. Mais ici, le côté fantasy apporte une vraie identité au jeu et lui permet de se démarquer. Les dialogues sont agréables à suivre ( bien que la version FR à des petites coquilles, mais rien de grave), les personnages donnent envie de revenir les voir et l'atmosphère est incroyablement cozy. C'est exactement le genre de jeu parfait pour se détendre en fin de journée avec une boisson chaude. Si vous aimez les jeux narratifs, les univers fantasy et les expériences chill où l'on prend le temps de savourer chaque conversation, je ne peux que vous le recommander. Bref… prenez mon argent. ENG -> Honestly, I was really surprised by how much lore this game has. I expected a cozy game where you simply serve customers and chat with them, but there's so much more beneath the surface. As you progress, you gradually uncover a rich fantasy world filled with lovable characters, mysteries, and stories that genuinely make you want to learn more. As a big fan of games like *Coffee Talk*, I immediately found everything I love: taking the time to listen to each character, discovering their stories, and enjoying a warm, relaxing atmosphere. However, the fantasy setting gives this game its own unique identity and helps it stand out. The dialogue is enjoyable to read, the characters are memorable, and the overall atmosphere is incredibly cozy. It's exactly the kind of game I'd recommend unwinding with at the end of a long day, preferably with a nice cup of tea. If you enjoy narrative-driven games, fantasy worlds, and cozy experiences where every conversation matters, I can wholeheartedly recommend it. In short... take my money.
Tavern Talk is a game that I would mostly describe as not for me. The drink mixing gameplay barely exists, creating quests is just linear script with some interaction slapped on top. This leaves us with plot and characters to carry the game. For the first half of the game I found myself uninterested, while the characters were charming and fun the game felt too... fluffy. Nothing felt like it had real stakes and I was disappointed. But then towards the end of Act 2 and during Act 3 it really picked up and the idea of being an Innkeeper a DnD style fantasy world really started feeling realised as well as it could, finally making it a somewhat decent experience in the end.
This is truly an epic D&D story that has its emotional ups and downs. If you're a fan of visual novels, and fantasy stories I really recommend this game. The additional cameo of polly and howl from Monster (technically Road Trip) was a great fun moment, and I do like the fun references throughout the game! All in all, it's a really good time :)
[h1]美术很上乘,道德绑架的功力更是惊艳绝伦[/h1] 游戏很有趣,美术非常棒,立绘很萌而且有差分,前半部分故事也很不错,但是! 首先剧情背景设计很薄弱,主角的背景设定前期根本没有任何线索提到,在感受里就是我做错了0件事情,我不知道为什么会有人突然蹦出来道德绑架然后骂我,即使是后半部分主角的身份慢慢浮出水面也没有赋予那些随时随地突然出现的超雄辱骂一点点正当性。而且动不动就骂主角逃避,主角也许逃避了但是我可没逃避啊,那我坐在电脑跟前聚精会神试图分析剧情和主角身份的这9个小时还不够认真还不够努力还不够负责吗?别整我了行不行?这说到底是游戏剧情和线索安排设计的问题,哪怕前期多给一些主角身份的线索呢。因为游戏的剧情设计或者线索设计有短板导致我不能获得足够的信息,但是确实想要做个好人于是本本分分的在酒馆调酒,结果有人蹦出来说我一直躲在酒馆里什么都不干,说我阻止他们做什么事情是自私自利只允许别人按照我的想法行事,然后给的对话选择竟然只有自省,一个中世纪西幻酒吧老板不能把在我酒馆里骂我的客人全部赶出去就罢了,连骂回去都不可以吗,急需一个血条mod^^ 其次一些玩法很莫名其妙自相矛盾,一个把主角的选择能够导致蝴蝶效应作为玩法之一的游戏,同时又让所有角色一失败就开始怒骂主角选错了或者什么都不在乎,用负反馈来逼迫玩家自省或者做个好人真挺没品的,不会让人觉得是我的选择害死了这个人我好遗憾好难过,只能显得有几个主要角色像是无能的超雄巨婴一样,有零点主观能动性。而且其实选什么最后的结果也都差别不大,就是走一个过场甚至很多时候给出的两个选择根本没有区别,只服务于那个玩家没有足够线索去了解的主角人设,完全背离玩家的意愿,比如主角在冲突里的选择虽然有两个但是只是道歉和真诚的道歉的区别。问题还有此类戏剧性的冲突剧情完完全全的模板化,所有人都是先悲伤无言然后冷嘲热讽最后突然暴怒拍桌而起怒骂主角来一场酣畅淋漓的甩锅,角色有本事撒泼骂人但是没本事为自己的选择负责,把选择权交给主角的唯一目的是出了问题好让主角背锅,倒是有少数角色会在之后道歉但是更多情况是主角道歉。主角的塑造也是超级软脚虾,大部分冲突剧情里面给予玩家的选择就如前所言只有道歉道歉和道歉,太懦了简直是一个Q弹的中村糯米糍,自尊和骨气堪比一根成年大香蕉,很多解开心结和处理嫌隙的方式是主角单方面的滑跪道歉并且获得角色宽容大度的原谅,真的可惜了美术和前期的人物设计。某个气得我意识模糊的瞬间我觉得这个游戏应该是少打了一个bdsm的tag对不起也许我不是受众群体别对我做服从性测试了我真不是抖m,角色设定挺有趣的但是塑造方面我只能说别无理取闹了行吗,别幻想全世界都是白骑士了这么想要鞭策玩家的话可以删掉选择这个玩法的,怎么不管什么选择都只能获得挨骂啊 千言万语汇成一句这个游戏对我好差我对这个游戏爱恨交加,依然好评但我的评价是除非降价五折及以下否则不值得尝试,或者如果你特别喜欢文字小说类和DND风格又心胸比较宽广的话
Such a rich and fascinating world packed with its own lore and characters, you can't help but get immersed into the adventure! The colourful crew you engage with have their own distinct personality, and it keeps the story alive and flourishing through so many perspectives. Tavern Talks beams with the passion and dedication of all who helped craft it, I can't wait to see what more they have in store :)
I LOVE THE STORY SO MUCH I JOINED THE KICKSTARTER FOR THE SECOND GAME THEY ARE MY BABIES
I came for the fantasy tavern. I stayed for the characters. By the end I cared more about the people than making drinks. I expected a fantasy version of Coffee Talk. What I didn’t expect was how attached I’d get to the cast. Every adventurer seems to have their own story, goals, and a life beyond the tavern. I kept looking forward to seeing them return and hearing what happened next. The world feels much bigger than the tavern itself. There are hints of adventures, politics, mysteries, and places you’ll never see directly, which makes the world alive. The setting is charming, the writing is warm, and the game is refreshingly LGBTQ+ friendly. Always a bonus.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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