
Tavern Master is all about managing your medieval tavern. You start with a very small room, couple of benches and tables and build your way up to a huge successful tavern with a kitchen, rooms for guests, group of loyal staff and much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 13.3Kreviews | 92% | — | $5.9M |
| $3.89−74% | 108ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is a chill management simulator. Its core mechanics are engaging enough to keep you busy and playing. However, the game lacks a little optimization. After roughly 2/3 of the playthrough, I started experiencing constant glitches whenever the engine had to handle hundreds of NPC's on the screen. (It was an easy fix to drop the settings low, and with that you don't lose anything. I didn't want to deep dive the troubleshooting.) but based on my rig, this game shouldn't be a problem. Also, the endgame is really boring if you want only the achievements. However, if you enjoy min-maxing and decorating your own tavern, the game is a really fun and relaxing experience.
had fun for what it is i would recommend it for the 3$!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Portuguese - Brazil, Turkish, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese +1 more
| $14.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really love what I've seen so far from Tavern Master. It is a cross between challenging and relaxing. I wish it played via controller but that's just my old hands crying (lol). I appreciate the musical atmosphere. I appreciate the creative build your own tavern too. Just watch out about playing too careful or too loose. There is a middle path that suits play until you arrive at more advanced levels (I haven't yet reached). I would have more to say but life got in the way from continuing much more than 7 hours of play time.
This game is a gem! It scratches that creative management itch I have all the time, it has awesome souind effects, make sure to turn crowd sound on slightly for more immersion! I have some cons; one main one is that when you get rid of the cook's storages your product goes with it, that includes everything your adventurerers have worked for... I wish I knew that before upgrading their storage thinking I was doing them a favour. Lost all my expensively paid for resources. That being said, when you average 300 patrons per day gold isn't that hard to accumulate, but still, that's my gripe with it. I would also love a feature to change everyone's salary/happiness - instead of when you have 20+ employees, having to go through every one Loving to see where this game goes, for the price of a coffee it's been well worth my time, it's a great game to watch a video on the side of it, very cosy, I like the character visuals and the research function is unique!
Humorous and entertaining. Very easy to get hooked on the game loop, although I'd appreciate it if there was an option for an even quicker fast-forward. Overall, a nice and fun incremental game, recommended for everyone who's a fan of the genre and medieval booze.
Needs a lil polishing up in terms of the font aesthetics. Would also be cool to have more variety and choice of fantasy races for the population. Also why are their only waitresses and not waiters too?? Why are the chefs and bartenders only male? Hope they add an option to visually customize staff and customers. Other than all that, this is an impressively solid tavern sim. Been enjoying it a lot and would more than recommend it.
So addictive!!! cant wait for more updates!
I love the game, it's easy to use and very enjoyable. Now if I could just get the Pirate game to load...
Epic soundtrack! Cute graphics and very addictive game <3
Bought in the sale, its alright but you really couldn't spend all day playing. It more of a waiting game to slowly level up your research and staff. There no peril, the strategy aspect isn't really possible to fail unless you really are stupid. I recommend this game but only for a couple of £.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $0 | 1.2K | 93% | Free | |
| $41.6K | 89 | 40% | $19.99 | |
| $40.1K | 111 | 81% | $11.99 | |
| — | 108 | 82% | $3.89 | |
| $76K | 205 | 79% | $12.99 | |
| $7.6K | 31 | 81% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 6.3K | 78% | $39.99 | |
| $5.9M | 12.8K | 95% | $14.99 | |
| $5.9M | 10.7K | 92% | $24.99 | |
| $6M | 8.4K | 85% | $19.99 | |
| $6M | 65.2K | 98% | $5.99 | |
| $5.9M | 8.8K | 87% | $24.99 |