
From the creators of Game Dev Tycoon comes Tavern Keeper 🍻, a cosy-chaotic management sim, featuring a powerful decoration sandbox and a magical storybook RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 29 → 2.43/day in the week after.
About
Build and decorate your tavern, hire staff, stock your larder, meet the locals, be the boss and run the show! Whether you keep a cosy neighbourhood taphouse or a lean, mean gold-minting machine, the choices - and consequences - are yours.

Dozens of intertwined game systems create unpredictable emergent situations. Dirt, heat, noise, flammability, sickness and of course, a parade of colourful customers all keep the unexpected coming.

Today’s situation: Half of your staff are in bed with sleep-sickness. Orders are piling up and patrons’ tempers are getting heated. So is the tavern - because it’s on fire! A spark from a broken lantern landed on just the wrong patch of dirt with no one around to notice. Oops, perhaps it’s time to call the fire brigade...
An expansive narrative campaign lets you build taverns across a vibrant world full of your favourite fantasy cultures. Each new location brings fresh challenges and surprising stories. Meet immortal elementals, outwit halfling philosophers and aid a crazed orc inventor.

Experience a magical storybook fully-narrated by Steven Pacey. Encounter hundreds of bite-sized stories with a surprise at every turn. There’s always someone needing the guidance of a Tavern Keeper like you. What choices will you make?
Decorate every nook and hollow of your tavern to create everything from bustling taprooms to relaxing reading corners. Place and manipulate thousands of items anywhere with complete creative freedom and make the tavern of your dreams.

Go beyond decorating and become a master artisan by using Tavern Keeper’s powerful Design Mode to craft unique furnishings. Combine pieces, add magical effects, then share your creations with the Tavern Keeper community.

Play the single-player campaign your way with adjustable game mechanics and storyteller settings or play in Freeplay for a custom challenge. Pick Challenging and strategize over every decision, barely making it through each day, or play a Relaxed game running the tavern of your dreams without pressure. The choice is yours.
Made by Greenheart Games 💚 (Game Dev Tycoon), a tiny independent team, Tavern Keeper is a passion project more than a decade in the making. Every detail is handcrafted, from the art, sound, writing, animations, down to the 3D user interface and many quality-of-life features. We took no shortcuts to bring you an experience like no other. Come on Inn!

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然是试玩版,但游玩体验非常的流畅丝滑,制作组对于游戏节奏的把控力很好,目前3张地图(酒馆),循序渐进,前一个地图的机制玩法摸索的差不多,空间利用完了,事件基本也走完开启下一章了,每张地图开启新内容,不会有垃圾时间的重复感,希望后面也能保持这种精细把控。 然后说一下改良建议,一是家具的装饰设计需要改进,一堆按钮但分不清干什么用的,想把一张画卦墙上,结果和墙边的床绑一起成整体,都分不开了,很迷。二是住宿玩法目前有点鸡肋,纯粹用来凑星级,这一块的玩法需要增加,可以考虑如送菜上门、预订房间、客房服务之类,但也不适合加太多内容影响本身的酒馆玩法,如何把握中间的度就是对制作组的考验了。
This is an awesome start but the game is still in EA access and has stability issues. I'd recommend it because I think that the end product is going to be brilliant but you shouldn't be in a hurry to play it. Probably best to let it mature a little. I'm currently stuck in the second scenario with repetitive crashes within 2 or 3 minutes of every reload.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, French +3 more
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the art style and game loop. Tavern Keeper has more heart than most sim/management games I've played.
I’ve been playing Tavern Keeper and I really like it so far. It has a nice balance when it comes to challenge — not too hard but still keeps things interesting. Managing the tavern and improving everything is pretty satisfying. It’s a chill game but still makes you think a bit. I’m definitely looking forward to its full release.
Игра хороша и затягивает.
So Far, I enjoy the simplicity, yet challenging, at some points. I am enjoying this game and I believe you will too, if you give it an honest hour or 2. So just try it, that's all.
I recommend this game for those who love tavern sims. This has a storyline in it. And there's freeplay/sandbox mode. I would also recommend this for casual gamers as its cute and because the gameplay is not overly complicated. Storyline does provide some challenge.
so much fun! relaxing yet challenging.
For a game that's in alpha, it is very polished. I know more updates are in the future before a full release, but this felt like a full game already.
Super fun. Highly recommend. Looking forward to more taverns
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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