
Welcome to Tavern Guardians, a strategic match three RPG! Every action you take will determine your success against countless monsters and magical creatures. Take up arms as a heroic guardian and claim victory against evil!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法有创新,但也仅此而已了,道具不给力,消除靠运气,打到后面怪都是几百血,攻击力10,怪还能消魔,打了半天只要牌面一差根本没机会翻盘。
四小时之后的一些补充感想: 设计上面有两个比较大的问题 1. 游戏虽然有一些RPG,但是内容丰富度实在不太够,英雄的技能都是定死的,人物也没法升级。变强完全靠买装备,但是装备性价比都很低,提升数值比较少而且价格贵,需要在前面的关反复刷两三次才能买一件,拖戏严重。 2. 敌人限制版面消除选择的技能太多,有时候打boss过程中只有一两个地方能消,严重影响流畅度。而且这里也没有像其他类似游戏一样消四连或五连可以多移动一次的设定,放大了运气造成的影响,跟看起来重策略的硬核表象不太一致。 总体上来说,这个游戏属于第一眼惊艳,玩下去比较憋屈的,内容不够丰富。仅建议三消爱好者打折入。 ---------------------------------------------- 很硬核的三消游戏,尤其是Boss战的时候,版面上需要考虑的要素很多。Boss攻高血厚,又有各种特殊能力,给玩家造成了足够的紧张感和压迫感,加上不错的音画表现,使本作成为少有的能让人热血澎湃的三消游戏(Mirror除外)。
都说难度高,其实很有策略性,故事模式虽然不长,挑战模式还很有意思。值得买
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even as someone who enjoys match-three games, I found this boring. You can fill a game with goofy animations and weak humor, but it's still a bad game if the actual gameplay isn't interesting.
太难了
OLD DUNGEON PUZZLE GAME Nah. I think puzzle game is classical for play in the time Thank you Dev Time
老實說想了一下決定最後給負評,遊戲基本上架構還OK, 但是基於還蠻喜歡消消樂方式的我來說, 遊玩過程感受到一些消消樂最不想遇到的狀況, 1.選擇可消的地塊被侷限。 2.沒有消消樂的爆發性及連擊性快感。 遊戲選擇是慢慢的節奏,但我覺得消消樂會爽的主要原因,就是在於快節奏,感覺該遊戲原本的設計,反而讓消消樂的樂趣沒了。 遊戲體驗時數少,也是因為這樣的感受,讓我最後不玩了。
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Players by region
Where this game's players are, estimated from review languages.
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