
Trapped inside an ancient labyrinth, chased by the mythical Minotaur. Will you reach the center? And if so, what will you discover about yourself there, in the dark?
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Trapped inside an ancient labyrinth, chased by the mythical Minotaur. Will you reach the center? And if so, what will you discover about yourself there, in the dark?

But it is the unbeatable Minotaur. Only by exploring the maze of the Labyrinth can you hope to discover how to defeat this immortal monster. The great maze has many tools, many rewards, and many secrets just waiting for you to find them. But you can’t waste your precious time, for the Minotaur is getting ever closer.

The game is inspired by the Greek myth of the labyrinth and the fight between Theseus and the Minotaur. The dark theme is visually expressed by retro pixel art, enriched by voice acting and metaphorical storytelling, creating (we hope) a thrilling atmosphere.

The journey has 6 chapters - each with its own specific challenges, patterns, and rewards. A total of 42 stages, 5 skill upgrades - each with 3 levels, 3 hidden upgrades, 2 unique upgrades, secret passages and Easter eggs. And, why not ? a custom map editor that will challenge your creativity (and patience), where you can unlock more content based on your progress in the main story.

This game is not a rogue-like dungeon crawler, but rather an experience which will ultimately give you the answer to the question: dare you know yourself? Of course, you can simply see it as a guilty pleasure arcade game, just take note: permadeath is unforgiving.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Romanian, Spanish - Spain, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра зашибись!!!
Exploration is tempting - how else to find the tools to beat the minotaur? But the labrynth is full of cruel traps and the minotaur's pursuit is relentless. Tauronos is dark, broody, intense fun. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
Muy módico precio, sencillo, múltiples caminos, trampas, tensión ocasional y perfecto para amantes de la mitología.
Tauronos is an indie game that combines elements from the adventure, survival horror and puzzle genres. In it, you play as a Greek warrior descending into the depths of an underground complex where a hostile minotaur is lurking. Also, facing the minotaur may or may not have a symbolic significance...? The gameplay is generally slow-paced dungeon crawling from a top-down perspective. You move around labyrinthine corridors, try to avoid traps through patient observation, clear rocky obstacles and pick up upgrades which will boost some of your stats, such as movement speed, torch power and defense. The minotaur is also present in some levels, slowly but surely moving towards your location like a heat-seeking missile. Given enough time, the minotaur's speed and aggression increases, until eventually it's impossible to avoid. The only way to slow down the minotaur is to close the hatch from where it spawns; other than that, you just have to keep moving and think on your feet. The game's basic formula is pretty simple, but the developers have squeezed everything out of it to keep things interesting for the game's six chapters. It doesn't take long until the game starts playing some mind tricks on the player, creating and betraying expectations to keep you on your toes. Sometimes it forces you to go slowly and observe, sometimes it makes you rush ahead to avoid a real or implied danger. It has some psychological and even "meta" elements, which is always interesting, even though subjectively I didn't feel everything cohered together in a perfectly satisfying way in this regard towards the end. The game's audio is good. There isn't a lot of music, but all of it is quite atmospheric. Arrangements featuring harp, strings, timpani and similar percussion instrumentation fits the ancient Greek setting. The sound design is perfectly functional as well. Sound actually plays a surprisingly important role in the game, as there are some traps that can be heard before they can be seen. There's also some decent voice acting. Occasionally a bug may cause sound effects to play multiple times at once, but that's the only negative thing I have to say about the audio. The game uses an extra lives system which is a bit of a mixed bag. On one hand, knowing you have a limited amount of continues makes the game feel more tense and serious. On the other, the game's design is at worst essentially based on trial-and-error, which makes the idea of limited continues seem fundamentally unfair. For instance, there are insta-kill traps which are not easy to notice until it's too late. Your visibility is frustratingly poor in the game, and even with maxed out torch power I frequently walked on trap tiles all around the game. Getting cornered into a dead end by the minotaur can also be a guaranteed game over, depending on the tightness of the corridor. Playing on "easy" difficulty allows you to restart from the start of the current chapter instead of having to restart the whole game upon running out of lives, and doing so is recommended because it's unlikely you can finish the game with the 10 lives you're initially given. Furthermore, given the slow-paced gameplay, having to replay lengthy sections is not necessarily a very enjoyable prospect. The game took me around 4.5 hours total to beat on easy-difficulty. As for unlocks, the game comes with a level editor, which is a cool bonus for the truly dedicated. I found Tauronos to be frustrating and unfair sometimes, but it has an intriguing premise and atmosphere, and it can get quite tense too. So, overall my score is around 6/10. It fills a pretty unique niche, so feel free to give it a try if it seems interesting.
A Theseus and Minotaur simulation. Well acted voice over with great creepy atmosphere.
Overall this is mostly a well thought out game. Its got puzzles that aren't to complex, A captivating story line, and some amazing art and voice overs. The reason i chose not to recommend this game though is mainly because it is very easy (to get the evil win screen) and because there is a lack of community made content it means a player who wants to feel like they won could be forced to repeat the same levels and chapters over and over again until they finally find the objective. I hope im being direct enough about this. I dont want to spoil anything so im not putting the name of objective or an explanation to what the evil win screen is. (im going to change this to a positive review because i really appreciate it when developers listen to there community and use that to try and make there game better and because this game only needs some minor changes in my opinion.)
fun game
A challenging rage inducing fun game that takes getting used to! There are so many traps to get through you will die a lot in the first chapter. Keeps getting harder as you continue on, hard game! https://youtu.be/DUjRMK92d84
not what i was expected i tough i was getting into a action game but this is a really refreshing and cool puzzle game with a warrior than is really smart and charismatic defently a great job by 16bitnights and cavalie_ro also this game have a really nice sprite of work similar to the dev previous work flesh eaters with a really good voice acting the warrior sure is a talkative nice and cool dude hehe i love that
une immersion grandiose qui laisse une empreinte sur le long terme. affolement lent comme façon de jouer, tout recommencer péniblement et acquérir une confiance en nous et en le jeu comme on apprivoise un animal. Le temps créera votre rage puis c'est aussi le temps qui la pansera. music + graphisme ++ maniabilité +- rejouabilité ++ énigme + difficulté ++ ennui +-
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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