
Grow bigger and bigger as you eat everything in the world! Play through six wildly different end-of-the-world scenarios in this chaotic eat ’em up.
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About
Grow bigger and bigger as you eat everything in the world!
Tasty Planet: Final Bite is an eat ’em up game where you play through six different apocalyptic scenarios, each starring a new creature with its own way of devouring the world.
Six worlds to devour
Hundreds of objects and creatures to eat
Nearly 150 levels of growth and destruction
Fully playable in couch co-op
The world needs more paperclips! Convert everything on Earth into paperclips.
This UFO is abducting way more than just cows.
It’s only a baby dragon! What’s the worst that could happen?
A tiny, mythical Canadian household creature. Whatever you do… don’t feed it.
The gods are angry. Cetus has risen to destroy the prideful island-city once and for all.
The Grey Goo returns - hand sculpted and more unstoppable than ever!
Play the entire game with a friend in local co-op!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bad game were 15% of the game is shoot thing shoot thing attack you level and half of them are inpossible on deadly mode so devs patch the levels Oh SHOOT, one hippo bad axe and third times the charm by making the people that shoot stop shooting you when you can eat them or have fewer on screen to not get killed in one hit on deadly mode
It just didn't capture the feeling for me that the original games did
Very fun and satisfying, will recommend if you're only planning to play for 10 - 20 minutes cause playing too long may feel repetitive, but still a good game overall.
Great homage to this legendary series. When I finished the last level, I had tears in my eyes. I grew up with this game, returned to it from time to time, and it holds so many wonderful memories from one of the best parts of my life. Thank you, Dingo Games, for being part of my life.
创意不错,特别是第二章亚特兰蒂斯部分,但是这次是球第一次连银河系都没有出去,有点偷懒了
The game is 12 dollars, and you'll get about 5 hours give or take of gameplay- Many more if you decide to go through the levels again and experience eating a certain color while avoiding others again; Something I could never recommend to even my greatest enemies. My enjoyment ended around the end of the first world. The paperclips were cool- I'll give you that. But for the final world, which I thought was cool at first, you start at centimeters and end just after eating the sun. With previous installments having well over 30 minutes of gameplay. Having the asteroids in clusters instead of being a singular entity also made me quite upset, given that it's such a short finale, they could have atleast paid more attention to detail during it. 12 dollars, repetitive gameplay. If you really want to experience something clay-like, go and watch claymations. I'm disappointed they couldn't even give us the courtesy of a long finale. I held out hope- I really did. That's why I spent an additional 4 hours completing the other 4 worlds leading up to the finale. If you want to try out this game, go ahead. But once you finish the first world- Go ahead and refund it. It's not worth your time to play the same world over and over again.
muito peak
个人游玩印象:震撼神作 [b][u]超级喜欢[/u][/b] 玩得开心 略有失望 强忍玩完 后悔购买 全成就追求:通关即拿 简易补齐 硬核冲刺 以后再说 枯燥堆时 [b][u]手残放弃[/u][/b] 美味星球还是经典的美味星球,大体玩法没什么变动,不过总体来看吃得更爽了(比如河马吃房子和UFO吃玉米细胞),也有一些趣味性关卡(比如clay goo的跑圈吃金币和吃箱子),河马章节也算是加拿大文化的不错科普(有1加元和2加元的硬币、冰球、枫糖浆、林业、驼鹿等等,不过没有骑马的骑警了,可能是因为设定在现代吧hhh),bgm在龙的章节也有很应景的中世纪风,UFO章节应该也是首次展示陆地场景的主视图(之前都是俯视图,而主视图视角都是海洋场景),当然最惊艳的肯定还是clay goo章节,一进去看到3D黏土动画风格确实有了种美味星球系列过了20年终于进化了的感觉。 不过可能碍于成本和制作精力,clay goo章节的尺寸跨度非常小,[spoiler]只是从虾米到太阳,吃了几颗恒星后连银河系都没见到就开始吃黏土时空了。不过最后一下被拍扁是真被惊到了,估计所有没看过相关剧透首次经历这个场景的玩家都会有相似感觉。这大概也是系列首次进行突破次元壁的轻度meta尝试,结局漫画也是看到了现实中作者的工作台,奖励关也有黏土化的UFO关卡(但这几关都是赤石真的没绷住),我觉得还是要为这种技术突破的尝试给个肯定的。[/spoiler] 总体来看感觉这作比较粉丝向,不像1、2、4代从微观吃到宇宙的关卡那样可以作为正经的科普,所以更适合玩完所有系列前作并喜欢这个系列的玩家购入,又能在不同场景作为不同角色继续吃吃吃还是不错的。
plane stage : thumbs down
cool
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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