
Yukumo is a young girl traversing the world in her beloved airship. Upon arriving at a certain town, her airship breaks down. She decides to explore the town to search for parts for repair; however, the town has fallen silent, with no trace of its inhabitants...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 589reviews | 76% | — | $62.1K |
| $19.99 | 196ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a hit or miss, but I fairly liked this game. Overall vibe is pretty chill. Just go around collecting sources and currency. Movement is fairly slow in the beginning til you unlock all your powers; which, I recommend getting them as early as possible. Once you unlock all your powers you can do some movement techniques that accelerate your speed around the map pretty quickly; though, it does feel like skating on ice. I mostly used controller throughout my playtime so I recommend using a controller if you have one. I wouldn't recommend paying full price cause this game feels more like a concept and experimental. If you like collecting and running around wasting your time finding things then by all means get it. Otherwise I'd steer clear and find a more entertaining game worth your time.
Mixed title. Overall positive but there are several issues with the game. This is a a 3D collect-a-thon platformer, with a movement system that grows as you progress through the game, without any combat. You later get a vehicle and some projectiles (that are only used to break a few stationary obstacles or rocks. The movement mechanics aren't super precise, but when you have the full set you can get some good speed chaining dashes into air boosts. The movement does feel fun to execute. The zones expand as you progress through the game. After the tutorial, you have 3 zones where you're limited when you enter, need to collect enough earth to access a series of trials, which will give an ability to partially open the zone. The zone will partially open at this point, allowing you access to the next trial sequence to fully open the zone. Finally, when you load in post-credits, the zones fill out with more sidequests and collectibles available to you. The trials have options to skip the required platforming, but it costs money and money is very time consuming to collect (and you need a lot of money to get all the outfits and furniture). You also cannot get the post-credits extra collectibles by paying so I strongly suggest getting used to the platforming challenges. The outfits are cute, but there aren't that many and they act weird when you sit. The zones look nice but they can be difficult to navigate (and maps are pretty hard to read, and there's no compass or indicator where you are on the map. Maps also cost money. The final challenge is a time trial using the vehicle movement and projectiles, it's really difficult. Completing it is required for one of the outfits and all achievements. There are issues. the first ability you get is a ground kick, it's only used in a few places, and it doesn't feel good to do. The midair dash and the air boost (like a double jump, but uses a different button) feel good to do, however they're not very precise and you get very different results depending on the order you do them. There's no landing shadow to indicate where you're going to land. Some of the map indicators don't match where the route to start a collect is, only where it is. There isn't a huge variety in things to do until post-credits, and some of what you have to do is just mean (breaking the cat people's vases and popping their balloons).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
| $19.99 |
| 18ratings |
| 76% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b] Reseña de TASOMACHI: Behind the Twilight[/b][/h1] [h2]Resumen del Juego[/h2] TASOMACHI: Behind the Twilight es una aventura de acción en tercera persona con plataformas en 3D y exploración “relajada”, donde controlas a una protagonista femenina en un mundo de fantasía con vibra anime y colores que gritan “mírame, soy adorable”. La premisa: recorrer escenarios, buscar objetos ocultos y avanzar como si fueras la turista oficial del crepúsculo. La primera impresión es clarísima: esto no viene a romper mandíbulas ni a ganarle a nadie en reflejos; viene a que camines, saltes, recojas cosas y te sientas zen… hasta que te das cuenta de que el juego también se siente igual de tranquilo en su comunidad: literalmente hay 0 jugadores actuales. Sí, el “multijugador” aquí es tu conciencia juzgándote. [h2]Lo Encantador y lo Que Te Hará Levantar una Ceja[/h2] Lo Bueno: Visuales coloridos y estilo anime adorable que venden la fantasía y el mood atmosférico. Compatibilidad total con mando: ideal para tirarte en el sillón a “explorar” como profesional. Steam Cloud: tu progreso en el simulador de caminar con saltitos no se pierde. 11 logros: lo justo para sentir que hiciste “algo” sin convertirlo en segundo trabajo. Enfoque relajado de exploración/objetos ocultos: perfecto si buscas cero estrés. Lo No Tan Bueno: Un jugador y con 0 jugadores activos: la soledad aquí no es ambientación, es estadística. Contenido que se apoya mucho en explorar y recolectar: si no conectas con eso, se te hace eterno aunque sea “casual”. Dificultad baja/experiencia tranquila: para algunos será terapia; para otros, somnífero premium. Rejugabilidad limitada: una vez que ya viste el truco del “qué bonito”, queda menos gancho. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Plataformas 3D y exploración cumplidoras, sin mucha maldad ni sorpresa.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Más paseo contemplativo que reto; la “IA” casi ni se siente necesaria.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Explorar y recolectar sostiene el viaje, pero no lo vuelve profundo.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Dirección visual bonita, colorida y consistente con su fantasía anime.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Funcional: lo suficiente para empujarte, no para obsesionarte.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Atmosférico y relajante: el mayor gancho del juego, sin discusión.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectos agradables que acompañan, sin tirar la casa por la ventana.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña bien el tono chill; no molesta, lo cual ya es victoria.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No es el foco; si esperas actuación memorable, vienes al lugar equivocado.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Protagonista femenina y estética marcada; en variedad general no destaca.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Correcto en términos generales para un indie 3D, sin presumir milagros.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Los logros ayudan, pero el recorrido se siente de “una y ya”.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.1[/b][/td][td]Bonito, relajante y sencillo: te abraza… pero no te reta.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] TASOMACHI es de esos juegos que te dicen “respira” mientras te ponen a recorrer escenarios, saltar plataformas y buscar cositas. Si te gusta la exploración tranquila, el estilo anime adorable y un mundo atmosférico que se vende con pura estética, aquí hay una experiencia sólida. Ahora, seamos controversiales: con 0 jugadores activos, esto se siente como visitar un museo precioso a puertas cerradas. No es que esté “muerto”; es que nunca quiso ser una fiesta. Aun así, 506 recomendaciones totales indican que, para su público, funciona: el que viene por relajación y ambientación suele salir contento; el que viene por acción y adrenalina, sale bostezando. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.1/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -70% Veredicto: [i]Un viaje bonito y calmado, ideal si buscas atmósfera; flojo si buscas desafío.[/i] Si quieres un plataformas 3D de aventura ligero, con exploración y vibra contemplativa, dale. Si tu definición de “acción” incluye sudar, reiniciar checkpoints y sentirte un dios del control… mejor sigue scrolleando.
和風(中華風?)ファンタジーな街並みを見て廻るゲームです。 世界観がとてもよく、定期的に起動して雰囲気に浸りたくなる。フォトモードも機能が色々あって、写真を撮るのも楽しいです。 ただアクションゲームとして遊びたい人にはあまりオススメしません。 あくまでウォーキングシミュレーターの延長として簡単なアクションステージがあるという認識が良いのかなと思います。 街並みを見たいだけならアクションは要らないという意見もあると思いますが、自分はアクション肯定派です。 アクションステージをいくつかクリアすると街全体が解放されるという流れなのですが、開放されたときの世界の晴れ晴れしさがBGMも相まって忘れられません。 あの瞬間はアクションゲームによる少々のストレスがあるからこそより鮮明に残るものだとも思えるので、個人的にはあっていいのかなと思っています。 PVを見てこの街並みを探索したいなと思った人は楽しめると思います!
賛否分かれていることを知った上でのレビューとなりますが、私は楽しく遊ばせていただきました。 ただ、このゲームが刺さる方はかなりニッチだと思います。 ・東洋風ファンタジーが好き ・多少のアクションができる ・ストーリーはそこまで重視しない この3条件が”全て”当てはまる方はそこそこ楽しめるんじゃないかと思います。 正直アクションはシビアな要求をされる割にはモーションや判定が大味ですし、いっそのことウォーキングシミュレーターとしてリリースした方が受けは良かったのかなと思います。 ただ、アクション要素があるからこそ、素晴らしい音楽とともに美しい町並みを隅々まで探索できたので、私はこれで良かったと思っています。
只能夠特價時候買的遊戲 是一個簡單跳跳樂遊戲
たそがれくそげー
I'm going to give it a thumbs up but it's more of a thumbs sideways kind of game. The environment is nice, the ambience is great, I like the music, and the platforming is good. That being said, there are some issues with this game. Some mechanics aren't explained well, the biggest example being the airship sections on maps where you have to destroy either a floating pot or on that you need to drop a bomb in. These are behind noticeable rocks, but these rocks takes several hits to actually break. This is not explained well (I'm pretty sure not at all, actually) and took me way WAY to long to figure out. Locations for sacred earth are marked on spots on the ground where they spawn, but that doesn't mean that the starting point to unlock them is on the other side of the map. There is also the issue that some can't be completed right away and need to be the main game before going back and unlocking them, these specific ones are not marked as such, and was an annoyance early on when I was trying to figure out how to unlock them. Dialogue with NPCs just feels weird and unfinished, not a deal breaker but noticeable. Though there doesn't seem to be a great variety. Definitely wait for a sale, it isn't a bad game, just rough around the edges (unfortunately, real rough in a spot or two)
おすすめしないわけがない!進めば進むほど新しい能力とギミックが解除されすでに探索済みのエリアに新しい視点をもたらす探索型パルクールアクションゲー。標識とか信号機の配置にさえ目をつぶればフォトモードであなたも没入感が味わえるだろう。
トロフィーコンプしたくなる神ゲー ウォーキングシミュレーターとして神ゲーと思う。 幻想的な風景、建造物、世界観、二足歩行の猫…神ゲーです。 立体的な幻想世界を可愛い女の子が散策する。尊い もっと追加でコンテンツを出してほしい、買いたいと強く思う。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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