
Yukumo is a young girl traversing the world in her beloved airship. Upon arriving at a certain town, her airship breaks down. She decides to explore the town to search for parts for repair; however, the town has fallen silent, with no trace of its inhabitants...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
たそがれくそげー
おすすめしないわけがない!進めば進むほど新しい能力とギミックが解除されすでに探索済みのエリアに新しい視点をもたらす探索型パルクールアクションゲー。標識とか信号機の配置にさえ目をつぶればフォトモードであなたも没入感が味わえるだろう。
I would consider this a “healing game” with beautiful foggy city visuals and chill music that makes you want to relax and explore. The platforming gameplay feels “floaty” and repetitive, which makes the game controls a little strange. Don't expect a story with standout characters or a deep plot; the main goal is simply to roam around collecting items, and that's it. But if you're the type of gamer who enjoys collectibles and a relaxed experience like exploring the world without any difficult missions, this game is perfect for passing the time without pressure. 7.8/10 The visuals and art style are truly impressive, and the chill music enhances the atmosphere, allowing you to play with a sense of calm and comfort.
Mixed title. Overall positive but there are several issues with the game. This is a a 3D collect-a-thon platformer, with a movement system that grows as you progress through the game, without any combat. You later get a vehicle and some projectiles (that are only used to break a few stationary obstacles or rocks. The movement mechanics aren't super precise, but when you have the full set you can get some good speed chaining dashes into air boosts. The movement does feel fun to execute. The zones expand as you progress through the game. After the tutorial, you have 3 zones where you're limited when you enter, need to collect enough earth to access a series of trials, which will give an ability to partially open the zone. The zone will partially open at this point, allowing you access to the next trial sequence to fully open the zone. Finally, when you load in post-credits, the zones fill out with more sidequests and collectibles available to you. The trials have options to skip the required platforming, but it costs money and money is very time consuming to collect (and you need a lot of money to get all the outfits and furniture). You also cannot get the post-credits extra collectibles by paying so I strongly suggest getting used to the platforming challenges. The outfits are cute, but there aren't that many and they act weird when you sit. The zones look nice but they can be difficult to navigate (and maps are pretty hard to read, and there's no compass or indicator where you are on the map. Maps also cost money. The final challenge is a time trial using the vehicle movement and projectiles, it's really difficult. Completing it is required for one of the outfits and all achievements. There are issues. the first ability you get is a ground kick, it's only used in a few places, and it doesn't feel good to do. The midair dash and the air boost (like a double jump, but uses a different button) feel good to do, however they're not very precise and you get very different results depending on the order you do them. There's no landing shadow to indicate where you're going to land. Some of the map indicators don't match where the route to start a collect is, only where it is. There isn't a huge variety in things to do until post-credits, and some of what you have to do is just mean (breaking the cat people's vases and popping their balloons).
個人サークルで作成したと思えないぐらい美しいグラフィックが素晴らしいです。 BGMも落ち着きのある良い曲で、曲を聴きながら街の風景を眺めていると穏やかな気持ちになれます。 ジャンプの浮遊や飛行船の動きに独特の慣性があり、操作に慣れるのに苦労するのは難点です。 実績コンプのために最終ステージ(シューティングゲーム風)のパーフェクトクリアが必要なのですが、シューティングが苦手な私にはかなり難しかったです。
只能夠特價時候買的遊戲 是一個簡單跳跳樂遊戲
《黄昏沉眠街》是一款Playism在2021年发行的探索东方幻想世界冒险游戏。玩家因为飞艇因不知名力量影响的损坏迫于无奈到每个城市收集大地之源,希望让飞艇重获新生。也是因为这件事情玩家可以见识到这片世界另一面的美。 游戏的核心是收集大地之源,但在这个基础上玩家可以进行相对性的自由探索,只要是去过的地方就能随意通行,而每个城市的尽头都是“圣域” 游戏很多东西解锁是需要有对应数量的大地之源,而大地资源的获取,需要玩家在地图上搜寻,有些大地资源藏的比较隐蔽,而有些则比较明显,明显的一般是不容易获取的,反而通过解谜的方式所获得的大地之源,才是玩家,前期可以轻松到手的。 除此之外每个小镇还带有一神秘空间,在空间里面玩家需要通过跳跳乐的洗礼才可以获得,当然有钱可使鬼推磨,这句话在黄昏沉眠街里也是适用的,如果手上有足够的资金,那就可以直接跳过跳跳乐的环节,传送一步到位直取大地之源! 游戏中获取的钱币除了可以“速通”外还能让房间升级变得更加豪华,购买衣服让自己看上去更加光鲜亮丽! 而如果将收集大地之源修复飞艇当序章来看待,那飞艇的解锁就相当于正片,到时候玩家可以解锁更多,去很多之前只能看不能到达的地方。 比起要面对跳跳乐的脑袋大,游戏的配色这块给笔者的感觉是很舒服的,感受到治愈感满满的包围。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
Barely just started the game, but I wasn't expecting a sort of puzzle game... The scenario doesn't seem incredible either. For now quite disappointed, the puzzle tag is NOT in the game info!
A miserable example of wasted potential. Slow (in a bad way), joyless, and anemic.
快给美术磕一个,我不打差评 但是不推荐
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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