
Inspired by the shapes and spaces of Tron and the gameplay of Battlezone, the sequel to 'Tank Universal' has arrived! Take control of your virtual tank and confront the forces of Gorgon in explosive first person 3d tank combat.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cool, and really weird. Can be frustrating at first but gets smoother once you've learned the ropes. Don't blow all your upgrade points on big-ticket power-ups because you'll almost never get to use them anyway.
A fantastic game, quite similar to the Battlezone series with a good storyline and interesting range of missions. Battles are often fought over wide areas with lots of friendly and enemy AI tanks to give the feel of a very large battle going on. Combat involves trying to hit moving enemies with arc trajectory shots while avoiding getting hit back, a reasonable amount of skill is needed. There's a good range of different tanks, special weapons and upgrades to get through the game. Also there's a skirmish mode to try after you finish the main story. For the price it is definitely worth getting, the same goes for the first Tank Universal game.
I disliked taking away the option of what was available in TU 1 turret turns with the tank base in the controls menu, Too easy to get disoriented making too easy for the enemy to hit me. The RAGE level is too difficult to win even on easy mode. This game is okay but TU 1 was more fun even though graphics are not as good.
Ich habe TU2 als freudiger spieler des ersten teils Brennend erwartet und im EA verfolgt. Leider ist Teil 2 eine einzige Endtäuschung! Das spiel besteht nur noch aus schlachtfeld geplänkel und all die genialen ideen aus Teil 1 sind fallen gelassen worden. Ich vermiss vor allem die vielen abwechsulgsreichen passagen in Engeren Poly Räumen und gebäuden, und das macht auch das neue Upgrade System nich wieder gut. Leider ein klarer schritt zurück, leb wohl TU :.-(
Great successor to a severely underrated indie title. I've been waiting for this game for nearly a decade, playing the original when I was no more than ten, and am not dissapointed. While not totally revolutionary, it's certainly worth the money and I look forward to future updates. Tanks.
I loved the original and this one is better just a good old fashion tank game with a neat story line. Both part one and two are worth the money!!
Excellent, engaging game with a truly disappointing ending. I thought maybe it was still in early access? But it's supposedly finished. There is no boss fight. You meet the boss, then...no fight. A cutscene with a deus ex machina where the boss, the big bad who was built up as unstoppable over the course of two games, is defeated instantly and effortlessly with no action from the player. This also makes the blue army's capture of the Revelation pointless, as it's never used. It disintegrates on the way to the final level. That is awful story telling. It would've been narratively correct to have a boss fight, where you and your blue allies fight to a point of stalemate and seem like you're going to lose, before the Revelation comes to your aid in your darkest hour, delivering the finishing blow. I'm still upvoting this game because the gameplay itself expands in a satisfying way on the original. It takes the huge open world battles from the latter half of the first game and builds the sequel entirely around them save for a single corridor shooter level, also adding more utility to the ability to exit your tank (hacking vent covers). Did the dev just get tired? Did resources run out and the game had to be wrapped up in a hurry? There was also that character whose face we saw when she was put into the huge NPC capsule thingie next to Gorgon. Who was that? Was she going to be more central to the story? Why make a unique model and feature her in a cutscene only to never have her appear again? I did appreciate that the "George" storyline, which seemed hokey in the first game, turns into something actually interesting by the ending of the second game. I expected a twist but not that particular one. I had a lot of fun playing this game, I really did. But there are too many loose ends that never get tied up. Plot points that seem as if they're going somewhere, like the capture of the Revelation and that unique NPC, but then go nowhere. The ending was just a tremendous disappointment given an otherwise truly enjoyable game. If the dev reads this, it would be a non-trivial job, but the game could be massively improved simply by the addition of a boss fight at the end of the game in which the captured Revelation comes to your aid. You have the assets, if not the animations. You have the level, the set up for a boss fight. It just needs to be actually implemented. 1. Expand the platform you encounter Gorgon on. Make it into a circle or semicircle around Gorgon, and widen so multiple blue tanks can join you and fight comfortably on that area. 2. You arrive and fight Gorgon on your own, He periodically heals himself a little bit by eating NPCs from the capsules. You can shoot the capsules to prevent this but the blue commander admonishes you not to kill the trapped NPCs. 3. When Gorgon's health is reduced to 80%, your allies show up. They tell you that you don't have to fight alone, and assist you in bringing Gorgon's health down to 50%. 4. You receive the nuke from the blue commander and use it. But it doesn't finish Gorgon off, only takes him down to 10%. 5. Gorgon destroys all blue tanks at once. All appears to be lost. 6. Revelation appears overhead and bombards Gorgon, whereupon his frame fails and worm Gorgon emerges 7. Ending proceeds as usual, except that if you destroyed the NPC capsules to make the fight a little easier, the scene of liberating the NPCs is replaced with one mourning their loss I really wanted such a great game to end on a more satisfying note than it did. I feel as if you have all the pieces needed to create a truly satisfying ending if you want to. It's worth adding this final layer of polish, isn't it? Why bother to do anything if you're not going to do the best you can? I have seen in the forums that this project was exhausting for you, such that you don't intend for any sequels. Fair enough! But why not polish up what you do have finished, to take it from "great" to "legendary"? With a proper boss fight, 2 possible endings, and compiling TU 1 and TU 2 into a single huge game, I feel as if it would do very well on consoles. The project of porting it to each platform would be much less time and energy consuming than actually making either game was, while bringing in a new wave of sales with each platform it comes to.
Voici mon retour à chaud sur le jeu. En quelques mots, il vaut vraiment le coup, je le recommande. Si le multi vient à s'intégrer dans le jeu, on aura affaire à un truc dément ! https://www.youtube.com/watch?v=-x1CFaYZgAc Bon visionnage.
I played a timed free trial version of the first Tank Universal and instantly loved it. Years later I found the game again on steam and bought it. It was jsut as fun as the first time i had played it. Now I can't wait for the completion of Tank Universal 2. I love this game!
this is not necessarily a bad review but i also have some disappointments with it, for a start Tank Universal is an old ass game now i played it when i was a little kid years ago off WildTangent Games, this game i couldn't find for the longest time i came across finally and found out there was a sequel, i played the first one and beat it and immediately moved on to the sequel, the new systems looked good the updated visuals and frame rate was nice and the and coming from the first game i was actually interested in the story. however some problems i have with this game are nitpicks and not at all integral to the game itself, the game works and plays as far i can tell. as for my problems with it it mostly comes down to the first game, for a start the new systems are kinda a pain in the ass, it feels too simulator if thats the right word for it, the 1st game was Arcadey, every enemy has so much health and you knew exactly how many shots or what method to kill them, lights where fast but 1 hits kill and threatening in higher numbers, medium tanks where higher damage but 2 hit kill, evade their shots and hit them before they hit you, artillery was 1 hit kill but was far to the back near the enemies base, they could cause problems to network missions and were decently threatening watching as a volley of red missiles travel from the enemies wall right to your allies sitting and spinning because their AI broke, suicide where very fast and dangerous but a charged attack near them could kill them instantly an give tons of power shards, and heavy tanks where very dangerous but could be out manoeuvred while you charge up a shot to deal huge damage. In TU2 it feels like the only tanks that are still how they used to be are the light and suicide tanks, the medium tanks take so many hits to kill, especially on network missions if there are too many your better off just bailing on your own tank and finding a new one because they kill super fast but it takes 7 plus shots to kill 1 medium tank and they are the main tank the enemy deploys. along with that because they kill so fast your systems go down instantly especially if you have no armour active it feels unnecessarily difficult but maybe i just miss the arcade elements of the TU1 next complaint i have it the level design, ive been in the same field/canyon for 2 hours, its like the level design just vanished, all the unique locations and vast monolithic structures are gone, like the chasm with the sheep mini-game or the tower with the high council all these unique locations are non existent as far as ive played so far, its just valley with trees and walls on the outside of the map, and some distant towers, like i get we are leaving the area around Sector City but is there nothing out there besides a stone village in each level and some towers it just feels like this vast world doesn't really feel so vast now. with that my final gripe is actually dumb but i miss the old characters models, making them people and not the blue red and green dwellers of this cyber world just looks kinda weird to me, also i cant take Turx seriously when he looks like someones Uncle lol, its a dumb problem i have but it not the end of the world i think its weird though how all the people we meet in the game are all like alien looking cyber people but Turx and the one woman from the gorgonopolis cutscenes are human beings anyway like i said this isnt a negative review the games fun and if you like half simulated half Arcady tank games this and the first game are good fun, i just thing some changes from the first game are unnecessary and that TU2 is kinda barren compared to the first game, NOTE: i have 2 hours in this and haven't finished this game yet but as of where im up to which is maybe mission 9 this is the opinion i have of this game so far, Dev made a fun game and he did a good job on it but i prefer the first game
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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