
Explore, leap and shoot to save your family from the insect invasion! Leap with the agility of a tamarin as you journey into the Northern wilderness, in a world full of exploration, 3D-platforming and bug-splattering action!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tamarin Review: A Cute Game Hindered by Frustrating Controls Tamarin, a visually charming action-adventure game available on Steam, instantly grabbed my attention with its adorable protagonist and nostalgic vibes. With its colorful environments and playful character design, the game has all the makings of a lighthearted platformer that’s both fun and visually pleasing. However, while it excels in aesthetics, it struggles in one crucial area: the controls. Cute Character and Beautiful Graphics At first glance, Tamarin is irresistibly cute. You play as a small monkey navigating through vibrant landscapes, battling pesky insects, and exploring a world that’s brimming with colorful flora and fauna. The graphics are stunning, with lush forests, flowing rivers, and detailed enemies that look like they jumped straight out of a retro classic. The resemblance to Jet Force Gemini, especially with its focus on shooting ants, is hard to miss, making it a nostalgic trip for fans of older platformers. Frustrating Controls and Movement Unfortunately, the charm of Tamarin is marred by its clunky controls. Whether using a controller or the keyboard, moving the character and aiming the weapon feels stiff and unrefined. The camera often struggles to keep up with the action, making it hard to accurately aim at enemies or even navigate the terrain smoothly. As someone who loves platformers, the awkward controls were a major letdown, as they make even basic maneuvers feel like a chore rather than an enjoyable challenge. The aiming mechanic, in particular, is disappointing. It’s hard to achieve precision, which can be frustrating during shootouts with ants or when trying to target specific objects. The lack of smoothness in aiming makes combat feel less fluid than it should be, diminishing the potential for fun, fast-paced action. Nostalgia Meets Annoyance While Tamarin clearly aims to evoke a sense of nostalgia, particularly for fans of Jet Force Gemini, it doesn’t quite manage to recreate the magic of that classic. The graphics and theme are spot-on, but the control issues make it hard to fully enjoy the game’s homage to the N64 era. It’s a game that has the heart of a classic but struggles to translate that charm into modern gameplay mechanics. Beautiful, but Hard to Fully Enjoy Despite the gorgeous visuals and appealing world design, the frustrating controls make it tough to fully immerse in the experience. The game’s levels and environments are inviting, and it’s easy to want to explore every corner of this cute and colorful world. However, when the basic act of moving the character becomes a point of frustration, it’s hard to stay engaged for long stretches. Final Thoughts Tamarin is a game that’s hard not to root for. It has an adorable protagonist, beautiful graphics, and a nostalgic concept that should make it a hit with fans of old-school platformers. However, the cumbersome controls and awkward aiming mechanics create a barrier to truly enjoying what the game has to offer. If you’re someone who can overlook clunky controls for the sake of nostalgia and a cute art style, you might still find enjoyment here. But for those who prioritize smooth gameplay and responsive controls, Tamarin may be more frustrating than fun.
Управлению никакое чтобы нацелиться надо запотеть. 1 недостаток. Не покупать не в коем случае!!!
La intención es buena y la música perfecta. Si buscas un plataformero estilo 90's lo vas a tener, sin embargo no busques mejoras y detalles técnicos como plataformeros actuales que te ayuden en la aventura porque el juego no los tiene. Si bien no es mal juego, no se puede comparar con entregas del mismo género actuales. Lo recomiendo en una oferta del 50% o más.
Excelent game. This studio deserves our love and support to grow even more. Please buy this game and support the developers, the have great potential.
I like this game very much, running around with the little monkey is a lot of fun, i liked the platforming more than the shooting, but there are different kinds of gameplay in the same game, so it's a very interesting world to explore, quite a unique game and nice music, highly recommended.
I like the visuals of the game, the music is solid but nothing memorable, That said, as an indie game from a small studio with a small budget, Overall it's probably worth a try if you like what you see
Me llamó mucho la atención visualmente, pero la jugabilidad es nefasta :c
别看画风很儿童,这游戏因为毫无逻辑的机制以及限时收集的跳跳乐会把玩家逼疯。难怪国内连一个做流程视频的都没有。限时收集银币那个机制能让人脑溢血,收集一波又一波,而且每次出现新的银币你不知道它在哪里。你得录下视频找到出现银币的位置记下来然后重新挑战。因为你不可能在短短的20-30秒以内找到新刷出银币的位置。另外这游戏收集萤火虫机制也很迷,经常扑过去直接穿模怎么都抓不到。我有一次反复试了几十次才抓到。只能说这游戏质量堪忧,即使免费也不建议大家玩。因为充满了痛苦.....
минималки врут - игра работает как откровенное говно на 1060 не дотягивая даже до 30 фпс, как она тогда на 460 должна идти, в 3 кадра? поддержка клавомыши здесь на уровне "лучше бы её не было", и да, она зачем-то тут есть хотя страница в стиме утверждает обратное склоняюсь к тому что PC-порт кривой просто в жопу, играйте на хуане/пс4 к геймплейной части вопросов нет, помимо ачивки за получение всех птиц [spoiler]КОТОРЫЕ МОГУТ СЛУЧАЙНО СДОХНУТЬ и непонятно как её в таком случае открывать[/spoiler] и немыслимого совершенно бэктрекинга
It would've been way better if the devs had gone for a cartoon style instead, as some others have said, the game looks like an asset flip or one of those "Ocarina of Time Unreal 4" demos. But I'm a sucker for David Wise's OSTs so I stuck it out to the end, and it honestly did get much better in gameolay and level design as it went on. I liked it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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