
You can play as a young martial artist entering Justice Academy. Train through various courses, customize your build with different weapons, skills, and inner techniques. Explore the jianghu, bond with companions, and shape your fate across branching stories and three romanceable heroines.
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About
In this story-rich RPG, you play as a young martial artist who, by chance, finds himself enrolled in the prestigious Mingjing Academy — a school famed for cultivating future legends of the martial world.
But this is more than just a place of study.
It’s a crossroads of rival powers, tangled politics, and secrets from the past.
Court intrigue, factional strife, remnants of a fallen cult...
In this world of shifting alliances, the line between good and evil is never clear.
Through quiet days and turbulent events, you'll meet colorful characters, uncover hidden truths, and carve your own path in a living, breathing wuxia world.
With immersive storytelling, rich character interactions, open-ended development, and a unique combat technique system, step into a sprawling martial epic like no other.
Over 500,000 words of original narrative and 30+ hand-drawn CGs.
Tons of side quests and bonus content deepen your journey through the martial world.
Multiple endings await — will you become the “Master Healer,” the “Wanderer,” the “Jack-of-All-Trades,” or unite the land under your banner?
Train your martial skills on the field, study ancient texts in class, and rise to the top.
With 12 development paths, live a balanced academic life of both mind and body, and shape your own martial identity.
Grow herbs, cook meals, grill over an open fire, go hunting, play strategy games, take on bounty quests — the choice is yours.
Classic turn-based battles enhanced with a unique Technique Stage and Technique Branching system.
Mix and match over 100 martial arts techniques and inner styles to create your own signature fighting style.
Master timing, adapt to the flow of battle, and unleash devastating combos in one fluid strike.
Meet 8 distinct characters, each with their own backgrounds, personalities, and stories — including 3 romance options and 2 potential party members.
From busy market streets to quiet teahouses, your relationships will grow through shared encounters and heartfelt conversations.
Raise your bond with each character to unlock unique storylines, exclusive CGs, and meaningful choices that shape your journey.

A native of Kaifeng, raised in a decent household (with branching options during character creation).
Calm, responsible, and quietly drawn to the world of martial heroes.
Not born to be a legend — but determined to walk the path.

Sang Ling'er
A cheerful girl from the Miao tribe of Yunling.
Known for her mountain songs and riddles, she commands twin snakes with the bells she wears, and is skilled in poison and medicine.
She leaves her village in search of the truth behind a certain event. After solving a poisoning case, she’s discovered by the academy and granted the chance to take the entrance exam.

Wenren Yao
Owner of the Fan Pavilion, warm and wise, always seen with her round fan.
As the eldest daughter of the Wenren family, she’s managed the family business since youth.
Her eyes light up when she sees account books. In her free time, she enjoys reading storybooks and trying her hand at cooking.

Duan Hongtang
Daughter of the Xuan Dao Sect leader. Wields ring blades with grace.
Gentle in appearance but strong-willed and fiercely loyal.
Raised to uphold the image of a sect leader’s daughter, she maintains elegance and composure — though she secretly longs to explore the world beyond.

Shen Tinglan
A disciple of Sword Hearth Sect, a young senior sister of her generation, and a skilled Sword wielder.
Gentle and composed, humble and courteous to all, she is already one of the finest heroines in the jianghu.
Should you be fortunate enough to see her draw her blade, you will understand that “Little Senior Sister” has never been merely a respectful title among fellow disciples.

Ye Luo
Hailing from the royal court, already trusted to carry out missions outside the palace at a young age.
Efficient, quiet, and emotionally reserved — but never lacking in ability.

Fang Yuchi
Son of a local magistrate from a scholarly family.
Strong-willed and sharp-eyed, with a passion for law since childhood.
She’s devoured every legal text in her home library.

Deng Xiaoyu
A young disciple of the Lantern Shadow Pavilion.
Skilled beyond his years, but blunt and outspoken — often leading to minor “misunderstandings.”

Huiguang
A bright, witty disciple of Xiangguo Temple.
Polite and always smiling, with a silver tongue that persuades even the most frugal to offer incense.
He serves as the temple’s charming public face.

Zhe Guanshan
Martial arts instructor at Mingjing Academy.
Calm and disciplined, with the air of a seasoned veteran.
Though strict in training, he’s known for his bold spirit and generosity — and is beloved by generations of students.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
真的是很普通的作品了。世界观很小,江湖里都没几个大佬。剧情能简化就简化,甚至小师姐都没做出来战斗。公式埋伏笔拆伏笔,剧情发展转折生硬。而且听说后宫结局还是后加的,你这剧情肯定要做后宫啊,糖都没写多少让玩家怎么选?全都是点到为止。虽然这年头武侠游戏无功无过也是一种不错的选择。但是太平庸很难有什么记忆点啊。立绘也没啥特色。 优点是q版小人做的还可以。
其他难得说了,剧情选项你选啥都没啥区别固定线了也就奖励不一样 最难受的是战斗无自动无加速战斗慢的要命够拖的,你玩着玩着想退都退不了款了,恶心
脚填数值。段,1回合秒BOSS。自由性极差,然后文案是真的一股deepseek味。然后后宫结局不是五人那你把人加进来干嘛?
雖然龍奧天 量大管飽實在
游戏本体75分,不是很关注战斗,要是能自动战斗就好了,文字点击跳对话用鼠标的时候老是有点卡顿感,用空格又没有,不知道怎么回事。好评主要给后宫。
只能打差评了啊……一开始选了困难难度,说是注重策略体验,但是第二章学院打杂兵就打不过了啊……技能根本没有任何策略可言,难度也不给调?只能读取很久以前的存档多花行动点练武,但感觉跟重开也没两样了。 选困难是我不自量力了。但你得有个难度调整设置吧。真的建议加一下。 另外,对话文本没有回放选项。 二编:既然制作组都这么说了,我就先改个好评观望吧……但是你这个回想功能确实是做的不对啊,一个是ui里没这个回想选项,一个是设置里说的是“mouse up”,mouse up的意思是鼠标点击再松开,mouse wheel up才是鼠标滚轮往上滚动啊。我就说我怎么鼠标点击松开一点反应都没有的。 三编:发现了剧情文本上的一个问题。我触发小师姐500好感剧情是在剑庐事件后,但是好感剧情中主角依然前往了剑庐看望小师姐。建议这里加个分支,如果触发好感剧情时候是在剑庐事件前,则照旧;如果剑庐事件已经发生,则加几段话,表明这是主角的回忆,这样剧情就合理了。 通关了,给个七分吧,有一些剧情和难度上的小问题,但能算是个小甜品,可以一试
难度控制惊人的垃圾,我开局凭感觉选的刀,前面还没感觉,到玄刀宗高某人突然难度爆炸,速度必然先手一回合四刀只需要暴击俩刀就必然送走一个,我忍了反复SL拼脸让他不集中砍一个人熬过去了,结果没多久以为就一轻松逛街的剧情主线让我一打四,没有回血手段最多打死对面两个我就死了,现在游戏直接卡关了因为我真不想倒回去读档重新练个BD了。其他的问题比如自动存档存了个寂寞,优化过个对话能卡的比3A大作还卡这些我都懒得说了 ——————————————————————————————————————————————————————强行换剑流派无脑打完了,后宫剧情写的还行,主线也算平稳。但需要修改的问题还是太多:1.难度平衡,尤其是你们因为强力流派太无脑就直接把以前的困难难度变剧情难度的做法,高难度面对那几个好BD其实依然可以无脑,但不行的BD打个剧情都要死,尤其是回合制还不可能像魂游之类的动作游戏一样靠操作弥补数值,可以不客气的说现在的数值一塌糊涂完全重做都不过分。2.剧情衔接:新更的剧情里主角对女主的称呼有变化,但原来的部分还不改,过完后宫结局三句话后继续“闻人姑娘”你人格分裂吗?支线里帮过忙的医生进主线就变成了“你谁啊我不信你”,这些剧情细节麻烦你们制作组自己重新打一遍游戏把细节给做好。我曾在评逸剑时说国产游戏需要更多的不是黑神话那种砸大钱的3A而是逸剑这种小而精美的作品,我认为《明镜江湖行》这部作品也是走在这条路上,但你们在最基础的地方也没能真正做好,方向正确,但实力有待提升。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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