
Tales Across Time is a story-driven RPG experience from the creator of 8-Bit Adventures: The Forgotten Journey. It uses the classic short-story format to tell the tale of three different characters...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
💋
yes
nice game
Bad
El juego en sí no se si se le puede llamar RPG ya que no subes de nivel, no cambias armaduras,etc. Probablemente en todo el juego no hayan más de 30 combates. Son 3 historias diferentes, en donde la principal trama del juego gira entorno a un demonio y una máscara. La historia es bastante buena, es sin dudas su aspecto principal. Tiene logros y cromos. Recomiendo, 100% completado con todos su logros. La verdad es que hace años que tenía este juego en la biblioteca de steam y decidí probarlo de una vez...no desilusiono como todos los juegos de Critical Games. -------------------------------------------------------------- The game itself I don't know if it can be called RPG since you don't level up, you don't change armor, etc. There are probably no more than 30 combats in the entire game. There are 3 different stories, where the main plot of the game turn around at a demon and a mask. The story is pretty good, It is undoubtedly its main aspect. It has achievements and cards. I recommend, 100% complete with all your achievements. The truth is that I had this game in my Steam library for years and decided to try it once and for all... it did not disappoint like all Critical Games games.
Short and sweet. A simple story-focused RPG with most of the usual complexities of RPGs stripped out. There's no grinding, EXP, levels, or equipment to manage. The combat system is also simple, but has unexpected depth owing to its focus on resource management. I had a good time with this one.
Combat Simulator Keine (360) Controller Unterstützung. Beim ersten Boss (irgend so ein Drache, nach ca. 15 Minuten), den ich >3 mal probiert habe, habe ich kein Land gesehen. Reines Try/Error für Frustresistente.
First of all, this game is not for everyone. What you get here is really old school JRPG, with the graphics of the first Final Fantasy or Phantasy Star. It is a low budget game from a solo developr. I went into the game knowing that 1. it was short (3 hours) and 2. people in the reviews were praising the combat. That kept me from dropping the game after 20 minutes, and I don't regret it. After some battles, I develope a GENUINE appreciation for the combat system (if I'm to pick two, I would say the protection battle in chapter 2 and the final boss). It is really well designed to make you look for patterns, think turns ahead and find alternatives. Having said that, it is a extremely simples game. No equipment, no level up, 1vs1 fights. But it was nice for a change, it was interesting to play and watch the story unfold.
A short game and not hard at all. But still a fairly nice game.
JRPG que se ve lastrado por unos combates horribles. Con apenas habilidades, la dinámica de los combates es ir haciendo ataques débiles, y curarnos, hasta que podamos lanzar un ataque fuerte. Aburridos, sin interes, y artificialmente difíciles. La historia está bien, y la BSO para ser un juego RPGMaker, también. Lamentablemente, no es divertido.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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