
Tale of Wuxia has been dedicated to providing gameplayers with a player-defined platform, where they can customize their own Wuxia. Instead of being restricted to characters’ basic properties, in this new version, gameplayers can also choose the personalities and talents of their own.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
拉拉,什么鬼啊
讚
真有点好玩,不得不品的武侠游戏啊
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
偶尔做做武侠梦也是可以的 有趣的梦,好玩的梦可以做 Q_Q
在怎么好玩这件事上,河洛永远会。
为童年补票,我心中国产武侠不可逾越的高峰
除了1周目老实玩过关,后面为了达成各结局都是修改器,就算这样养成阶段还是十分耗时。。。喜欢金庸群侠传可以入,超过¥50不推荐
算是补个武林群侠传的票,童年的记忆
这就是我的童年,别的不多说了!
属于是,武侠游戏必吃榜了,但是缺点也挺明显就是了,不喜欢养成的慎入,一堆沟槽的小游戏那真是玩的头大,让我想起来以前玩FF10的经历,还有那个byd闲逛事件和0体力事件,sl的吐了,真心反人类,不得不去找了风灵月影跳过小游戏,还有事件自选的mod,而且攻略也是必备的,不然瞎jb养很容易被敌人当成路边一条创死(我第一次玩到后面只能去嗯刷铜人,差点废档了) 战斗系统要我来说还是挺有意思的,但是小怪皮太厚,不叠buff用连斩打起来非常墨迹,而用了连斩+buff主角在最高难度能一回合杀了所有人()上下限差距太大了,但总的来说,我还算挺喜欢,连斩打起来真爽吧 最后骂一句沟槽的智冠,就这样吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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