
Tale of Wuxia has been dedicated to providing gameplayers with a player-defined platform, where they can customize their own Wuxia. Instead of being restricted to characters’ basic properties, in this new version, gameplayers can also choose the personalities and talents of their own.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没有地图和指引略显折磨,但仍为佳作
有点复杂,任务列表、地图都没有
侠客风云传真好玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩起来还不错,就是能不能给个地图啊
你这数值是用脚填的吗
游戏太繁琐了各种无脑的小游戏,不看攻略玩起来太累。。
河洛出品唯一真神 我他妈吹爆
非常经典的武侠游戏,剧情丰富,主线支线多,盟主线、天王线、霸主线、东厂线、大忠线都有各自的特色和不同分支,大部分人物塑造很成功,就是有的时候要不停回档才能看到想要的剧情比较烦
补个评吧。 剧情很有武侠味,人物塑造的很不错;玩家手下的角色是真的能功成出山打遍天下无敌手的,不像侠之道各种剧情杀,后期谁也打不过;最关键的是有后宫,各个女角色塑造的你很难不爱上她。 有些小游戏真的很折磨,尤其是打铁和开锁;有些角色对话剧情触发太苛刻,特定时间特定地点,基本都得看攻略梳理一下,SL一下,不过现在也可以靠打体力mod解决了,地标哪里亮了点哪里,这样基本能看完角色对话,也能有个比较好的游戏体验。
补票武林群侠传 邪线:张强破庙以后,卡在武当掌门床前bug,可以ESC+CTRL,再切回游戏来解决
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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