
With its easy to pick up play style, open world player versus player with high stakes for those daring to partake, and its focus on simple yet tactical combat, social aspects, trade skills, procedurally generated dungeons and quality over quantity quests, it is sure to have something for everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Как будто попал в 2000 год, в те самые первые ММО с круглоглазыми человечками и милыми мобами. Отличная гриндилка на заднем фоне - Ничего не понятно, но очень интересно.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alması kolay oyun tarzı, katılmaya cesaret edenler için yüksek bahisli oyuncuya karşı açık dünya oyunu ve basit ama taktiksel savaşa, sosyal yönlere, ticari becerilere, yöntemsel olarak oluşturulmuş zindanlara ve nicelikten çok kaliteye odaklanan görevlerle, kesinlikle herkes için bir şeyler olsun.
I absolutely love this game and I started playing it a few years ago but it unfortunately hasn't changed much in a long time. Many people might not want to play it because of how slow the character is or how the gameplay is in general. Like I said, I love this game but it really needs a major update.
Eat toast.
could've been good, it's cute af, but the blockchain integration...
[h1] [/h1]
Played the beta 6 years ago, now 6 years later I am shocked to find that nothing much changes, and it's still in EA... Tale of Toast is pretty much toasted dead by now... It's from the time where Kickstarter was a thing, but instead of Kickstarting they went another step further in greed and used Patreon, which required their "fan" to pay them monthly to "support" them. So it's 100% open greed cash grabbing from the start. Seemed like nothing changed much about this part and the "fans" finally realize this type of greed design only goes to a dead end and finally abandoned them... Well... the devs pretty much abandoned the game itself already by this stage... If you like these type of Chibi visual, go try Gocco of War (also here on Steam), at least you still find players to play with during weekends there, and although 3 years OLDER than this game, it looks way better.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.