
Play together on the couch or online - or both at once. Taival is a cozy co-op adventure where you and up to 3 friends explore a handcrafted world alongside your shapeshifting companion. Discover new forms, progress through narrative quests, and make the journey your own.
Modeled estimate, not a reported figure. How we estimate →
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About
You stumble upon the last Henki - a creature unlike any other, a shapeshifter keeping the world of Taival in balance. Together, you set out across a handcrafted blocky world to recover the shattered fragments of its lost heritage. What you find along the way will change both of you.
Taival is a co-op adventure RPG for up to 4 players where your goal is to find out who destroyed Heartstone of the Henki, restore it to its former glory and bring your companion back to where it belongs. This is a cozy yet mighty adventure you’ve never seen before.
Your Henki companion is the heart of Taival. As you encounter new creatures across the world, Henki can absorb their essence and shift into their form each one bringing a unique set of abilities to battle and exploration. A hulking beast that absorbs damage. A swift mount that scales cliffsides. A cunning predator that strikes from the shadows.
The more of the world you explore, the more forms you unlock. Master new skills and find the combination that fits your playstyle or your party's.
Taival is a handcrafted open world built from the ground up with a charming, voxel-style blocky art style. Multiple seamlessly connected realms each bring their own environments, inhabitants, and secrets from rolling highlands to dense forests and ancient ruins waiting to be uncovered.
Spread across the world are tons of quests with varying lengths. Players can help a farmer figure who stole their barrel of plants (it was a rodent), or they can assist in settling a house ownership disagreement between two goblins. The game being a cozy co-op RPG doesn’t mean the quests are only on the cozy side of things; Players can find themselves fighting a beast on a barbarian camp or doing some pest control on insects of their own size.
Taival is built for playing together. Invite up to 3 friends and journey as a full party each with their own character, companion, and skill tree. What makes Taival's co-op special: you can mix local split-screen and online players in the same session, simultaneously. One friend on the couch, two more joining from across the world all in the same adventure.
When your group faces a pivotal quest decision, everyone gets a say. You will all follow the same dialogue, letting you see each other's cursors and suggested dialogue options.
Taival's progression runs on two tracks that grow in tandem. For your character: unlock abilities, improve your combat skills, and even level up your fishing. For Henki: master new creature forms, unlock mount abilities for faster exploration, and build a companion that feels uniquely yours. The deeper you go, the more the world opens up. 
Shapeshifting companion (Henki) - absorb creature forms found throughout the world, each with unique combat and traversal abilities
Handcrafted open world - multiple seamlessly connected biomes with distinct environments, inhabitants, and stories
Up to 4-player co-op - mix local split-screen and online players in the same session, simultaneously
Group quest dialogue - Follow the same quest dialogue and suggest options using your cursor
Charming voxel-style art - a handcrafted blocky world with a warm, inviting visual identity
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 89 reviews with recorded playtime.
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Das Spiel sehr atmosphärisch und man merkt das die Entwickler mit Herz and der Welt gearbeitet haben. Das Kampfsystem ist cool mit der Freiheit "Klassen" durch zu wechseln wie es einem beliebt. Die Story ist ziemlich MMO typisch , wem das gefällt ist hier richtig.
In a world of soulless cash-grabs and rug-pulling developers, Taival is a breath of fresh air. While this game surely is rough around the edges you can see a clear direction and vision for this game. What's even more of a green flag for me is that the development team has been incredibly recipient to feedback and bug reports. We've already received 3 or so updates since launch with more to come. I cannot recommend this game enough especially at this $15 price point, even $20 is a fair price for this project. I am excited to see what this team can deliver on for the community.
Ich hatte große Hoffnung da das Spiel sehr gut aussieht im Trailer, und es hat auch potential aber KAUFT ES EUCH NICHT! Das spiel ist fast so krass mit buggs vollgeladen wie Cyberpunk zu release, ich habe irgendwann aufgehört die Grafikfehler zu zählen und wie oft ich durch den Boden falle. Leider komplett unfertiges spiel kann nicht verstehen wie es hier positive Bewertungen gibt.
Un sin fin de entretenimiento con una estética que no defrauda, siente como si fueras explorador o siente como un señor feudal :D. Pero aburrirte nunca
潜力很大(框架大内容少)
Sterowanie tylko wsad A WESCIE SIE TURLAJCIE następna gra wydawana i nie brane pod uwage że ktoś nie może grać na WSAD A TURLAJCIE SIĘ PRZEBRZYDŁE GOBLINY MYŚLCE O KASIE A NIE O LUDZIACH .
[h1]支持多人联机的像素开放大世界![/h1] 像素画风、开放世界、动作 RPG 冒险史诗故事,进行探索收集的《灵伴世界》来了! 支持多人联机,更加欢快,体验最佳。不仅仅拥有线性任务流程,还可以选择直接探索各个区域,不做任务,进行升级加点。顺便发掘伙伴百变享奇真正的能力,一起共同成长。独特的像素美学画风,一波三折的剧情变化,十分吸引眼球。世界逐一展开于你眼前,和你的伙伴一起去见证,去成长,去探索,缓步向前,便只留下愉快的时光了。 整体玩下来感觉优缺点鲜明,真的,不好的体验是真的不好,但上头是真的上头,我们先来说说它的优点吧,开局的话,可以选择哥布林和一个流名人。竟然可以捏脸,对头发呀,耳朵啊,肤色等等,进行一定的调整,还是非常不错的,如果捏得好看的话,还能给你的朋友一个深刻的印象,可以进行多人联机。 故事便从拯救亨奇宝宝(衡灵,亨基)开始,就可以探索这个地图了,击杀地图带来的小怪,获得经验,可以加点升级,亦或者在做任务的途中顺便探索一下地图,有很多宝箱以及收集品,比如说横灵卷轴或者灯笼等等,打怪会获得一些金币之类的。 故事的话代入感还是比较强的,整体来说是比较紧凑的,除非个别的强制你去挖矿之类的,跑得有点小远。经常会一波三折,每当你觉得轻松的时候,就突然准就来个意外,譬如就是别人政变了,流程还挺长,不过意外的好看,尤其是突然出现打任务 boss 的时候,还算比较简单,但打起来又很刺激,打赢就很爽,还能获得一个护符,十分的上头。 除此之外,本作还有战斗系统。不算太难,可提升的地方有很多,不仅仅 仅限于手部乘区,还可以收集不同的装备[慎重选择攻击和远程武器有负重的。会影响跑步(叉掉。拉扯),而且,如果你点开物品栏的话,怪物是可以在你看物品栏的时候偷袭的。],还可以一下技能,每升一级都有一个技能点的,可以你的衡灵伙伴来改变形态,或者去搜集各个区域的收集品,灯笼和卷轴之类的。 没有成就,且部分本地化翻译不全,比如说某些做教程的提示,伙伴未解锁宠物的小介绍等等。还有就是没有据点,如果不找商人卖的话,东西容易多到放不下,对囤囤鼠来说很不友好,这个世界这么大,总要选择一块区域当家,更有获得感。前期是比较缺回血手段的,有污染的肉,记得去篝火里烧一下,要买回血药剂。新手引导欠缺,做得还是太略了,机制挺多,底子很好,但是没有表现出来,比如说解谜, 比如说少收集品,怎么办,某些地方卡关了,怎么办?做得不是很到位,希望优化一下。地图有些大。而且有点空。顺便修复一些小 bug,其他的基本上没有什么大问题了。 喜欢的可以去试试吧!建议多人联机更有效果一点。单人虽然也有意思,但感觉没多人联机那么愉快,如果你喜欢这种像素画风的话,以及 RPG 养成题材,与你的小伙伴在这个世界冒险。那么是值得体验的一场旅程! [quote]关注「 [url=https://store.steampowered.com/curator/45108085/]游戏边界鉴赏组 [/url] 」[/quote] [u][b] “游戏边界”,一个打破游戏界限的地方 [/b][/u]
- нелепый закос под воксельную игру - геймплей как у 90% выживалок что есть в стиме - оптимизация хреновая
Está guapo! Gráficos a lo Minecraft, ambiente con toques de Tierra Media. Progresión del personaje, escudos, ropa, armas (cortas y de proyectiles), misiones principales y secundarias. Un mundo vivo con personajes para interactuar. El multi no lo he probado aún pero en single es divertido y hay que currárselo un poco para cargarse a algún boss.
[h1]“像素风+开放世界RPG”是拙劣模仿,还是再创新高?[/h1] 像素方块拼出的奇幻大陆铺到视野尽头,高原旷野与幽深密林无缝过渡,手工搭建的地貌在光照下呈现出远超同类体素作品的层次感。四人小队翻山越岭的过程中,沿途宝箱散布密度高得近乎奢侈,几乎每条岔路尽头都藏着一份奖励,开箱的期待感撑起了探索的底层驱动力。每个区域的敌人类型各不相同,随机出现的首领和战利品让跑图过程始终保持新鲜感。岔路口偶尔能听到村民的闲话,顺着线索拐入小径往往能发现隐藏洞穴或收集品。 亨奇是整个设计中最有灵气的部分,这只没有固定形态的生灵每遇到新物种就吸纳对方的能力,化作巨兽扛伤或者变为坐骑赶路,也能成为掠食者从暗处突袭。形态切换带来的能力差异让同一片区域的探索方式产生明显变化。基础形态的治疗技能让前期战斗可以放开手脚去打,药钱也省下不少。滚动下山的移动方式初上手令人发笑,反复使用也不觉得腻烦。技能树分支多,钓鱼和采集等副系统穿插在跑图间隙,节奏松弛有度。 联机模式允许本地分屏与线上混合,队伍面临剧情抉择时全员投票的机制让每个参与者都有发言权。每位玩家拥有独立角色和专属技能体系,四人协作翻滚下山、围攻首领的场面确实欢乐。合作维度上的设计思路清晰,混搭方案对家庭和朋友聚会场景有天然亲和力。 但游戏的抢鲜体验粗糙程度却远超预期,地板缝隙随处可见,角色脚底时不时踩空穿模掉进虚空。主线任务存在恶性缺陷,负重系统加成完全失效,修改键位后界面显示不更新。建筑穿模,翻译时有时无,让玩家难以摸清的衰落判定,这些BUG给整个游玩过程带来的体验相对较差。 优化层面同样吃紧,转动视角时频繁出现微小卡顿,山坡攀爬的手感粘滞到令人怀疑角色是否被地形吸附,同时游戏的帧数也很低。水体判定笨拙,下潜操作模糊。任务指引几乎为零,玩家在超大地图上对着一个模糊方向标摸索,卡关时只能靠试错推进。打开物品栏时怪物不会暂停,随时可能被偷袭。战斗手感偏迟钝,受击反馈不够清爽,武器收起的动作衔接断裂。 内容体量方面,当前版本更接近一份加长版试玩,任务类型集中在寻找目标和击杀目标之间循环,家园系统缺席导致背包很快被杂乱资源填满,频繁往返商人处出售物品打断了探索的流畅感。制作系统几乎形同虚设,装备属性显示缺失,武器种类虽多但区分度模糊。好在虽然制作组只有四人,更新频率和社区沟通态度确实令人刮目相看,上线后已连续推出多个修复补丁回应反馈。游戏的想法与创意有明确方向,距离一款完成度合格的作品还差相当长的一段打磨周期。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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