
Play together on the couch or online - or both at once. Taival is a cozy co-op adventure where you and up to 3 friends explore a handcrafted world alongside your shapeshifting companion. Discover new forms, progress through narrative quests, and make the journey your own.
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About
You stumble upon the last Henki - a creature unlike any other, a shapeshifter keeping the world of Taival in balance. Together, you set out across a handcrafted blocky world to recover the shattered fragments of its lost heritage. What you find along the way will change both of you.
Taival is a co-op adventure RPG for up to 4 players where your goal is to find out who destroyed Heartstone of the Henki, restore it to its former glory and bring your companion back to where it belongs. This is a cozy yet mighty adventure you’ve never seen before.
Your Henki companion is the heart of Taival. As you encounter new creatures across the world, Henki can absorb their essence and shift into their form each one bringing a unique set of abilities to battle and exploration. A hulking beast that absorbs damage. A swift mount that scales cliffsides. A cunning predator that strikes from the shadows.
The more of the world you explore, the more forms you unlock. Master new skills and find the combination that fits your playstyle or your party's.
Taival is a handcrafted open world built from the ground up with a charming, voxel-style blocky art style. Multiple seamlessly connected realms each bring their own environments, inhabitants, and secrets from rolling highlands to dense forests and ancient ruins waiting to be uncovered.
Spread across the world are tons of quests with varying lengths. Players can help a farmer figure who stole their barrel of plants (it was a rodent), or they can assist in settling a house ownership disagreement between two goblins. The game being a cozy co-op RPG doesn’t mean the quests are only on the cozy side of things; Players can find themselves fighting a beast on a barbarian camp or doing some pest control on insects of their own size.
Taival is built for playing together. Invite up to 3 friends and journey as a full party each with their own character, companion, and skill tree. What makes Taival's co-op special: you can mix local split-screen and online players in the same session, simultaneously. One friend on the couch, two more joining from across the world all in the same adventure.
When your group faces a pivotal quest decision, everyone gets a say. You will all follow the same dialogue, letting you see each other's cursors and suggested dialogue options.
Taival's progression runs on two tracks that grow in tandem. For your character: unlock abilities, improve your combat skills, and even level up your fishing. For Henki: master new creature forms, unlock mount abilities for faster exploration, and build a companion that feels uniquely yours. The deeper you go, the more the world opens up. 
Shapeshifting companion (Henki) - absorb creature forms found throughout the world, each with unique combat and traversal abilities
Handcrafted open world - multiple seamlessly connected biomes with distinct environments, inhabitants, and stories
Up to 4-player co-op - mix local split-screen and online players in the same session, simultaneously
Group quest dialogue - Follow the same quest dialogue and suggest options using your cursor
Charming voxel-style art - a handcrafted blocky world with a warm, inviting visual identity
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is pretty fun Great atmosphere and the gameplay is super engaging Definitely worth checking out and explore the world of Taival
Funny Game :) You must try it ! :)
Na chwile obecną nie polecam. Zrobiłem parę questów po czym zacząłem kolejny i nie chciał mi przejść po mimo zebrania jedzenia dla pluszaka którego miałem nakarmić po kilku minutach starania się i rozmyślania jak go nakarmić by przejść do kolejnego questa ode chciało mi się. I system walki oraz uników jest taki mheh jak by chciał ale nie mógł. Tak na siłę dokładnie jak w kiblu. I z powrotem cofasz się po mapie turlając się jak ten klocek przez kanalize.
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Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Arabic*languages with full audio support
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This review will be in two languages: English and Polish / Recenzja będzie w dwóch językach EN / PL [EN] - A good game with great potential that kept me hooked for a long session. Perfect for chilling out and enjoying some relaxed gameplay. The world feels alive and there’s genuinely plenty going on in it. The game features elements such as mining for resources, crafting, boss battles and looting, with weapons also having their own rarity levels. The game has a unique movement system that really works well. The project looks very promising, and communication with the developers on Discord is excellent – they listen to players’ issues and address any bugs that are reported. Summary: Yes, this is an early access game, and you need to bear that in mind when buying it. You’re bound to come across bugs or obstacles in the game that will make gameplay more difficult, or you might feel that something is unbalanced. But I’d still recommend giving this game a chance. Judging by the developers’ approach to this project, the game certainly has a future. [PL] - Dobra gra z dużym potencjałem, która wciągnęła mnie na długą sesje. Idealna do chillu i przyjemnej rozgrywki. Świat jest żywy i na prawdę coś się w nim dzieje. Znajdziemy w grze takie funkcje jak kopanie surowców, crafting, walka z bossami oraz lootowanie gdzie bronie też mają swój stopień rzadkości. Gra posiada specyficzny sposób poruszania się który naprawdę zdaje egzamin. Projekt zapowiada się bardzo dobrze, kontakt z developerami jest znakomity na discordzie i słuchają problemów i znalezionych bugów. Podsumowanie : Tak jest to wczesny dostęp i kupując tą grę trzeba o tym pamiętać. Napotkasz w grze na pewno bugi jakieś przeszkody które utrudnią ci rozgrywkę albo poczujesz ,że coś jest niezbalansowane. Patrząc jak podchodzą deweloperzy do tego projektu, na pewno ma ta gra przyszłość.
我想起十年前的魔方世界。我想起十年前的我。 但很可惜这不是魔方世界,我也不是十年前的我了。 如果抱着体验cubeworld精神续作的想法,玩这款游戏的话,可以试试demo。但也就止步于此了。 bug太多,游戏内容太少,有太多太多东西要修复了。我甚至觉得它最后会像cubeworld的正式版一样。烂尾,且没有下文。 攻击会卡手,武器攻击判定范围很迷惑,“技能”就是升级你的平a,我头一回体验到跑动攻击,跳跃攻击这类派生攻击方式,都需要等级去解锁的。没有所谓的技能,就连法杖类的技能也只是增加投射物大小,概率增加多重弹幕,这太简陋了。 甚至还会有大运bug,可以一路秒怪。 https://www.bilibili.com/video/BV1T5KL66EVf 总体来说,我并不推荐你花70块钱购买这样的一款完成度不高的游戏。
Okay this world def feels like handmade. I do really like the artstyle and the vibes of the world. And a huuuge positives are the possibilities to coop and play with a controller which aren't part of games that much anymore. Rolling is so fun and Henki is the cutest.
Keep rollin', rollin', rollin', rollin' (Yeah)
《灵伴世界》是一款画面很《我的世界》,但玩起来又很MMO的开放世界动作冒险游戏。 刚进入游戏,本作给我的感觉挺粗糙的,没有太多设置,UI看上去也很简陋。然而在耐心玩了几个小时后,我发现它其实还意外有点上头! 简单来说,该作的玩法就是“跟随着主线剧情,以自己喜欢的方式在无缝的庞大世界里自由探索,或是接收并完成各种支线,或是发现宝藏开宝箱,亦或是收集各种隐藏物品(用于交付隐藏任务来换取丰厚的奖励)。总之,这里没有强制性任务跟引导,能够获得多少游玩乐趣,全得靠玩家自己去挖掘。 下面简单罗列下,你可以在游戏里体验到哪些内容: 1.自定义角色:开局可选哥布林跟流明人两种外貌,并针对肤色、头部、肩部、手臂尺寸跟头发、发色、耳朵、面部等进行简易调节。当然,不想费时间弄也可以直接随机。 自定义角色名字跟世界名字。 2.装备系统:装备一开始来源战斗掉落跟宝箱探索(掉落物品太多不需要挨个捡,长按E键即可),还可以在各个NPC处以交易的方式购得,以及使用冶炼设施自己打材料制作。装备分轻武器单持近战、重武器双持近战、弓箭远程,以及魔法远程,每种武器有等级、颜色跟强化次数等属性品质,比如说“等级4的绿色装备+5”跟“等级2的蓝色装备+1”。 3.背包系统:背包有重量限制,可通过天赋点学习来增加背包负重上限。背包重量超过上限,角色的行动就会受到极大的限制,不需要的物品可以丢掉,可以卖给NPC(只有对话后显示交易功能的NPC才可以),也可以找个空箱子放在里面。P.S.鼠标放在可以装备的物体图框时,按下小键盘的1-4数字键,可以分别将其绑定在1-4号键位上。 4.天赋系统:角色战斗能够获得经验值,经验槽满了后能升级,升级可以获得技能点,使用技能点可以学习“探索”、“战斗”跟“采集”三大模块。不同模块倾向不同,虽说随着等级提升都能学到,但前期升级缓慢,先后顺序也挺重要的。注重战斗就可以优先点攻击技能,其中的蓄力攻击跟魔法弹幕体积变大就挺好用的;注重探索就可以优先点跑图技能,比如攀爬墙壁、起跳后冲刺,冲刺后起跳以及二段跳之类的;注重采集就点提升背包负重、增加获得双倍资源的概率,以及降低拾取鱼类物品重量等。 5.任务系统:任务分为主线跟支线(已完成的主线会在任务界面窗口保留,以横杠的方式进行删除),地图上显示的图标都一样,不过可以标记为追踪状态,这样就会以“带黑底的特殊感叹号”形式来呈现。主线跟各支线之间可以随时切换追踪,就像网游那样。地图上也可以按右键随意标记放置自定义路径(白色星星、红色爱心跟黄色旗帜)。 6.伙伴系统:这算是游戏一大特色,开局就能获得名为“衡灵”的伙伴,它可以辅助玩家战斗(在敌人屁股后面帮忙补几刀,或是在玩家没血的时候进行治疗)。通过让它观察玩家自己给其它生物喂食,还能激发它的学习跟变身能力,可以变成各种各样的生物(游戏里也称之为唯一能够变形的种族),同时拥有对应生物拥有的各种特殊能力。P.S.喂食功能需要将流程推进到“在高塔位置找到隐者”的位置才能解锁。 7.其它内容:游戏还涉及钓鱼、挖矿跟烹饪等元素,可探索趣味性还是挺丰富的。 差点忘了说,游戏除了单人外,还支持多人合作,既可以线上联机,也可以线下同屏。多人体验肯定比单人更有意思,如果你最近有玩的想法,不妨拉着朋友一起试试吧。 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote]
Been playing Taival and my first impressions are solid. Really nice atmosphere right off the bat, and the mechanics are great. The music's good too, pulls you in and makes the whole thing feel immersive. Visually it reminds me a lot of Cube World or Hytale, which is a good thing in my book. One small gripe: when monsters drop coins, I feel like those should just auto-pickup. I get wanting to manually grab weapons and armor since you're choosing what to equip, but coins? Just let me scoop those up automatically. Also ran into a few minor bugs, mostly animation stuff, but nothing game-breaking. Overall though, really enjoying it so far. Good vibes, good mechanics, good time.
데모 버전 플레이 해봤는데 재밌네요. 어째서 16800원이 결제 된 것 같더라고요. 지랄 거 환불도 안 되되고요. 고마 제작자님 등허리 홉고블린 맹키로 고이 접어뿌고 싶네요.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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