
Play together on the couch or online - or both at once. Taival is a cozy co-op adventure where you and up to 3 friends explore a handcrafted world alongside your shapeshifting companion. Discover new forms, progress through narrative quests, and make the journey your own.
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About
You stumble upon the last Henki - a creature unlike any other, a shapeshifter keeping the world of Taival in balance. Together, you set out across a handcrafted blocky world to recover the shattered fragments of its lost heritage. What you find along the way will change both of you.
Taival is a co-op adventure RPG for up to 4 players where your goal is to find out who destroyed Heartstone of the Henki, restore it to its former glory and bring your companion back to where it belongs. This is a cozy yet mighty adventure you’ve never seen before.
Your Henki companion is the heart of Taival. As you encounter new creatures across the world, Henki can absorb their essence and shift into their form each one bringing a unique set of abilities to battle and exploration. A hulking beast that absorbs damage. A swift mount that scales cliffsides. A cunning predator that strikes from the shadows.
The more of the world you explore, the more forms you unlock. Master new skills and find the combination that fits your playstyle or your party's.
Taival is a handcrafted open world built from the ground up with a charming, voxel-style blocky art style. Multiple seamlessly connected realms each bring their own environments, inhabitants, and secrets from rolling highlands to dense forests and ancient ruins waiting to be uncovered.
Spread across the world are tons of quests with varying lengths. Players can help a farmer figure who stole their barrel of plants (it was a rodent), or they can assist in settling a house ownership disagreement between two goblins. The game being a cozy co-op RPG doesn’t mean the quests are only on the cozy side of things; Players can find themselves fighting a beast on a barbarian camp or doing some pest control on insects of their own size.
Taival is built for playing together. Invite up to 3 friends and journey as a full party each with their own character, companion, and skill tree. What makes Taival's co-op special: you can mix local split-screen and online players in the same session, simultaneously. One friend on the couch, two more joining from across the world all in the same adventure.
When your group faces a pivotal quest decision, everyone gets a say. You will all follow the same dialogue, letting you see each other's cursors and suggested dialogue options.
Taival's progression runs on two tracks that grow in tandem. For your character: unlock abilities, improve your combat skills, and even level up your fishing. For Henki: master new creature forms, unlock mount abilities for faster exploration, and build a companion that feels uniquely yours. The deeper you go, the more the world opens up. 
Shapeshifting companion (Henki) - absorb creature forms found throughout the world, each with unique combat and traversal abilities
Handcrafted open world - multiple seamlessly connected biomes with distinct environments, inhabitants, and stories
Up to 4-player co-op - mix local split-screen and online players in the same session, simultaneously
Group quest dialogue - Follow the same quest dialogue and suggest options using your cursor
Charming voxel-style art - a handcrafted blocky world with a warm, inviting visual identity
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Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well... I know it is a bit early to complain, but I believe that if this isn't said, a lot of people will buy the game and feel the same way. So, be aware before you buy: There are several bugs, such as: Quests that cannot be completed Sync issues in the battle dynamics Sudden visual bugs Invisible textures Gates that should only be accessible during quests can be walked straight through just by getting close to them Random cutscenes triggering from quests that aren't even active Among others that I prefer not to list because, as I mentioned, it is a newly released game. However, for those who enjoy exploration games, that is a very positive point for this game. I hope to change my rating in the future. I won't be requesting a refund because the overall idea of the game is very good—a mix of Cube World with any other game that brings Skyrim's progression to mind. _____________________ Bem... Sei que é muito cedo para reclamar mas creio que se não for dito muita gente vai comprar o jogo e sentir a mesma coisa, então compre ciente: _ Há diversos bugs como: - Quests que não conseguem ser completadas - Problemas de sincronia na dinâmica de batalha - Bugs visuais repentinos - Texturas invisiveis - Portões que seriam acessiveis em quests você consegue atravessar chegando perto - Cutscene aleatorias sendo acionadas de quests que não estão ativas Dentre outros que prefiro não listar pois como disse, é um jogo recente. Mas para quem gosta de jogo de exploração fica um ponto muito positivo para o jogo, no futuro espero mudar minha nota, não irei dar reembolso pois a ideia geral do jogo é muito boa, mistura de Cubeworld com qualquer outro jogo que remeta a progressão de Skyrim.
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Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Arabic*languages with full audio support
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was pleasantly surprised by how smoothly this game runs on my wreck of a laptop! My setup isn't ideal for gaming so I'm really happy that it doesn't have any significant lag so far. Obviously the smoothest experience requires a better setup lol. I would definitely recommend this game to those who love voxel & adventure/exploration games. The world is absolutely stunning. Anywhere I go, a new adventure and eye candy awaits. Questing is fun and I love the little Henki companion and the idea of taming and collecting different creature forms. A special thanks for the split screen and online combo, I have a vast friend group from around the world and this makes playing together seamless. The combat is beginner-friendly which is a huge plus as a casual gamer. Keep in mind that this is an early access game, so some bugs can be expected, but the devs handle the feedback and bug reports on Discord exceptionally well, first hotfix arrived within 24 hours. You can clearly see they care about this game and the community!
needs more work, ui layout sucked couldnt use controller to controll my guy but could to activate split screen but no simple way to config the controls except keyboard bindings, combat felt clunky and fighting a boar and being hit didnt feel impactful at all, ik i got 30 min played but you know the spark a good game gives you, this didnt give no sparks, the rolling is cool but make everything else as fluid
Taival is a fun little game so far. This is a great starting point and allows for a ton of feedback over the long-term instead of more rushed, short-term playtest feedback. Obviously with an early access game, it needs some time to become a fully polished game but what is here is worth the price. You can easily get 10-20 hours of content without even realizing it.
Pretty darn good for an Early Access. I usually dont buy E-A games, but decided to give this one a try because of how many videos of people rolling got into my algorythm haha. Was a bit scared at first because of a few negative reviews that I saw, but I feel very comfortable to say its a good game to check out in its early access stage. Sure some bugs or roughness are expected, as with any other E-A (you should be aware of what you are agreeing to) but that asides its a good project, with a lot of potential and very passionate devs behind it that take feedback from players to really push the quality of the game. The base systems are here and already allow for a very entertaining experience, I'm very interested in watching it grow and deliver on the experience they persue. Great work! :)
Super fun game that has tons of potential and like everyone has mentioned in youtube videos its cubeworld but better. there are a few glitches that make the game a little annoying and ruin the fun but its early access and only affects AMD GPUI.. 8/10 in the current state
A lot of this game as a solo player is spent trying to travel over a vastly empty map with irrelevant NPC's and an assortment of blood-thirsty beasts to gather loot from...except one small problem... There's little to no direction. Yes, you can pick up quests but what impact does that have? Well it causes my game to drop to 2 frames whenever we're moving between game and cutscene so maybe that? What impact do collectables have? No clue. I only just figured out a few hours in that there's SKILLTREES. Maybe it was explained, or maybe I'm just blind. A lot of the assets across the map are built with parts missing or aligned incorrectly such as the animal barn near Lantern's crossing having misaligned beams in the roof. The rendering loading in far away objects is taxing on the computer, causing intense FPS drops and stuttering, limiting me to 40fps cap and all settings on low, but this didn't stop the frames dropping to a slideshow every other interaction I made with the game environment. I don't need to see far away, but I also don't need the dock in front of me to blip in and out of existence. Hostile enemies spawning in the floor, or parts of the world generating in a strange way, such as the Clacker Cave for example there's water covering the key and preventing quest progression to collect the item fallen into the Clacker Cave. Surely someone would've seen that during playtesting. The considerable amount of game breaking bugs and glitches make progress trivial and challenging beyond favourable means. I don't enjoy the constant struggle to navigate a game that is not ready for *paid* public release. It isn't ready, and it shows. This isn't fun. Not for me. You shouldn't need a godly computer to play a game, especially not one like this.
Premissa muito boa de uma continuação de cubeworld, veloren e um pouco de trove! Mas como o game acabou de ser lançado está "cru", hitbox do mapa com o personagem está bem bugada, isso inclui a parte de combate, pesca e exploração. a historia do game deve ser muito boa, mas vou aguardar uns patch de att, para jogar o game com uma experiência melhor.
The game is full of great ideas, and it's a lot of fun to get lost in its world—I love literally rolling all over the place. The ambition and scale are impressive for such a small team. As expected, it has some initial bugs—though fewer than Bethesda!—but the developers have been on top of things, releasing patches since day one. It's been a really great experience, especially with friends.
Taival rules. Goblin time, fun combat, shapeshifting companion, all fantastic. First day of early access so obviously, it isn't finished, but it's fun as hell. Works great on steam deck, especially considering how early it is in development.
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