
Play together on the couch or online - or both at once. Taival is a cozy co-op adventure where you and up to 3 friends explore a handcrafted world alongside your shapeshifting companion. Discover new forms, progress through narrative quests, and make the journey your own.
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About
You stumble upon the last Henki - a creature unlike any other, a shapeshifter keeping the world of Taival in balance. Together, you set out across a handcrafted blocky world to recover the shattered fragments of its lost heritage. What you find along the way will change both of you.
Taival is a co-op adventure RPG for up to 4 players where your goal is to find out who destroyed Heartstone of the Henki, restore it to its former glory and bring your companion back to where it belongs. This is a cozy yet mighty adventure you’ve never seen before.
Your Henki companion is the heart of Taival. As you encounter new creatures across the world, Henki can absorb their essence and shift into their form each one bringing a unique set of abilities to battle and exploration. A hulking beast that absorbs damage. A swift mount that scales cliffsides. A cunning predator that strikes from the shadows.
The more of the world you explore, the more forms you unlock. Master new skills and find the combination that fits your playstyle or your party's.
Taival is a handcrafted open world built from the ground up with a charming, voxel-style blocky art style. Multiple seamlessly connected realms each bring their own environments, inhabitants, and secrets from rolling highlands to dense forests and ancient ruins waiting to be uncovered.
Spread across the world are tons of quests with varying lengths. Players can help a farmer figure who stole their barrel of plants (it was a rodent), or they can assist in settling a house ownership disagreement between two goblins. The game being a cozy co-op RPG doesn’t mean the quests are only on the cozy side of things; Players can find themselves fighting a beast on a barbarian camp or doing some pest control on insects of their own size.
Taival is built for playing together. Invite up to 3 friends and journey as a full party each with their own character, companion, and skill tree. What makes Taival's co-op special: you can mix local split-screen and online players in the same session, simultaneously. One friend on the couch, two more joining from across the world all in the same adventure.
When your group faces a pivotal quest decision, everyone gets a say. You will all follow the same dialogue, letting you see each other's cursors and suggested dialogue options.
Taival's progression runs on two tracks that grow in tandem. For your character: unlock abilities, improve your combat skills, and even level up your fishing. For Henki: master new creature forms, unlock mount abilities for faster exploration, and build a companion that feels uniquely yours. The deeper you go, the more the world opens up. 
Shapeshifting companion (Henki) - absorb creature forms found throughout the world, each with unique combat and traversal abilities
Handcrafted open world - multiple seamlessly connected biomes with distinct environments, inhabitants, and stories
Up to 4-player co-op - mix local split-screen and online players in the same session, simultaneously
Group quest dialogue - Follow the same quest dialogue and suggest options using your cursor
Charming voxel-style art - a handcrafted blocky world with a warm, inviting visual identity
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 89 reviews with recorded playtime.
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As someone who backed cube world from the very beginning just to be burned multiple times, This game is a breath of fresh air. in depth skill trees and abilities, a beautiful world to explore, crafting, an interesting pet system, and most importantly PRESENT DEVS. The devs have been active in discord talking to people, fixing bugs, and listening to suggestions. A rare thing to see anymore. The game is still very early, but the few issues I did have the devs patched right away or found the issue to implement in the next patch. 10/10 devs.
Reminds me of an old-school version of cubeworld! In my first hour, I fought some crabs, learned how to fish, and went mining also I rolled about 47 million times There is a skill tree, leveling system, professions, etc. I am interested to see what is to come! Dungeons? Boss fights? legendary fish? Randomly generated loot? WHO KNOWS KEEP ON ROLLIN
[English version: see below] Taival ist eines dieser Spiele, bei denen ich eigentlich einer Quest folgen möchte – und zwei Stunden später irgendwo am anderen Ende der Welt stehe, weil da hinten etwas geleuchtet hat, der Kompass etwas Interessantes angezeigt hat und ich auf dem Weg noch drei andere Dinge entdeckt habe. Die Kämpfe sind aktuell eher zweckmäßig und natürlich merkt man dem Spiel an einigen Stellen den Early Access noch an. Aber die Erkundung der wunderschönen Voxelwelt macht mir unglaublich viel Spaß. Überall gibt es etwas zu entdecken, zu sammeln oder einfach nur anzuschauen. Dazu kommt der kleine Henky, der die Formen verschiedener Tiere annehmen kann und damit immer neue Fähigkeiten bekommt. Besonders vielversprechend finde ich die Movement-Skills. Doppelsprung, Luft-Dash, Schwimmen und später Tauchen eröffnen nach und nach neue Möglichkeiten, die riesige Welt zu erkunden. Und riesig ist sie wirklich: Schon jetzt kann man erahnen, wie viel Platz für weitere Orte, Quests und Abenteuer vorhanden ist. Nach etwa sechs bis sieben Stunden hatte ich den bisherigen Hauptquest-Inhalt und einen Großteil der Nebenquests erledigt – und bin danach trotzdem noch weiter durch die Welt gelaufen, einfach weil ich wissen wollte, was hinter dem nächsten Hügel wartet. Taival ist entspannt, charmant und trifft bei mir genau den richtigen Erkundungsnerv. Wenn der Early Access die bereits vorhandene Grundlage konsequent ausbaut, werde ich hier noch sehr viele Stunden verbringen. Klare Empfehlung für alle, die gerne vom eigentlichen Weg abkommen. :) Reviewvideo: https://youtu.be/T6Crnaf6yAQ ----------------------------------------------- [English version] Taival is one of those games where I actually want to follow a quest – and two hours later, I somehow find myself on the other side of the world because something was glowing in the distance, the compass pointed out something interesting, and I discovered three more things along the way. The combat is fairly basic at the moment, and of course you can still feel the Early Access nature of the game in a few places. But exploring the beautiful voxel world is incredibly fun. There is always something to discover, collect, or simply look at. And then there's the little Henky, who can take on the forms of different animals and gain new abilities in the process. I especially like the potential of the movement skills. Double jumps, air dashes, swimming, and eventually diving gradually open up new ways to explore the huge world. And it really is huge: even now, you can already get a sense of just how much room there is for new locations, quests, and adventures. After around six to seven hours, I had finished the currently available main quest content and most of the side quests – and I still kept wandering around the world afterwards simply because I wanted to know what was waiting beyond the next hill. Taival is relaxing, charming, and scratches exactly the right exploration itch for me. If the Early Access development consistently builds on the foundation that's already here, I'll happily spend many more hours in this world. Highly recommended for anyone who loves getting completely sidetracked. :)
While the game might have launched in a really rough state, it only took the devs a single day to iron out most of the game-breaking issues, which surely shows a bright future for Taival. There are lots of things to love about the game. Combat and exploration feels a lot like in Cube World, while the quests and progression are more akin to what you would see in Skyrim. So far the developers have taken everything the community suggested to heart, so you can be sure they won't let this potential go to waste.
Just a cute cat passing through, please pet him on your way down the reviews. /> フ | _ _ l /`ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ Game feels like Cube world Alpha, can't wait to see what the guys are doin with the game in the future
I like it! I played with my boys (12 years old) and we have lots of fun. World is fun to explore! And graphics are moody!
I was pleasantly surprised by how smoothly this game runs on my wreck of a laptop! My setup isn't ideal for gaming so I'm really happy that it doesn't have any significant lag so far. Obviously the smoothest experience requires a better setup lol. I would definitely recommend this game to those who love voxel & adventure/exploration games. The world is absolutely stunning. Anywhere I go, a new adventure and eye candy awaits. Questing is fun and I love the little Henki companion and the idea of taming and collecting different creature forms. A special thanks for the split screen and online combo, I have a vast friend group from around the world and this makes playing together seamless. The combat is beginner-friendly which is a huge plus as a casual gamer. Keep in mind that this is an early access game, so some bugs can be expected, but the devs handle the feedback and bug reports on Discord exceptionally well, first hotfix arrived within 24 hours. You can clearly see they care about this game and the community!
Well... I know it is a bit early to complain, but I believe that if this isn't said, a lot of people will buy the game and feel the same way. So, be aware before you buy: There are several bugs, such as: Quests that cannot be completed Sync issues in the battle dynamics Sudden visual bugs Invisible textures Gates that should only be accessible during quests can be walked straight through just by getting close to them Random cutscenes triggering from quests that aren't even active Among others that I prefer not to list because, as I mentioned, it is a newly released game. However, for those who enjoy exploration games, that is a very positive point for this game. I hope to change my rating in the future. I won't be requesting a refund because the overall idea of the game is very good—a mix of Cube World with any other game that brings Skyrim's progression to mind. _____________________ Bem... Sei que é muito cedo para reclamar mas creio que se não for dito muita gente vai comprar o jogo e sentir a mesma coisa, então compre ciente: _ Há diversos bugs como: - Quests que não conseguem ser completadas - Problemas de sincronia na dinâmica de batalha - Bugs visuais repentinos - Texturas invisiveis - Portões que seriam acessiveis em quests você consegue atravessar chegando perto - Cutscene aleatorias sendo acionadas de quests que não estão ativas Dentre outros que prefiro não listar pois como disse, é um jogo recente. Mas para quem gosta de jogo de exploração fica um ponto muito positivo para o jogo, no futuro espero mudar minha nota, não irei dar reembolso pois a ideia geral do jogo é muito boa, mistura de Cubeworld com qualquer outro jogo que remeta a progressão de Skyrim.
needs more work, ui layout sucked couldnt use controller to controll my guy but could to activate split screen but no simple way to config the controls except keyboard bindings, combat felt clunky and fighting a boar and being hit didnt feel impactful at all, ik i got 30 min played but you know the spark a good game gives you, this didnt give no sparks, the rolling is cool but make everything else as fluid
Pretty darn good for an Early Access. I usually dont buy E-A games, but decided to give this one a try because of how many videos of people rolling got into my algorythm haha. Was a bit scared at first because of a few negative reviews that I saw, but I feel very comfortable to say its a good game to check out in its early access stage. Sure some bugs or roughness are expected, as with any other E-A (you should be aware of what you are agreeing to) but that asides its a good project, with a lot of potential and very passionate devs behind it that take feedback from players to really push the quality of the game. The base systems are here and already allow for a very entertaining experience, I'm very interested in watching it grow and deliver on the experience they persue. Great work! :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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