
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 90% | — | $3.5M |
| $19.99 | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm mitigated. I think for the price it's definitely worth it (i had it discounted for around 6$), but my experience was that the grind is VERY slow. After a dozen runs, I only beat the golem (first boss) twice, and only with the summoner, and only got 2-3 permanent upgrades that are next to insignificant. I can see this going on eternally. I had over half the classes unlocked but again, only the summoner mitigated damage in any reliable way and has a passive that heals. Bumped healing potions from 25 to 35hp per heal, and a few tiny tidbits. Overall, great setting, great concept imo But the grind is just insane. I am not interested in playing run after run just for the sake of it. It's not for me. If every run unlocked a REAL improvement (or close to), it would be a different story. But it doesn't. It really doesn't. Every NPC unlocked potentially allows you to buy permanent improvements, and the grind (resources) those cost, is insane early game. Not the game for me. I dont have 400 hours to sink into this. After 7 hours of gameplay, I have next to nothing to show for it. Maybe I missed something. I'm sure someone somewhere will yell at the top of their voice in some man child manner : Git Guuuud. And that's fine. I'll pass. I'll move on to a game that entertains me more. But again, for the price, I think its solid.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love it!
c'est jolie dans le genre cracra mais le deckbuilding est nul, les perso ce ressemble tous et si t'as pas de bol c'est perdu
very nice game
Pretty good surprise trying that game! A bit sad to realize the game is done once you clear it though :P Not too replayable aside for achievements!
内容不多,我换了很多职业才拖到7H,本身内容少得可怜,但也够玩了,小甜品
It was me. I was the one who tainted the grail. I'd do it again 10/10.
It's a slaythespirelike with a way better soundtrack based around arthurian legend. If that sounds like a good time, play thisun
我感觉太难了,打不过这对我来说不好玩。
看不到游戏体验
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3K | 34 | 88% | $14.99 | |
| $1.8M | 2.9K | 84% | $24.99 | |
| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| $0 | 294 | 82% | Free | |
| $2.4M | 6.7K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 93% | $14.99 | |
| $3.5M | 4.2K | 85% | $24.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 4.6K | 94% | $24.99 | |
| $3.5M | 8.6K | 63% | $20.99 | |
| $3.5M | 26.4K | 91% | $4.99 |