
A unique, infinitely replayable, story-driven hybrid between a deck-building Roguelike and an RPG game. Explore the ever-changing maps, fight with deadly enemies, and learn what happened to the cursed island of Avalon.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 1.8/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 90% | — | $3.5M |
| $19.99 | 169ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Picked it up on sale because I loved The Fall of Avalon. It's a little janky, but it's clearly made with a lot of heart. The goat is great, some of the classes are a blast to play, whether you shoot a gorillion arrows in every direction or one-shot enemies on turn one to start a murder cascade. In fact, the first class is probably the best starter in the genre: I one-shot the non-secret end-boss on turn one! I find this game hard to put down, and it even has the Terry Pratchett DEATH!
Бюджетная годнота
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is awesome
不错的打牌游戏
If you can get it at a discount, its an easy recommendation. At about the 10-hour mark I hit a difficulty bump that ultimately soured me on continuing, but the game loop is extremely enjoyable. Get it on sale and you won't regret it.
非常推荐,是一个融合了杀戮尖塔和类魂风格的游戏,画面个人认为非常有感觉。职业很多,虽然还没有全部试过,但是从我的理解来看,每个职业的区分度还是比较强的,不像一些测评所说的因为共用同类型卡组导致风格都差不多,比如射手,有靠着多次射击换取能量,也有通过弃牌攒能量一箭社保的。战士也分注重进攻与防守的。 这个游戏与杀戮尖塔不同的是,每个角色的运转端和攻防端需要花费的成本是不一样的,不能通过一个通用的方法来评估卡组,需要根据特点强化某一方面的能力。我认为其中最重要的就是注意攻防端的投入。因为游戏中缺少加费手段,因此通过特性和大招来承担其中一端的数值,然后将费用大部分花在另一端上,以达到事半功倍的效果。 至于游戏局外成长方面,我认为其实没有什么好诟病的,局外成长带来的数值只是让一局游戏过程变得更舒适,但并不意味着没有这些成长就根本活不下去,还是可以通过构筑加上小运气弥补的。 总的来说是十分推荐的。尤其是对于即喜欢回合制,又喜欢魂系列风格的朋友来说,要说唯一的缺点,可能就是每个角色的最优解比较固定,在某个角色眼里,就是有某些卡很费,有某些卡很强,卡牌在某个角色强度差别是很明显的。
This is a GREAT game and very addicting. the Dark Fantasy Arthurian Setting the devs created here is truly awesome, very grimdark. the classes play very differently and are a lot of fun. I enjoyed the different passives and how theyinfluenced my playstile. I also liked the Metaprogression, one has to find certain characters and shopkeepers first in the wilds, what makes rescueing them very rewarding. if you like dark fantasy and deckbuilders, this is an easy 'must buy' recommendation
İt is a decent turned based rogue like , story telling method was used in the game, makes you want to play more rounds and learn more things about the characters , art desing is ok , if you like the genre you realy should try this game
Yes.
c'est quoi ce jeu de fou, les mobs en 1ère zone te tape du 45 damage X 4 alors que t'a 80 HP sans cartes de blocage de degats
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 93% | $14.99 | |
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