
TAIKER is a platformer RPG. Peggy and her robot assistant Chopy will explore various area. Obtain skills to beat enemy and solve puzzles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
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這遊戲對鍵盤玩家不友善,你的連段指令也是顯示搖桿的指令那鍵盤呢? 你不寫鍵盤是對應哪個鍵新玩家要怎麼知道如何使出連段指令? 像是向下飛踢的指令來說你在遊戲中根本沒有提及如何使用卻要玩家使用該技能前進特定地形,你至少也得告訴玩家該怎麼使用吧? 再來是受到敵人攻擊時玩家角色幾乎是完全硬直,被敵人攻擊落地後只要敵人沒有停止攻擊玩家就會不斷的受到傷害,如果沒有怒氣使出如力場這類防禦技能就會被敵人或是陷阱連段圍毆到死。 接著是這遊戲目前最沒用的一個設計就是你的日誌,這玩意打開是滿滿的注音文不說而且每打開一次就是不同的內容,那何必做這麼多個?.....說真的啦,你想表達什麼我不清楚但是如果你是故意想讓玩家解謎什麼的至少要講人話,用那什麼屁孩注音文不會讓別人覺得這很有台灣特色。 這遊戲你也好意思賣358台幣?
搖桿難操縱 跳個平台還要狂揮劍 你以為女角是雞喔 零分 遊戲外表包裝不錯介面卻簡陋無比 地圖隨便到那幾個格子連出入口都不標 零分 死掉動畫也很隨便 直接就跳出重來畫面 靠邀我還以為我按到ESC 零分 指令凌亂 還以為在玩格鬥遊戲 拜託連爬牆都會了多給個雙跳會死嗎 零分 更不用提遊戲開頭音樂還抄襲 甚至還嗆人心態P孩 零分中的零分 喔對了最好用英文寫評論 Never buy this Gar(----------B-------------)ge Game 語畢。
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Hours played at review time, across 39 reviews with recorded playtime.
I feel like this game needs a bit more polish, especially since people are still getting stuck in walls. Everything I could say about the game so far is in the description of the video I've made here: https://youtu.be/TUcE9U0sTpc The controls feel okay, but keyboard users might want more control over what they can rebind them to, as well as customizing graphics ingame (and I mean specific settings, not just presets.) The text looks out of place because it's just a standard font, and really should be changed to fit the aesthetic of the game. (And also quite literally because dialogue will bleed into portraits) I can't say whether or not I reccomend this game, because while I like where this is going, I think it needs to be cleaned up a bit more. But as I can't post without selecting one or the other...
For the longest time, this game has just been an enigma to me. Came out on Early Access with no advertising or fanfare, and most curiously almost no gameplay videos to be found. I can't tell if this is because it's so under the radar, or because YouTube autocorrects TAIKER as "trailer". However, now that I've had a chance to actually play the game, I can see it's just a sub-par mediocre platformer. My first concern came when the launcher showed a lack of widescreen support. Even the most basic pixel art minimalist Unity experiments have widescreen support; why wouldn't a game like this? After that came the controller test, where not only is the A button tied to the "cancel" option with no way to change it, but you can't even do controller rebinding with the controller. You [i]need[/i] to use the keyboard. Once I got into the actual gameplay, things weren't much better. The gameplay isn't bad, but by god it's just completely mediocre. Half the game is mindless repetition, hitting the same X button until things die. Yes, there are other attacks as well, but what's the purpose of using them? There's no gameplay mechanic that punishes you for sticking with the X spam, nore is there anything rewarding you for switching things up. Some of the special attacks you learn ask for multi-directional inputs, and I was never able to pull those off naturally, only by wiggling the stick forward and up over and over and hoping for the best. So much of the game was an exercise in mashing X until problems are gone, occasionally dodging or shielding, and then finding out that doesn't make any difference because the giant robots that fire lasers across the screen can turn on a dime while firing. I want to give the game credit where it's due: the artwork and character design is beautiful, and the main thing that drew me towards this game in the first place. Even just looking at the screenshots, you can see how good everything looks. The combat is dynamic and responsive, even if it is repetitive, and the only real issues I found in gameplay were the aforementioned multi-directional input attacks and some "I totally jumped, why did I just fall" moments. Which is still a problem in itself, but I'm trying to stay positive here. But even that's difficult. Because even after I've set my other complaints aside, there are still weird issues that break my flow and leave me confused. Why are enemies placed right next to attack-activated switches so that every time I lock one into a combo, I'm turning elevator platforms on and off with each hit? How come enemies respawn when I exit and reenter a room, but unsolved puzzles don't reset themselves? Why does the music just stop playing entirely when I start talking to people? Why is the text so strangely formatted with the large space in between lines? This isn't a bad game, don't get me wrong. It's just clearly unfinished. And under other circumstances I would say wait for it to leave early access, but here's the thing: it already has. They used early access to correct some glaring translation errors, but they didn't address any other issues with music or text or the general combat system. If I'm lucky, perhaps the developers will see this and work on some of the problems I faced, but unless that happens I just can't see a reason to buy this game over other, more strongly developed titles. Under normal circumstances, I'd say you should experience the game some other way, such as watching a video playthrough, but you can't even do that, it's so obscure.
Well, looks like lots stuff happen after my last edit. And I'm changing my comment, again. But this time - NOT RECOMMEND. According my score right now I don't think it matters but well, I'm not here to save my score anyway. There're good parts: 1. Enemies are cute. 2. Metroid style level design. 3. Fighting System is interesting, smooth and satisfying. 4. If you died, you respawn fast and right where you are. (There's no save room like Super Metroid) 5. They fix bugs pretty quick. Also some acceptable bad parts: 1. Not friendly keyboard support. 2. Annoying enemy design(for some) 3. And no "recovery time" after you're knock down. I originaly support the devs because I BELIEVE they'll make TAIKER better. But after the issues they have in PR, in their game content which violate laws. One of the devs still showed his/her "HOSIPITALITY" with his/her "PERSONALITY". I lost my faith. In the end, if you're interest in things I mentioned. You can buy this sweet piece of pie. I stll think it's worth a bite. But not worth waiting, for now. ------(4 Dec @ 12:46pm edited)----- To my understanding, the developers have some issues in PR. Also not as careful as I thought they'd be in their game content. But they respond quick if the situation is urgent. So yeah, take these into you consideration before and after buying TAIKER. For me, I STILL RECOMMENDED IT. Because I believed it has potential, worth trying. The pros and cons were in the original post, if you're interested. -----(Original post)----- Played it for a hour, had ran into deadly bug two times. About to refund but the devs act quick enough. I played it again and game work nicely. I would recommend this sweet piece of pie for the following reasons: 1. Enemies are cute(while main characters aren't as same XD) 2. Metroid style level design. 3. Fighting System is interesting, smooth and satisfying 4. SUPER QUICK RESPAWN, YES. This game still need some polishing. Like more friendly keyboard support. Less annoying enemies design and forgiving combat setups. Still I believe it got some potential. Worth a try :D
没有什么做得好的地方。。。。。手感
10mins+gameplay and BUG X2 !!! Stuck into the ground then thers s no way to get off. hopefully I got data saved. BUG NEED TO BE FIXED !!
TAIKER –красивая аркада с великолепной музыкой. Главные герои настолько милы и симпатичны, что можно было бы добавить метку «милая». Отличная графика, ну а звуки и музыка просто великолепные. Управление простое. Можно играть на клавиатуре или на геймпаде. Играл на геймпаде «Microsoft Xbox 360» - очень удобно. Геймплей чем-то напоминает слэшеры. Бегаем, прыгаем, убиваем врагов, подбираем вещи. Персонажа можно прокачивать. Понравились битвы с боссами. Сохраняться в игре можно в любой момент в меню. Обычно в таких играх сохранения делаются только в определенных точках (чекпойнтах), а тут авторы нам облегчили жизнь. Удивляет, что игра имеет статус «ранний доступ», все настолько хорошо сделано, что я даже не заметил бы этого, если бы не было информации на страничке игры. Зато это дает надежду на то, что в игру добавят еще чего-нибудь интересного к моменту выхода полной версии. Геймплей: https://www.youtube.com/watch?v=MFqW0BJCgC8 https://www.youtube.com/watch?v=n4vOnEwXsAQ
Taiker feels more akin to Megaman X or Might No 9. An action platformer with some RPG elements mixed in. There hasn't been much backtracking or exploring. That said I'm not complaining about the gameplay, I quite enjoy it, just letting people know what to expect. - The graphics are alright, nothing really fancy and not a lot of wow moments. The little cutscenes are done pretty well. Soundtrack is repetitive and short. - Gameplay is really fun and exciting, but my biggest gripe about this game is that the controls can feel unresponsive at times. If they could nail down the responsiveness of using a controller this game out be great. - The menu system is confusing, once entered into the binding screen you cannot leave until you bind everything. So you can very easily screw up the controls when leaving that screen. For whatever reason I could not bind LT and RT on my 360 controller even though dodge is set to those by default. There is no ingame menu for sound, graphics, or really anything. Graphical and resolution choice is in a pre-menu before the game starts. Not sure how far into development this game is, but I'm really looking forward to seeing where it goes from here.
正直おすすめしきれないけど,期待を込めておすすめにしました。EAですしね。 まず始めに欠点としては 説明不足 例えばよくゲームやってる人ならすぐわかるけれど、ブロックを動かしてここに乗せろーって感じのが急に出てくるまでは良いけど近づくと掴んで引っ張れるってのに気づくのにちょっと時間かかったことや、アイテム取得したは良いが説明でないからよくわからないところと、技の説明文と実際に発動させるための操作が違う点 日本語訳はまあなんか言ってることはわかる感じなので大丈夫だと思います、改行されて無いから画面外に文字が突き抜けてますが バグ 遭遇したのは壁の中に入れるバグだけですが、ローリングで画面切り替えにつっこんだら高速で切り替わって謎の上昇で壁の中へ(ジャンプしてから高速切り替え試したら容易に壁抜け出来たから遭遇率高そう)、敵の場所へ素早く移動できる技を使うと壁の中に移動したりする、さらに壁抜けすれば抜けれることもあるからシーケンスブレイクが捗りそう すぐに思い出せるのでこんなところです、次に良い点ですが 敵の場所へ素早く移動できる技 敵を吹き飛ばしても容易く連続攻撃が出来るから、空中戦が捗る、楽しい 説明に動画を使ってるところ 説明がしっかり為されている箇所では動画になっていて分かりやすい、 もし日本語訳が致命的に悪い部分が出てきたとしても、きっとこの感じなら困ることは無いでしょう スキルポイント制 好みのスキルを集中して育てられるし、積んだらレベル上げとか出来るだろうから良いと思う 他にも色々思うところもありますが、そこらへんは人によって大きくどう思うか違うと思うので言及しません 現時点でもそれなりには遊べるでしょうが、期待して購入すると後悔しそうだから、 購入するならハードルを下げてからにすることをおすすめします
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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