
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it insane how much better Tactics Ogre is when you actually have to diversify your army and not have Archers and Ninjas one shotting everything
しゃぶり尽くしました。万人にはウケないけど、ヌルゲー嫌いな人にはオススメできます。 レベルキャップ、バフカードについての考えを書きます。 レベルキャップ フリーバトル等で自由な育成がある作品も好きですが、その時点での最強を求めて、セーブ・ロードを繰り返しステ厳選レアドロ集めして・・・ どんどん強くなっていく過程は楽しいのだけど、それが終われば無双ゲーになって、虚無感からプレイを止めたり、ニューゲームからやり直した事も多いです。 最後まで緊張感をもって遊べるデザインは、とても良かったです。 バフカード 常にストレスになる要素。チャリオット前提でバランスが組まれてるように感じるので、カード運による理不尽死がどこまでもついてきます。 カードが生えたらノータイムで敵が行動し、そのまま即死することがボチボチあります。(1周4~5回くらい) 基本的に、敵の行動範囲内か広いスペースに生えやすいので、余計ストレスが溜まります。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego me estaba gustando mucho pero ha llegado un punto en que las cartas que han añadido en esta versión rompen demasiado el juego. Te encuentras jefes que nada mas iniciar el combate aparecen construidos con cartas perfectas y te lanzan habilidades de remate prácticamente cada turno matando o dejando al borde de la muerte a una unidad. Siento que el sistema de cartas tiene demasiado impacto y eso hace que un juego que sin ellas para mi sería redondo se vea ensuciado por ellas ya que tienes que priorizar ir a por ellas o te quedas atrás contra enemigos que ya las tienen. Si alguien esta leyendo esta review y no le importa que las cartas anulen parte de la estrategia de los combates le recomendaría que lo comprase en alguna oferta, el resto del juego a mi me gusto mucho pero he llegado a un punto en que las cartas afectan demasiado.
Weird changes that restrict player choice. I play a ridiculous amount of tactics RPGs and I can't even finish this because of the restrictions they put on player agency. The restricted unit customization and any semblance of achievement for grinding/playing. The game essentially forces you to be equal level every fight, regardless of how you want to play. It is just strange. It makes the game feel like less of an RPG, and more of a puzzle. I do not like the puzzle sub genre of tactics. I value player choice/customization/agency over almost any other game play mechanics.
Compared to FFT (TIC): Too slow, battles too long and boring. Elemental system is useless, who switches the whole party up before battles because of it. Teams are too big. UI is confusing and bloated. Item slots limited per unit wtf? So much more
턴제 SRPG를 정립한 게임으로 알고 2025년에야 플레이해봅니다. SFC로 접했을 땐 너무 어려운 조작과 일본어라 하나도 알아들을 수 없어서 플레이를 안 했는데 30대중반이 들어서서 플레이해보니 깊이감도 있고 재미있네요. 니가와 전략으로 귀결될 수 있는 플레이를 카드 드랍으로 전진하게 만든 것도 그렇고 옥신각신하며 플레이하는게 밸런스는 제법 잘 맞다고 생각합니다. 그리고 그 시절 감성이라 그런지 스토리가 정말 깊이감이 있고 비장미 넘쳐서 스토리 보는 맛도 훌륭하네요. 캐릭터 도트만 2025년 느낌으로 리뉴얼 했으면 훨씬 더 판매량이 좋았을텐데 그것만 아쉽습니다.
Mixed feeling but after playing Reborn for three times in different playthrough, i think this version is not bad.
改変されたゲーム性がアレなのは他のレビューの通りなんだろうから、そこには触れないにしても、 チャプター名?が金ピカだったり、画面がやたらキラキラし過ぎてて、相変わらずセンスねえなって。 主人公達の置かれた状況とか考えたら、そういう雰囲気じゃなくね? 何でもかんでもきらびやかにすればいいと考えてそうなあたり、さすがスクエニというか、やっぱもうダメだこりゃ。 キャラクターもアゴが出ててム◯ミンみたいだし。 ノスタルジアで思わず買いはしたがやる気出る訳ねえわ。
Esse tactics é difícil e não recomendo para quem não está acostumado. As batalhas demoram bastante, porque alguns cenários são enormes, e você chega a controlar até 12 personagens, enquanto o CPU controla +20. Era bem novo na época do SNES, aí sempre ouvia falar dele, mas nunca joguei. É triste ver a palhaçada que fazem com alguns jogos antigos. Eles não sabem simplesmente repetir o que faz sucesso e acrescentar só melhorias, e mudam coisas que ninguém pediu. Como limite de Lv por capítulo e redução de skills das classes para 4. Chega a ser bizarro o mago ter de 1 a 2 magias ativas, porque tem as passivas e você só tem 4 slots de skill ¬¬ Por sorte, tem alguns mods que desativam essas palhaçadas, por exemplo, o cap LV. Existe tradução em pt-br feita por fã.
PSP版のリメイクですね SFC版が私は好きなので、いまいちといった感想 無理に難易度上げてる感じな上、システムも詰め込みすぎて面倒くさい やりこみたくても正直ダルいなって感じてしまいました 良かった点が、そもそもSFC版からの踏襲なので特段今作だからこそというものが無いですね
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $467.3K | 806 | 82% | $19.99 | |
| $367.9K | 581 | 80% | $19.99 | |
| $59K | 142 | 65% | $14.99 | |
| $9.8K | 22 | 95% | $10.49 | |
| $1.6K | 8 | 88% | $7.49 | |
| $1.5K | 7 | 71% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 1.9K | 89% | $34.99 | |
| $1.9M | 3.6K | 68% | $19.99 | |
| $1.9M | 3.5K | 75% | $14.99 | |
| $1.9M | 6.4K | 91% | $19.99 | |
| $1.9M | 3.4K | 98% | $17.49 | |
| $1.9M | 2.4K | 80% | $24.99 |