
Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 73% | — | $1.9M |
| $59.99 | 2.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本以为试讲策略的战旗游戏,结果加了这个傻逼卡牌系统变成了纯纯看脸看运气的一坨:不无脑抢物攻魔攻卡叠输出打Boss纯刮痧,所以战旗游戏的核心所谓的站位和排兵布阵是没任何卵用的,不同职业之间的搭配也是没有的,没输出就是白给。 加入这个系统的策划估计也是他亲妈在要生的时候靠命运抽牌抽到的,所以这比对这卡牌系统如此痴迷。
バフを拾える追加要素が無駄との声が多いが、言うほどマイナスのイメージは受けない(加点対象ではないが) 戦略が奥深く、やりこみ要素もあり素晴らしい作品 声優陣がベテランが多すぎるイメージだが、自分は特に気にならなかった
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.22/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The level cap was a terrible idea that ruins the whole remaster for me.
Disclaimer: I’m recommending this game only because I love the fantasy turn-based tactics genre — not because I think this game itself is great. It’s fun, but it feels very outdated. If you’ve already played modern turn-based tactics games like Divinity: Original Sin 2, Baldur’s Gate 3, or even older but more refined titles like Final Fantasy Tactics Advance or Advance 2, this game will likely feel very frustrating due to its shallow RPG elements. For example, each character can only bring four skills or spells for the entire game. There are about ten classes, plus some “special” characters with unique classes — but honestly, they aren’t special at all. They’re just basic mixes of existing classes. Another big issue is the progression system. Every time you change classes, you have to retrain weapon proficiency from scratch, and character levels are capped in each stage. This forces you to grind repeatedly, keeping you busy without providing meaningful rewards. There are many systems like this where the game demands a lot of time, but the return simply isn’t worth it. If I keep going, I’ll probably start to hate the game — so here’s my conclusion: If this is your first-ever turn-based tactics game, you might enjoy it and give it an 8/10. If you’re already familiar with the genre, it’s more like a 6/10. Instead, I strongly recommend trying Divinity: Original Sin 2 (which is often cheaper), or playing Final Fantasy Tactics Advance or Advance 2 using a GBA or NDS emulator. Don’t waste your money on this game.
As someone who played the original, I cannot recommend this game. The way the leveling system has been reworked removes the part of the game I enjoyed the most, leveling up my team and leveraging that dedicating training to completing more of the story. You are instead forced to work within some arbitrary limit of how strong you're allowed to be. So, if your strategy is similar to mine, I say to you - give a pass on this.
Tactics Ogre Reborn é um remaster do remake (PSP) o jogo original é do Super Nintendo Pontos Positivos: 👍O Design de Personagens é bem único e chamativo 👍 Bom enredo e narrativa 👍Essa versão trás tbm um ótimo voice acting e uma trilha sonora orquestrada 👍Sistema de Cartas de buff durante as batalhas Pontos Negativos: 👎Sistema de Trava de niveis 👎Sistema de nivelamento de niveis e equipamentos 👎Dificuldade extremamente elevada 👎Não tem localização PT-BR Foi um jogo um pouco decepcionante pra mim, eu esperava mais por ser um remaster de um remake, o sistema de union é ruin, tem várias mecânicas no jogo que em vez de somar só faz as batalhas ficarem mais complicadas e demoradas, em 90% das batalhas vc começa sempre em desvantagem, pra mim é um jogo que poderia tirar muita coisa que simplesmente ficaria melhor e mais palatável, zerei na força do ódio só por orgulho mesmo, então infelizmente não recomendo, caso vc goste de jogos táticos assim recomendo que procure outros títulos
As others have said, the level cap is a bit annoying. I'm ok with having a totally OP team and having the option to train a bit if needed. I Just about scraped through the last fight but it wasn't an easy win. Sometimes is just nice if a game pats you on the shoulder and says - "you know what, you are really just awesome". I got that with FFTA which was good (my sniper was soooo OP it was great :D), this feels a bit slow and like hard work in comparison, though the attacks, voicing and effects are nice so kudos to the team for those. Its a good game, its just a bit hard by design.
過去作やってきたのでゲーム性のギャップに驚きました。まずバフカードとかいう謎要素がおもんないです。わざわざ強化する為にせこせこ移動して獲得してその間にポンポン遠距離から魔法、弓兵の攻撃受けて謎にバフ全盛りのボスもいてかなり虚無かったです。前作のようなTOがやれると思って購入しただけにあまりのギャップに後悔しました。購入しようとしてる人はそこらへん注意したほうがいいかもしれません。正直返品したいです。
全実績、レリック版ブリュンヒルド入手でレビュー。 クリア後のワールド機能により取返しつかない要素はなし。 あえていうなら主人公達の解放軍の名前くらい。 原作未プレイ。 圧倒的な良ストーリー、神BGM、豪華声優陣によるボイスで個人的には圧倒的高評価。 声優陣そのままでストーリーはアニメ化(重いので映画化)してもいいんじゃないかと思うくらいでした。 システムも素晴らしいですが、1回の戦闘に時間がかかりすぎる為SFC版では心折れてたと思います。 バフカードが一部で不評のようですが自分は気にならなかったです。 アイテムアジャスト、レベルシンクは必要ないと思います(特に死者宮での強制レベルシンク) 本編も普通にクリアするだけならそこまで苦労しません。 自分の目的は実績解除はもちろん、レリック版ブリュンヒルドの入手でした。 生半可な強化では入手できないやり込み要素でしたので燃えましたねww 禁呪探索、死者宮、チャームやレリック装備集め、サンブロンサ、ボディスナッチ強化、十弐神将の武器、仲間集めや各種エンディング回収とやる事てんこ盛りです。が、もちろん達成感はハンパないです。 ぜひ「伝説のオウガバトル」もリメイクしてほしいですね。気長に待ちます。
オリジナル経験者だがこのゲームの大味さが合わなかった。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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