
Experience Adrenalin fueled dogfights over the western front.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This game isn't close to finished. It is so far away from what I would expect at a $50 price point that I'm not sure it ever will be. This experience, at the price of a AAA game, pissed me off honestly. No tutorial whatsoever, no mouseovers (this is minor compared to the other things). There are only 6 planes for both sides combined. Aircraft performance ratings look really simple and arcadey. Se5a has a full circle of speed, Camel has a circle with one pie slice missing. Camel has full maneuverability, Se5a is missing a slice there. It doesn't make me believe that the in-game aircraft flight characteristics resemble those of the actual planes. I fought a dogfight, and there was nothing about the gameplay, graphics, sound, or experience at all which stuck out. The AI pilot (playing the second lowest difficulty) largely just flew in a straight line or a turn which was so shallow it actually kept throwing me off when I was trying to track and lead him. You just assume that when dogfighting, your opponent will try to turn sharply, but this AI wouldn't do what every other combat flight AI knows well to do. Graphics resembled Red Baron 3-D. Better than that, yes, but closer to Red Baron 3d than a modern game like Rise of Flight. The management interface is a disaster. It's not readily apparent what I'm supposed to do, what the resources are, or how many I need. That's not because the interface is too complicated, but because it's so poorly put together. The fonts are messed up, it's super simplistic. If you've ever coded, have you ever written a program and created an interface, and you're at the point where you're just testing stuff... so you've got the basic buttons and they're not sized right and it looks really ugly, but you don't care because you're just doing runs to test out numbers or screen loading or something? It looks like that, like zero time was put into it. I can't exit the settings menu without completely exiting the game. Same thing if I complete a dogfight. In the career menu, if I select 'mission', the map of the front only covers the upper left portion of the screen and I can't interact with it or start a mission. The rest of the screen is the main squadron screen and the whole setup with the map looks unintentional. It's probably not resizing like it is supposed to, and if that's the case then this aspect of the game was not tested at all. I know that the reviews on the VR and VR controls have been poor so far. But I wasn't playing VR. I was on a standard flatscreen using an Xbox 360 controller - the controller did work without having to remap or anything, that's the one positive thing I can say. All I can think is that this game was entirely written with VR in mind, then they realized they couldn't get VR working by their deadline, and so tried to throw a more simplified version out there so they would have something released in December. No real positives here. I wouldn't have kept what I played tonight if it had been $5 instead of $50. Warplanes WW1 dogfight which is free to play, arcadey, based on a mobile game, and also with simplistic squadron management, is a much better title than this. As far as the more detailed sims, like Rise of Flight or WOFF, it's not even worth comparing this to them.
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Maybe it's good for flatscreen+joystick, but VR+Index is a no-go. - no way to increase throttle - no way to recenter camera view Not interested in joystick controls. Please add proper VR controls (ideally, "clickable" cockpit)
I've only played in VR with a HOTAS. Beyond the fact that it's wildly overpriced, this game needs a serious overhaul by someone who understands UX. The menus are amateurish and bewildering, particularly in the campaign mode. There's no way to recenter your view. It seems to be impossible to start a campaign game in VR, because you have to type in a name for your squadron, and it won't accept keyboard input as typing. When I hit the F key I get some performance numbers. I had to restart in desktop mode, create the campaign, and then restart again in VR mode to play it. The environment on the ground is extremely simple. Normally I wouldn't care too much about that in a flight sim, but at the low altitude and speed of a WWI plane, it would be nice to have some better scenery. The airplane models themselves are pretty basic, but they're perfectly adequate. You can set the number of planes per side in offline dogfight mode, but you are forced to have the same number of planes on both sides. I haven't delved too deeply into campaign mode, partly because I find the menus so confusing I'm not sure what I'm supposed to do. The game has crashed ~3 times in the 2 hours I've played so far. You can't add AI bots to online multiplayer mode. I've only played 1v1 in multiplayer, but the performance seemed fine. We had multiple occasions when both our planes engines shut off at the exact same time, and neither of us could restart them. We never figured out what was causing it, both of our fuel gauges were still full. You can change cloud/weather/time of day settings, but they are handled independently on each user's machine. So on the same server, it might be day for one user and night for another. It's a shame, because once you're actually flying, it's pretty fun. I love the amount of visibility that you have in a biplane compared to a modern jet, and it's great watching parts of your plane get shot off. I really hope the developer continues to improve (and maybe hires a UI person to fix the menus), because I think this could be a great game. They still need to lower the price to $20 at most, though.
this game does not fell finished to me. at this time in VR you have hand tracking but can not interact with anything just ghost hands. that sucks would have loved to fly the planes with my VR hands. but im so far happy with what i got. the joysticks on the VR controls work. game brings me back to playing red baron long long ago. for that feeling i like the game. and for that i will give it a thumbs up. if you go into this expecting a full VR exp you will be a little upset. but the controls work the game plays and is fun. maybe wait for a sale if you are unsure.
IN SHORT THIS SO CALLED "SIMULATOR" IS A TOTAL WASTE OF HARD EARNED MONEY, NOT EVEN SURE WHY THIS WAS ALLOWED BY STEAM MANAGEMENT TO FEATURE ON THEIR WEBSITE. PERHAPS THESE DEVELOPERS SHOULD LOOK AT GAMING COMPANIES WHO HAVE DEVELOPED DECENT WW1 SIMULATORS SUCH AS RED BARON 2 AND 3D, RISE OF FLIGHT AND IL2, BEFORE ATTEMPTING TO SELL THIS CRAP !!!!!!!!!!.
Plane doesn't feel right. Graphics aren't great. This is hard to recommend when there is already a great flight VR triplane flight simulator (Sturmovik), which is about the same price as this. Refunded.
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