
A minimalist target shooting game focused on improving aiming skills in a challenging way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tactical Mission: Target Rush is a minimalist, but immersive, single-player target shooting experience. Challenge yourself as you chase for best scores rushing through close quarters battle courses with dynamic targets that test your skills and push you to the limit.
Dive into authentic and immersive gunplay as you navigate the layouts. Be tactical – targets and zombies dynamically change each round, demanding quick adaptation. Stay sharp and avoid detection as the difficulty ramps up, pushing you to master your environment.
Explore a range of thrilling modes, each designed to test your skills in unique ways:
RESCUE
Take on the ultimate challenge. Disarm the bomb, save the hostage, and outwit relentless enemy AI determined to stop you at every turn.
TARGET RUSH
Sharpen your reflexes in a fast-paced scenario where split-second decisions matter. Identify threats, avoid civilians, and stay sharp as enemy targets can spot and reset you.
GUN & RUN
Perfect your aim and movement in this training mode. With no threats to worry about, it's the ideal way to refine your skills—though unlocking rewards isn't part of the mission.
ZOMBIE
Survival meets precision. As you dodge relentless zombies, focus on neutralizing enemy targets while avoiding civilian casualties. Keep moving, stay alert, and prove your mastery under pressure.
Expand your arsenal of weapons as you master the game. Choose from a small selection of rifles, pistols, and shotguns.
Unlock new maps as you progress, each providing a unique set of encounters and presenting new tactical situations.
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good shooter. Love the minimal interface. Challenging from the get-go, even in the training shoot house. Would like a crouch mode. Not clear on how to equip new weapons. (I am sure this will get addressed in upcoming iterations.) Cannot beat the price (for value received - based even on just an hour of gameplay). Support this Dev!
You can't afford to not buy this for $5. I have very small gripes about this game, but overall has been really fun to play so far. Each stage changes the layout and number of shoot/no shoot targets (map layout does not change, only targets) removing the majority of repetition for game play. Zombies are slow paced but a nice addition for what little I've tried. Not an over abundance of content but the dev seems to be hard at work so far. Runs good, haven't encountered any bugs, and just "simple" fun. Highly recommend trying this game out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly it’s a 10/10 experience, wish there was laser sights or night vision goggles for the dark maps, more weapons, more customization for weapons and character. Other then that I love it so much I can’t wait for more content for this game
petit jeu bien fun plusieurs mode de jeux bien distinct plusieurs niveaux de difficultés pour le prix foncer
GOOD
has lots of potential
incroyablement bien fait pour son prix. Cependant, les armes et map se recyclent beaucoup au fur et a mesure de la progression car les armes et map que l'on debloque ne sont que des varientes des premieres version de bases. C'est egalement dommage qu'il n'y ai pas ou pas encore d'établis de personalisation d'arme. Je recommande vraiment ce jeu.
☀️
저는 900원에 구매했습니다 진짜 가대 1도 안하고 샀는데 아주 만족이고요 앞에 적어주신 한국인 리뷰 덕분에 ㅈㄴ 심봤네요. 튜토리얼에 버그가 좀 있는데 게임 진행과는 전햐 상관이 없습니다. 한국어 지원 적당히 좋고요. 옆에 유튜브 틀어놓고 가볍게 하기에 좋은 겜. 생각보다 재밌습니다. 제 말 믿고 900원에 구매하시면 ㅈㄴ 이득보실 거구요. 언리얼기반이라 그런지 그래픽 나쁘지 않고 시스템은 적당히 직관적입니다. 아직 저도 얼마 안해서 모르지만 무튼 1000원값은 충분히 합니다
Tactical Mission: Target Rush is a focused first-person tactical shooter developed and published by GrizzlyBytes. Rather than attempting to compete with large military shooters through lengthy campaigns, enormous arsenals, or complicated progression systems, the game builds its identity around compact shooting scenarios where speed, precision, awareness, and efficient movement determine success. Its relatively narrow approach makes the experience easy to understand from the beginning: enter a course, identify the correct targets, eliminate threats, avoid mistakes, and try to complete the objective with greater efficiency than before. It is essentially a tactical shooting challenge transformed into a standalone game, making repeated improvement the central source of satisfaction. The shooting mechanics are naturally the most important part of the experience. Players handle a selection of rifles, pistols, and shotguns while navigating environments designed around quick encounters and target recognition. Weapons have a grounded visual presentation that complements the military training atmosphere. Instead of overwhelming players with dozens of firearms and attachments, the game maintains a smaller selection that gradually becomes available through progression. This keeps attention on learning the fundamentals of each scenario rather than constantly replacing equipment. Players who enjoy improving accuracy, reaction speed, positioning, and weapon handling should find the structure particularly appealing. One of the better aspects of Target Rush is that targets can appear dynamically, reducing the effectiveness of simply memorizing every encounter. Familiarity with a map still provides an advantage, but players must remain observant instead of following exactly the same sequence during every attempt. Enemy and civilian identification adds another important element because indiscriminate shooting can be costly. The game therefore rewards controlled aggression. Moving quickly is useful, but rushing through an area without properly evaluating targets can immediately undermine an otherwise successful run. Several gameplay modes expand this basic concept. Target Rush represents the core experience most clearly, emphasizing fast target identification and efficient shooting while introducing consequences when hostile targets successfully detect the player. Rescue gives the action a more recognizable tactical-operation structure by incorporating objectives involving a hostage, a bomb, and hostile AI. These additions make Rescue feel less like a conventional shooting range and more like a miniature mission, providing useful variety for players who want objectives beyond simply obtaining a better score. Gun & Run takes a more relaxed approach and effectively serves as a practice environment. Threats are removed so players can concentrate on movement, weapon handling, accuracy, and familiarity with the courses. It is useful for learning the fundamentals, although its reduced progression incentives mean experienced players may spend less time with it after becoming comfortable with the mechanics. Zombie mode moves in the opposite direction by introducing creatures that actively pressure the player. Dodging zombies while identifying legitimate enemy targets and avoiding civilians creates a more frantic challenge and forces players to divide their attention between immediate survival and shooting accuracy. Progression provides additional motivation to continue replaying scenarios. Strong performances gradually lead to additional weapons and environments, giving players tangible rewards for improving their skills. New locations are particularly valuable because a game structured around repeated runs requires environmental variety to remain interesting. Achievements offer further objectives, while leaderboard support complements the score-driven design especially well. Players interested in optimization can continue refining routes, reactions, and accuracy even after becoming familiar with the available content. The presentation supports the tactical concept without becoming unnecessarily extravagant. Environments are designed to resemble believable close-quarters combat or training locations, while firearms and equipment maintain a relatively realistic appearance. Lighting and environmental details help establish atmosphere, although the overall visual direction will feel familiar to anyone accustomed to modern military shooters. Target Rush does not depend heavily on spectacle or an unusual artistic identity. Its environments primarily exist as functional spaces where players can rapidly assess situations and engage targets. The game also occupies an interesting position between a traditional FPS and dedicated aim-training software. Conventional aim trainers often reduce shooting mechanics to abstract targets and specialized exercises. Target Rush places similar mechanical demands inside recognizable first-person environments and adds civilians, hostile targets, zombies, objectives, weapons, and progression. This makes practicing FPS fundamentals feel more like playing an actual game. At the same time, players specifically looking for extremely detailed performance analytics may find it less specialized than professional aim-training software. Its biggest weakness is the inevitable repetition created by such a concentrated design. Most activities ultimately return to the same fundamental cycle of navigating an environment, identifying targets, shooting accurately, completing objectives, and improving performance. Dynamic placement, different modes, unlockable equipment, zombies, additional environments, achievements, and leaderboards help provide variety, but they do not completely transform the core gameplay. Players expecting an extensive campaign, elaborate story, cooperative missions, deep weapon modification, large-scale combat, or sophisticated tactical squad management may find the overall package comparatively limited. Violence is presented directly through realistic firearms, hostile targets, zombies, and blood effects. These elements fit naturally with the tactical-shooter premise rather than existing purely for shock value. There is little emphasis on narrative development because the game is primarily concerned with mechanical challenges and repeated performance. This minimalist direction works when approached as a collection of tactical exercises, although it also means players seeking memorable characters, world-building, or cinematic storytelling will find little to satisfy those expectations. Ultimately, Tactical Mission: Target Rush succeeds most effectively when treated as a compact skill-focused shooter rather than a full tactical warfare simulation. GrizzlyBytes has constructed the experience around a straightforward idea and provides enough variations to prevent every session from feeling identical. Target Rush delivers the strongest expression of its precision-based philosophy, Rescue adds more structured objectives, Gun & Run provides a useful practice space, and Zombie mode introduces welcome pressure and unpredictability. Progression and leaderboards further encourage players to revisit familiar courses and pursue cleaner performances. The result is a modest but purposeful FPS that will appeal most strongly to players who enjoy mechanical improvement and repeated mastery. Its limited breadth and repetitive foundation prevent it from competing with much larger tactical shooters in terms of overall content, but its focused structure can also be refreshing for anyone who simply wants to enter a course and immediately start shooting. For players who enjoy refining reaction times, accuracy, target recognition, and movement, there is genuine replay value here, while those primarily seeking narrative or extensive tactical complexity may exhaust its possibilities considerably sooner. Rating: 7/10
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 53 | 43% | Free | |
| $140.9K | 369 | 69% | $9.90 | |
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| $1.1K | 16 | 50% | $3.99 | |
| $941 | 14 | 21% | $3.99 |