
Tactical Control: the 7-minute wargame. Simplified strategy with minimalist graphics and quick, intense games. Play short matches against random opponents. Fight tense battles of stealth, anticipation and surprise. Win with strategy, deception and cleverness, not with reflexes and clicking speed.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a lot of fun and will be right up your alley if you're into wargames but want something free, simple in premise but still complex, super light on your PC's hardware, and doesn't require much time to play. For now I'll list some pros, cons, and potential improvements I think the developers could implement below, but I'll probably go into more depth at a later date. [b] Pros: [/b] -It's free (except for custom games.) -Minimalistic graphics -Any system can run it -Simple in premise, but quite complex and has some depth -Very easy to get started and doesn't require much time to play a couple rounds -Very lightweight (it's like 48mb) [b] Cons: [/b] -Very few players playing (Only reaches a peak of about 10 players daily) -Matchmaking waiting times can be short or quite long (Sometimes literally 10 seconds, other times you wait 6 minutes ago and find no one) -No one plays the full game with all 6 unit types available, just the 3 unit type basic mode [b]Now for the improvements I think the developers can make...[/b] -I think this is the perfect game for mobile and would bring in a lot of players who want some sort of tactical wargame they can quickly play while on break at work, on the bus, etc. Mobile users wouldn't be disadvantaged as the controls would be the similar for both PC and phones. Also, the graphics are simple enough that performance wouldn't take a hit on even old phones. -While I'm enjoying the game so far, I think a 2v2 or 3v3 mode could be interesting. Although that may not work with so few players right now, but I think it would be a good idea for the future. -Some sort of competitive tournament mode would be nice too and it could attract more players too. Leaderboards would be a good addition as well. Overall I'm enjoying the game and I'm looking forward to seeing what Hellride Games does with it next!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game makes me question if the designer actually plays his own game. More than half of every game that I've played has ended in a draw even if there was a side with a clear advantage. The H force a very slow game where you're gaining small advantages but due to the limited game time these small advantages never seem to pay off. The balance patch released on the 22nd of March made the game even worse in this regard as the suppression prevents most units from busting the B. The initial game was poor and it's getting even worse, I have no hope for this game to ever reach a point where it's playable.
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good game
I played a couple of rounds of this game. The gameplay is fun. The concept of this game is quite similar with the game called Hades Star, but the most different between 2 games is TC has way more fast-paced and competitive with potential gameplay. I like the idea of when every game starts we got some random ships. I will suggest the developer launch this game on the smartphone(like auto chess will do), the control of this game is perfect for the small screen, and that platform will help your game reach more player as a pvp style game wants to grow the player base. But the graphics and sound effect will need some improvement.
Love the game, but just one thing. When time runs out the game ends in a draw. However if my base is 10/10 and my opponent's base is 9/10 I think I deserve the win. This will prevent people from playing for a draw from the get go. (heavy ordinance placed around their base never moving out)
It's ok, but the lack of singleplayer options make the depopulated multiplayer the only option and its well. depopulated.
With Command & Conquer coming out again, you see the bare bones basics or RTS. Very simple rock/paper/scizzors game that is worth some play time.
cool and simple, the perfect "easy to learn but hard to master" type of game
This game seems pretty promising, it just lacks a playerbase. What it would need: - Normal gamemode vs. AI - maybe some more depth
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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