
Assemble armies of soldiers, lead them into battle, conquer your enemies and move one step closer to galactic domination!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A solid base game play loop, but the battles themselves need a lot of work in several areas (controls, level design, unit AI), but I'd say the game is worth the price as it is now. The vision is there.
Actually a pretty good game, im not usually a fan of this genre but i am enjoying it
Very good little game. A lot of fun and akin to Mount and Blade but with guns. Decent weapon variety and plenty of replay value even if to kill a few hours here and there. Teething problems like any small game, but nothing major. Would recommend, especially if ever discounted.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This Is Hella Fun! Will recomend. Note: i managed to sicuence brake the game by capturing a fort before the tutorial told me to. Currently a bit bare bones in terms of character progression /skils /skins /etc There are currently two commanders you can chose from. Would like to see more air units and tanks or enemy mechs, would kill to get to play as a gasmask commander
I've played for about 3 hours and I've already seen all the content the game has to offer. Is that a bad thing? Not necessarily, it's a cute little sci-fi mount and blade experience, with a few bugs. But it's very playable, and pretty fun. I hope there's some kind of roadmap, I'd adore to see more content. What's here is good and cute, but between 4 mechs, 12 settlements, and maybe 20 something battle maps, it's a tight package at this time. There's a good variety of weapons, especially for the mechs. Commander weapons seem to be the same as your soldiers, except amped up. They vary from absolutely worthless (The Stinger, firing 3 rockets that go nowhere near where you point them and do very little splash) to making you a one man army, even without the mech. (Incendiary grenade launcher stands out as an insanely strong weapon.) I suggest keeping army size around the recommended 25, up to 50. Above that the game gets unstable. I played most of my game on 50, and it ran well. I tried 75 once, and it instantly crashed. Once you get a mech, a couple good weapons for it, and some of the later call-ins, you're basically free winning every battle. The opponent gets no mechs, no abilities, and no commander. Just soldiers, and in sieges, relatively weak turrets. It feels like a demo for a larger game, but... In a good way? It's fun, it has some cool concepts, but I wish it had more meat. But hey, if I find myself wanting more, then I can't really say anything but yeah, it was fun. Just know what you're getting into. When you finish the campaign it gives you an objective that sounds like it'll take you to another planet, to see more content, but once you actually activate it, it just ends the game.
Hmm. Its similar to Mount & Blade, in that you go to points on an over-world map to do recruitment, encounter different roaming packs of bandits and earn currency and prestige eliminating them. You recruit soldiers that level up through experience. Though I rarely if ever took casualties.. and when did they were never KIA, only WIA. You're tasked with taking settlements..using a variety of small arms, or mechas and their associated weapons. The mechs are very powerful..nearly indestructible, and the artillery being used in direct fire is overwhelming. There are two different colored factions. A green (Nato-esque) one.. and a red (Euro-Russian) one. The soldiers are essentially close analogues with some side grades.. Ultimately, the variety ends up being kinda wasted, troops with missile launchers backed up by medics is really really hard to stop. I'd love to see vehicles in this.. other than mechs .. bringing in the heligunship is cool, as an off map support unit. But I'd love to see light vehicles with crew served weapons and tanks and/or armored cars and infantry fighting vehicles.
Simple, little buggy, and chaotic as hell. But FUN. Imagine taking most of Mount and Blade, leave just simple levelling mechanic, and battles (simplified sieges also!) add firearms AND MECHS! Lots of fun, unfortunatelly mecha armament feels much less powerfull than it is, sounds and effects looks meh.
Yes, its good. Its like Mount and Blade. I think. Havent actually played it. But you run around a map, make the size of your force larger, and then attack other forces with smaller numbers, just like real war. The aesthetics are kinda off, the mobile-toon not my bag but getting a gang of lads together and then smoking somebody else is neat. I recommend. Wishlist: First person(i shoot the dirt alot), controlling individual units, UI clean up. Otherwise a great game.
Good little game, quite fun to dink around with for amusement. The current variety of weapons and toys for the mech gives good value to leveling right along. Having troop trees and them leveling into other variations of soldiers again good value, and worth delving into and learning. I do hope it is still being worked on, as a few of the menus and troop controls are a bit wonky, but all in all that with ease can be overlooked for the price point and the downright fun that it is.
Similar to Total Tank Simulator but Only Infantry. You can't control your troops but you are a commando with various weapons to choose from, also he can control powerful Mech when you unlock it. Very fun and addicting. Highly recommend with this price of just $5!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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